Player Matchup

Osiris
Osiris
DREC9898
Osiris
Level 68
God Stats
11W - 5L
1,802 SR
Queue Stats
164W - 159L
1,536 Elo+
Solo
Bellona
Bellona
SirStoudmire
Bellona
Level 106
God Stats
54W - 43L
1,577 SR
Queue Stats
200W - 189L
1,455 Elo+
Solo
Sol
Sol
Whitelizard269
Sol
Level 66
God Stats
3W - 2L
1,534 SR
Queue Stats
418W - 416L
1,461 Elo+
Party 2
Neith
Neith
cherts13
Neith
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
508W - 462L
1,498 Elo+
Party 2
Terra
Terra
r_-michael-_r
Terra
Level 124
God Stats
7W - 5L
1,487 SR
Queue Stats
573W - 522L
1,487 Elo+
Party 2
Team Averages
Level 102
1,580 SR
1,487 Elo+

VS

Team Averages
Level 111
1,520 SR
1,508 Elo+
Chernobog
Chernobog
HippoHumpa
Chernobog
Level 153
God Stats
11W - 8L
1,583 SR
Queue Stats
381W - 342L
1,536 Elo+
Solo
Sylvanus
Sylvanus
OZWEH
Sylvanus
Level 122
God Stats
20W - 15L
1,525 SR
Queue Stats
276W - 255L
1,516 Elo+
Solo
Kukulkan
Kukulkan
RawlbaarHP
Kukulkan
Level 107
God Stats
5W - 10L
1,577 SR
Queue Stats
92W - 86L
1,490 Elo+
Party 1
Sun Wukong
Sun Wukong
chiefmbonu
Sun Wukong
Level 104
God Stats
6W - 17L
1,414 SR
Queue Stats
111W - 104L
1,493 Elo+
Party 1
Pele
Pele
jabx2010
Pele
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 76L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DREC9898
Osiris
18
2 / 3 / 1
11,968
570
11,954
14,711
18,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
SirStoudmire
Bellona
19
6 / 2 / 1
12,800
610
15,109
13,252
10,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
1 / 1 / 3
11,728
558
7,272
9,872
5,359
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
cherts13
Neith
20
4 / 1 / 3
13,429
639
11,408
13,699
7,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 0 / 5
10,961
522
4,568
12,845
12,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
HippoHumpa
Chernobog
16
1 / 3 / 3
9,985
475
7,800
12,726
4,865
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
OZWEH
Sylvanus
13
1 / 2 / 2
8,967
427
5,047
14,196
16,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
RawlbaarHP
Kukulkan
17
1 / 3 / 1
9,856
469
8,428
9,045
3,251
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
chiefmbonu
Sun Wukong
14
1 / 2 / 1
9,162
436
6,274
18,080
20,498
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
17
3 / 3 / 2
10,508
500
7,250
17,368
9,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
13
Kills
7
7
Deaths
13
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
DREC9898
Osiris
2
3
1
0.83
L
Chernobog
HippoHumpa
Chernobog
1
3
3
0.83
L
Sylvanus
OZWEH
Sylvanus
1
2
2
1
L
Kukulkan
RawlbaarHP
Kukulkan
1
3
1
0.5
W
Bellona
SirStoudmire
Bellona
6
2
1
3.25
W
1
1
3
2.5
W
Neith
cherts13
Neith
4
1
3
5.5
L
Sun Wukong
chiefmbonu
Sun Wukong
1
2
1
0.75
L
Pele
3
3
2
1.33
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,311
Damage
34,799
64,379
Taken
71,415
53,317
Mitigated
53,919
25,643
Healing
22,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
DREC9898
Osiris
11,954
3,998
0
4,034
14,711
18,311
322
2,202
12,467
0
73,281
L
Chernobog
HippoHumpa
Chernobog
7,800
4,302
0
3,335
12,726
4,865
847
3,128
9,598
0
80,893
L
Sylvanus
OZWEH
Sylvanus
5,047
1,109
3,227
4,115
14,196
16,109
90
3,997
9,988
24,661
0
L
Kukulkan
RawlbaarHP
Kukulkan
8,428
1,066
0
618
9,045
3,251
0
1,510
7,184
69,216
0
W
Bellona
SirStoudmire
Bellona
15,109
9,415
0
5,065
13,252
10,241
1,447
2,159
11,069
0
105,843
W
7,272
2,318
0
4,569
9,872
5,359
4,073
1,912
7,942
92,511
0
W
Neith
cherts13
Neith
11,408
2,591
0
5,567
13,699
7,117
576
3,677
9,827
0
129,614
L
Sun Wukong
chiefmbonu
Sun Wukong
6,274
1,394
0
5,749
18,080
20,498
91
842
17,238
394
46,713
L
Pele
7,250
1,191
0
5,507
17,368
9,196
0
2,175
15,183
0
70,519
W
4,568
93
2,280
4,128
12,845
12,289
306
3,717
9,010
19,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,886
Gold Earned
48,478
692
Minions Killed
544
0
Camps Cleared
0
2,149,301
Distance Traveled
2,047,621
24
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,968
570
150
7
0
404,892
1
L
Chernobog
9,985
475
160
8
0
394,262
4
L
Sylvanus
8,967
427
27
1
0
399,385
8
L
Kukulkan
9,856
469
131
6
0
410,982
10
W
Bellona
12,800
610
154
7
0
518,458
5
W
Sol
11,728
558
160
8
0
390,797
5
W
Neith
13,429
639
193
9
0
382,215
8
L
Sun Wukong
9,162
436
102
5
0
382,644
2
L
Pele
10,508
500
124
6
0
460,348
3
W
Terra
10,961
522
35
2
0
452,939
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role