Player Matchup

Zeus
Zeus
Caffekun
Zeus
Level 123
God Stats
8W - 9L
1,550 SR
Queue Stats
281W - 250L
1,604 Elo+
Party 1
Thor
Thor
JHeart647
Thor
Level 148
God Stats
4W - 3L
1,664 SR
Queue Stats
65W - 39L
1,699 Elo+
Party 1
Osiris
Osiris
TheRonaldNess
Osiris
Level 149
God Stats
3W - 3L
1,393 SR
Queue Stats
371W - 376L
1,612 Elo+
Party 1
Medusa
Medusa
XibalbaLich
Medusa
Level 147
God Stats
13W - 16L
1,449 SR
Queue Stats
705W - 736L
1,555 Elo+
Solo
Kumbhakarna
Kumbhakarna
Zurqz
Kumbhakarna
Level 113
God Stats
0W - 2L
1,473 SR
Queue Stats
30W - 30L
1,564 Elo+
Solo
Team Averages
Level 136
1,506 SR
1,607 Elo+

VS

Team Averages
Level 108
1,683 SR
1,647 Elo+
Ares
Ares
DeimonDevilBat21
Ares
Level 128
God Stats
103W - 41L
1,753 SR
Queue Stats
404W - 247L
1,703 Elo+
Party 2
Merlin
Merlin
Emi_Tross
Merlin
Level 109
God Stats
15W - 10L
1,519 SR
Queue Stats
35W - 28L
1,476 Elo+
Solo
Kali
Kali
KryptikFrost
Kali
Level 86
God Stats
58W - 43L
1,679 SR
Queue Stats
715W - 732L
1,626 Elo+
Solo
Chaac
Chaac
ragingfire123
Chaac
Level 152
God Stats
9W - 10L
1,648 SR
Queue Stats
542W - 391L
1,715 Elo+
Party 2
Artemis
Artemis
sanc028
Artemis
Level 65
God Stats
5W - 0L
1,817 SR
Queue Stats
401W - 240L
1,713 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
2 / 3 / 3
9,415
942
14,375
9,089
2,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
15
2 / 4 / 5
9,283
928
9,832
12,564
5,796
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
0 / 5 / 5
8,544
854
8,587
14,189
10,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
15
2 / 4 / 7
9,710
971
12,100
9,025
3,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Zurqz
Kumbhakarna
15
3 / 4 / 5
9,234
923
5,752
18,013
18,961
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Team 1 Tickets

178

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 15
10,931
1,093
8,986
12,531
15,932
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Emi_Tross
Merlin
16
3 / 4 / 7
9,660
966
14,241
10,821
6,153
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 1 / 11
10,997
1,100
10,713
9,956
7,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
4 / 0 / 13
10,275
1,028
11,345
13,240
17,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
sanc028
Artemis
17
6 / 2 / 9
10,521
1,052
13,757
7,981
3,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
75
9
Kills
20
20
Deaths
9
25
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Zeus
2
3
3
1.17
W
3
2
15
5.25
W
Merlin
Emi_Tross
Merlin
3
4
7
1.63
L
Thor
2
4
5
1.13
W
4
1
11
9.5
L
0
5
5
0.5
L
Medusa
2
4
7
1.38
L
Kumbhakarna
Zurqz
Kumbhakarna
3
4
5
1.38
W
4
0
13
10.5
W
Artemis
sanc028
Artemis
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,646
Damage
59,042
62,880
Taken
54,529
41,119
Mitigated
50,904
4,271
Healing
12,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
14,375
1,003
0
0
9,089
2,534
0
3,925
5,074
36,462
0
W
8,986
243
0
2,310
12,531
15,932
0
5,380
6,807
13,466
0
W
Merlin
Emi_Tross
Merlin
14,241
765
72
1,622
10,821
6,153
0
2,319
8,390
40,949
0
L
Thor
9,832
363
0
2,089
12,564
5,796
0
3,402
8,904
0
25,442
W
10,713
4,800
0
2,289
9,956
7,179
0
2,944
6,862
0
24,641
L
8,587
3,321
0
232
14,189
10,493
0
4,560
9,411
0
15,780
L
Medusa
12,100
5,311
0
0
9,025
3,335
0
4,569
4,182
0
36,352
L
Kumbhakarna
Zurqz
Kumbhakarna
5,752
1,464
0
1,950
18,013
18,961
0
6,771
10,801
12,221
0
W
11,345
1,206
0
5,236
13,240
17,913
0
5,227
7,722
0
26,582
W
Artemis
sanc028
Artemis
13,757
8,671
0
600
7,981
3,727
0
3,204
4,621
0
28,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,186
Gold Earned
52,384
185
Minions Killed
183
8
Camps Cleared
9
935,714
Distance Traveled
949,778
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,415
942
62
6
0
177,836
0
W
Ares
10,931
1,093
5
1
0
175,476
0
W
Merlin
9,660
966
53
5
1
178,666
2
L
Thor
9,283
928
28
3
0
194,887
0
W
Kali
10,997
1,100
25
3
7
205,572
0
L
Osiris
8,544
854
25
3
4
193,522
1
L
Medusa
9,710
971
62
6
3
181,204
0
L
Kumbhakarna
9,234
923
8
1
1
188,265
0
W
Chaac
10,275
1,028
42
4
0
198,915
0
W
Artemis
10,521
1,052
58
6
1
191,149
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role