Player Matchup

Hercules
Hercules
Devisity
Hercules
Level 105
God Stats
20W - 11L
1,584 SR
Queue Stats
353W - 260L
1,592 Elo+
Party 1
Odin
Odin
l Im BIue l
Odin
Level 126
God Stats
4W - 4L
1,799 SR
Queue Stats
518W - 406L
1,605 Elo+
Party 1
Chaac
Chaac
l Im Special l
Chaac
Level 122
God Stats
14W - 7L
1,715 SR
Queue Stats
401W - 381L
1,587 Elo+
Party 1
Team Averages
Level 118
1,699 SR
1,595 Elo+

VS

Team Averages
Level 127
1,583 SR
1,599 Elo+
Anubis
Anubis
E--X--P--
Anubis
Level 98
God Stats
3W - 1L
1,525 SR
Queue Stats
32W - 26L
1,635 Elo+
Party 2
Ymir
Ymir
ThisIsSeth2
Ymir
Level 129
God Stats
5W - 0L
1,634 SR
Queue Stats
20W - 16L
1,623 Elo+
Party 2
Jing Wei
Jing Wei
sachmo1995
Jing Wei
Level 154
God Stats
3W - 1L
1,591 SR
Queue Stats
97W - 82L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Devisity
Hercules
15
4 / 3 / 12
11,725
617
9,891
17,435
19,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 4 / 12
12,105
637
16,860
23,308
18,789
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
9 / 5 / 7
12,813
674
17,404
30,984
40,430
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
E--X--P--
Anubis
15
3 / 9 / 6
12,604
663
13,480
14,321
9,075
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 4 / 8
13,217
696
12,880
18,247
28,950
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jing Wei
sachmo1995
Jing Wei
19
6 / 5 / 3
14,001
737
30,637
17,690
8,695
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
18
Kills
12
12
Deaths
18
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
Devisity
Hercules
4
3
12
3.33
W
Anubis
E--X--P--
Anubis
3
9
6
0.67
W
3
4
8
1.75
L
5
4
12
2.75
L
9
5
7
2.5
W
Jing Wei
sachmo1995
Jing Wei
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,155
Damage
56,997
71,727
Taken
50,258
78,386
Mitigated
46,720
20,740
Healing
7,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Devisity
Hercules
9,891
2,106
0
2,172
17,435
19,167
441
4,705
12,730
328
20,484
W
Anubis
E--X--P--
Anubis
13,480
256
0
2,619
14,321
9,075
0
0
14,321
36,726
0
W
12,880
3,301
0
2,108
18,247
28,950
290
0
18,247
40,262
0
L
16,860
4,440
0
5,875
23,308
18,789
574
8,379
14,929
0
49,895
L
17,404
3,199
0
12,693
30,984
40,430
669
13,276
17,708
0
57,382
W
Jing Wei
sachmo1995
Jing Wei
30,637
21,410
0
2,824
17,690
8,695
2,789
328
17,362
0
74,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,643
Gold Earned
39,822
174
Minions Killed
206
0
Camps Cleared
0
1,001,147
Distance Traveled
894,483
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,725
617
26
1
0
313,920
3
W
Anubis
12,604
663
54
3
0
267,642
1
W
Ymir
13,217
696
47
2
0
300,184
2
L
Odin
12,105
637
66
3
0
350,171
4
L
Chaac
12,813
674
82
4
0
337,056
1
W
Jing Wei
14,001
737
105
6
0
326,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role