Player Matchup

Tyr
Tyr
BAKE Me Now
Tyr
Level 72
God Stats
2W - 6L
1,500 SR
Queue Stats
25W - 38L
1,439 Elo+
Party 2
Eset
Eset
ItzVertigo
Eset
Level 123
God Stats
3W - 3L
1,630 SR
Queue Stats
101W - 97L
1,490 Elo+
Party 2
Fenrir
Fenrir
Jesus Rhodes
Fenrir
Level 144
God Stats
2W - 5L
1,559 SR
Queue Stats
64W - 64L
1,511 Elo+
Party 2
Artemis
Artemis
Rabbi Smallwood
Artemis
Level 126
God Stats
29W - 30L
1,533 SR
Queue Stats
49W - 58L
1,432 Elo+
Party 2
Ymir
Ymir
just a big nut
Ymir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 119L
1,443 Elo+
Party 2
Team Averages
Level 113
1,544 SR
1,463 Elo+

VS

Team Averages
Level 122
1,582 SR
1,485 Elo+
Chiron
Chiron
 
Chiron
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Ale_232
Arachne
Level 75
God Stats
16W - 11L
1,659 SR
Queue Stats
213W - 199L
1,490 Elo+
Solo
Ra
Ra
Duller15
Ra
Level 147
God Stats
7W - 5L
1,614 SR
Queue Stats
267W - 255L
1,494 Elo+
Solo
Jormungandr
Jormungandr
danjor645
Jormungandr
Level 152
God Stats
5W - 1L
1,502 SR
Queue Stats
526W - 519L
1,481 Elo+
Party 1
Sol
Sol
xPhoenixRosex
Sol
Level 87
God Stats
3W - 0L
1,633 SR
Queue Stats
4W - 4L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,312
431
38
3,614
1,475
10
3 / 2 / 1
6,223
622
3,093
5,052
1,800
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
7
1 / 3 / 2
5,097
510
3,412
5,873
1,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
3 / 0 / 0
5,341
534
4,789
4,595
1,096
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
1 / 1 / 1
5,075
508
1,619
5,798
2,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
1 / 2 / 0
5,699
570
3,374
5,662
1,591
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Arachne
Ale_232
Arachne
7
1 / 3 / 1
4,908
491
1,535
6,108
1,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

7
1 / 3 / 3
5,545
555
1,788
5,852
3,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
danjor645
Jormungandr
11
0 / 0 / 3
6,307
631
2,234
2,686
1,577
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
3 / 0 / 1
5,725
573
2,999
4,103
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
8
Kills
6
7
Deaths
8
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
1
2
0
0.5
W
Arachne
Ale_232
Arachne
1
3
1
0.5
L
0
1
0
0
W
1
3
3
0.83
L
3
2
1
1.75
L
Fenrir
1
3
2
0.67
L
3
0
0
3
W
Jormungandr
danjor645
Jormungandr
0
0
3
1.5
L
1
1
1
1.5
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,951
Damage
11,930
24,932
Taken
24,411
8,855
Mitigated
9,608
7,830
Healing
10,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,374
1,608
561
1,519
5,662
1,591
274
450
5,212
0
28,298
W
Arachne
Ale_232
Arachne
1,535
1,045
0
2,663
6,108
1,811
0
511
5,597
0
14,339
L
38
0
0
1,489
3,614
1,475
0
604
3,010
0
12,800
W
1,788
314
849
836
5,852
3,363
210
1,414
4,438
14,154
0
L
3,093
272
24
2,173
5,052
1,800
514
2,351
2,491
33,242
0
L
Fenrir
3,412
995
0
2,474
5,873
1,721
0
1,316
4,435
0
19,503
L
4,789
1,387
0
0
4,595
1,096
423
650
3,945
0
23,290
W
Jormungandr
danjor645
Jormungandr
2,234
985
0
1,336
2,686
1,577
0
515
2,171
34,948
0
L
1,619
402
0
1,670
5,798
2,763
0
1,678
4,030
12,215
0
W
2,999
625
0
2,521
4,103
1,266
1,068
1,822
2,281
19,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,048
Gold Earned
28,184
210
Minions Killed
252
0
Camps Cleared
0
840,500
Distance Traveled
909,450
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,699
570
72
7
0
190,332
1
W
Arachne
4,908
491
31
3
0
136,800
0
L
Tyr
4,312
431
31
3
0
145,126
0
W
Ra
5,545
555
18
2
0
185,671
1
L
Eset
6,223
622
71
7
0
191,494
2
L
Fenrir
5,097
510
48
5
0
133,866
3
L
Artemis
5,341
534
41
4
0
185,757
3
W
Jormungandr
6,307
631
93
9
0
183,713
2
L
Ymir
5,075
508
19
2
0
184,257
3
W
Sol
5,725
573
38
4
0
212,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role