Player Matchup

He Bo
He Bo
HeIIen Keler
He Bo
Level 109
God Stats
1W - 1L
1,204 SR
Queue Stats
240W - 200L
1,619 Elo+
Party 1
Fafnir
Fafnir
Nosam13
Fafnir
Level 89
God Stats
11W - 5L
1,648 SR
Queue Stats
162W - 104L
1,565 Elo+
Party 1
Jing Wei
Jing Wei
devillandon
Jing Wei
Level 89
God Stats
0W - 2L
1,206 SR
Queue Stats
138W - 101L
1,582 Elo+
Party 1
Team Averages
Level 96
1,353 SR
1,588 Elo+

VS

Team Averages
Level 111
1,560 SR
1,557 Elo+
Horus
Horus
 
Horus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
TheCounterShade
Baba Yaga
Level 104
God Stats
2W - 1L
1,574 SR
Queue Stats
208W - 235L
1,407 Elo+
Solo
Heimdallr
Heimdallr
Vitali0n
Heimdallr
Level 125
God Stats
1W - 0L
1,605 SR
Queue Stats
4W - 2L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
7,912
609
7,034
9,729
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
Nosam13
Fafnir
11
0 / 2 / 1
8,080
622
4,530
13,895
18,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
devillandon
Jing Wei
11
0 / 2 / 2
7,463
574
6,954
8,059
2,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 0 / 4
8,764
674
5,641
8,022
6,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baba Yaga
TheCounterShade
Baba Yaga
13
2 / 1 / 5
8,411
647
11,249
8,163
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
Vitali0n
Heimdallr
14
5 / 1 / 2
9,168
705
10,686
7,025
2,507
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
2
Kills
8
8
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
4
3
L
2
4
0
0.5
L
Fafnir
Nosam13
Fafnir
0
2
1
0.25
W
Baba Yaga
TheCounterShade
Baba Yaga
2
1
5
4.5
W
Heimdallr
Vitali0n
Heimdallr
5
1
2
6
L
Jing Wei
devillandon
Jing Wei
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,518
Damage
27,576
31,683
Taken
23,210
24,042
Mitigated
11,850
7,631
Healing
7,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,641
2,520
1,313
2,627
8,022
6,187
0
3,209
4,607
0
31,044
L
7,034
502
0
1,835
9,729
2,969
0
4,031
5,698
21,943
0
L
Fafnir
Nosam13
Fafnir
4,530
1,630
502
4,569
13,895
18,141
3
3,148
10,747
19,999
0
W
Baba Yaga
TheCounterShade
Baba Yaga
11,249
371
0
2,508
8,163
3,156
331
3,446
4,438
33,458
0
W
Heimdallr
Vitali0n
Heimdallr
10,686
5,758
0
1,289
7,025
2,507
797
4,213
2,601
0
38,768
L
Jing Wei
devillandon
Jing Wei
6,954
3,928
0
725
8,059
2,932
136
4,070
3,989
0
28,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,455
Gold Earned
26,343
108
Minions Killed
164
0
Camps Cleared
0
709,791
Distance Traveled
772,316
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,764
674
39
3
0
288,784
4
L
He Bo
7,912
609
28
2
0
211,857
0
L
Fafnir
8,080
622
20
2
0
244,564
5
W
Baba Yaga
8,411
647
39
3
0
254,743
2
W
Heimdallr
9,168
705
86
7
0
228,789
1
L
Jing Wei
7,463
574
60
5
0
253,370
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role