Player Matchup

Hercules
Hercules
 
Hercules
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Gumbo-laya
Agni
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 71L
1,325 Elo+
Solo
Artemis
Artemis
menacingnoise63
Artemis
Level 20
God Stats
7W - 10L
1,224 SR
Queue Stats
79W - 111L
1,261 Elo+
Solo
Team Averages
Level 24
1,408 SR
1,362 Elo+

VS

Team Averages
Level 13
1,583 SR
1,376 Elo+
Bakasura
Bakasura
DarkStrider007
Bakasura
Level 16
God Stats
3W - 2L
1,559 SR
Queue Stats
4W - 2L
1,442 Elo+
Solo
Olorun
Olorun
UnnownReckless
Olorun
Level 5
God Stats
17W - 10L
1,688 SR
Queue Stats
243W - 172L
1,185 Elo+
Solo
Ymir
Ymir
oONematodeOo
Ymir
Level 18
God Stats
6W - 6L
1,500 SR
Queue Stats
97W - 92L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
4 / 5 / 1
7,645
765
4,809
11,124
9,291
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 5 / 2
5,983
598
5,909
6,091
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 6 / 4
6,133
613
7,202
8,120
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
4 / 3 / 8
7,804
780
6,967
10,684
3,571
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
12 / 1 / 3
9,068
907
11,976
8,761
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
0 / 1 / 12
7,098
710
2,455
5,730
2,330
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
5
Kills
16
16
Deaths
5
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
5
1
0.9
W
Bakasura
4
3
8
2.67
L
1
5
2
0.4
W
12
1
3
13.5
L
0
6
4
0.33
W
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,920
Damage
21,398
25,335
Taken
25,175
13,657
Mitigated
9,827
3,086
Healing
7,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,809
959
0
2,414
11,124
9,291
58
5,813
4,469
0
18,430
W
Bakasura
6,967
4,929
0
1,853
10,684
3,571
488
2,323
8,001
0
14,988
L
5,909
370
0
58
6,091
1,719
0
3,144
2,697
15,600
0
W
11,976
6,875
594
4,626
8,761
3,926
2,216
1,776
6,683
31,765
4,438
L
7,202
3,075
0
614
8,120
2,647
0
4,054
3,727
0
20,240
W
2,455
237
0
236
5,730
2,330
66
873
4,582
12,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,761
Gold Earned
23,970
76
Minions Killed
105
0
Camps Cleared
0
450,274
Distance Traveled
526,350
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,645
765
24
2
0
180,951
2
W
Bakasura
7,804
780
33
3
0
197,747
0
L
Agni
5,983
598
19
2
0
135,167
0
W
Olorun
9,068
907
53
5
0
157,327
1
L
Artemis
6,133
613
33
3
0
134,156
5
W
Ymir
7,098
710
19
2
0
171,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role