Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Lyrical_Bookworm
Horus
Level 47
God Stats
5W - 3L
1,833 SR
Queue Stats
92W - 94L
1,496 Elo+
Party 2
Pele
Pele
jorgenhoem
Pele
Level 57
God Stats
7W - 6L
1,786 SR
Queue Stats
29W - 31L
1,501 Elo+
Party 2
Sol
Sol
utedo2
Sol
Level 108
God Stats
1W - 0L
1,571 SR
Queue Stats
66W - 57L
1,534 Elo+
Party 2
Artemis
Artemis
xItsLitx
Artemis
Level 66
God Stats
16W - 9L
1,766 SR
Queue Stats
126W - 111L
1,525 Elo+
Party 2
Team Averages
Level 83
1,691 SR
1,511 Elo+

VS

Team Averages
Level 74
1,457 SR
1,431 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
GIPSI-_-KILLER
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 109L
1,365 Elo+
Party 3
Neith
Neith
LechePaTuBody
Neith
Level 14
God Stats
2W - 3L
1,305 SR
Queue Stats
153W - 164L
1,424 Elo+
Party 1
Merlin
Merlin
NUCL3AR436
Merlin
Level 76
God Stats
8W - 11L
1,473 SR
Queue Stats
47W - 64L
1,411 Elo+
Party 3
Bakasura
Bakasura
lalecheketeandao
Bakasura
Level 125
God Stats
129W - 120L
1,509 SR
Queue Stats
329W - 325L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
6 / 4 / 3
11,344
667
12,189
18,005
15,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 0 / 16
9,226
543
3,600
8,853
5,928
Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 5 / 8
10,120
595
6,495
12,521
4,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
utedo2
Sol
17
5 / 1 / 5
10,818
636
10,849
9,648
4,053
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
xItsLitx
Artemis
19
21 / 1 / 4
12,444
732
24,829
9,782
4,000
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 5 / 2
8,937
526
10,280
19,406
12,795
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Hercules
9
0 / 12 / 0
7,259
427
1,412
18,774
17,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 11 / 1
6,811
401
2,775
11,451
1,894
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Merlin
NUCL3AR436
Merlin
14
0 / 6 / 3
8,811
518
8,767
10,923
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
9 / 2 / 0
10,583
623
9,933
13,924
6,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
36
Kills
11
11
Deaths
36
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
6
4
3
1.88
L
Cthulhu
 
Cthulhu
2
5
2
0.6
L
Hercules
0
12
0
0
L
0
11
1
0.05
W
2
0
16
10
L
Merlin
NUCL3AR436
Merlin
0
6
3
0.25
W
2
5
8
1.2
L
9
2
0
4.5
W
Sol
utedo2
Sol
5
1
5
7.5
W
Artemis
xItsLitx
Artemis
21
1
4
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,962
Damage
33,167
58,809
Taken
74,478
34,095
Mitigated
41,719
27,363
Healing
11,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
12,189
4,225
1,203
6,665
18,005
15,803
1,152
9,610
7,725
42,889
10,710
L
Cthulhu
 
Cthulhu
10,280
1,642
0
5,060
19,406
12,795
734
9,624
9,782
57,197
0
L
Hercules
1,412
380
0
944
18,774
17,117
0
3,312
15,462
0
15,747
L
2,775
929
0
173
11,451
1,894
0
0
11,451
0
27,058
W
3,600
1,338
1,096
3,295
8,853
5,928
1,665
1,162
7,621
0
19,560
L
Merlin
NUCL3AR436
Merlin
8,767
324
0
947
10,923
3,764
0
4,458
6,465
66,010
0
W
6,495
1,960
0
4,593
12,521
4,311
0
2,200
9,302
0
60,169
L
9,933
6,500
0
4,033
13,924
6,149
854
4,185
9,739
0
46,563
W
Sol
utedo2
Sol
10,849
2,957
0
5,480
9,648
4,053
3,968
4,835
4,568
68,774
0
W
Artemis
xItsLitx
Artemis
24,829
18,270
0
5,031
9,782
4,000
9,965
1,485
8,290
0
103,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,952
Gold Earned
42,401
537
Minions Killed
414
0
Camps Cleared
0
1,545,098
Distance Traveled
1,372,651
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,344
667
103
6
0
233,170
0
L
Cthulhu
8,937
526
121
7
0
248,160
0
L
Hercules
7,259
427
26
2
0
256,063
0
L
Neith
6,811
401
43
3
0
246,118
0
W
Horus
9,226
543
31
2
0
337,532
5
L
Merlin
8,811
518
113
7
0
262,642
3
W
Pele
10,120
595
107
6
0
338,835
2
L
Bakasura
10,583
623
111
7
0
359,668
0
W
Sol
10,818
636
136
8
0
324,018
2
W
Artemis
12,444
732
160
9
0
311,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role