Player Matchup

Loki
Loki
 
Loki
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
FearOfOpenAir
Cerberus
Level 33
God Stats
1W - 1L
1,120 SR
Queue Stats
12W - 14L
1,711 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
HeyImBeez
Morgan Le Fay
Level 8
God Stats
6W - 7L
1,328 SR
Queue Stats
293W - 280L
1,163 Elo+
Solo
Nox
Nox
Madam_Tigress
Nox
Level 4
God Stats
2W - 1L
1,653 SR
Queue Stats
13W - 22L
1,585 Elo+
Party 1
Kuzenbo
Kuzenbo
Sp1k3r_1987
Kuzenbo
Level 7
God Stats
31W - 28L
1,535 SR
Queue Stats
116W - 120L
1,304 Elo+
Party 1
Team Averages
Level 34
1,427 SR
1,453 Elo+

VS

Team Averages
Level 17
1,545 SR
1,370 Elo+
Nemesis
Nemesis
CannaDelic
Nemesis
Level 20
God Stats
6W - 2L
1,780 SR
Queue Stats
36W - 29L
1,396 Elo+
Party 2
Scylla
Scylla
ImprovIdiot
Scylla
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 68L
1,617 Elo+
Solo
Apollo
Apollo
TheHorace
Apollo
Level 24
God Stats
2W - 3L
1,453 SR
Queue Stats
31W - 26L
1,373 Elo+
Party 2
Sun Wukong
Sun Wukong
WeeMiniScythe
Sun Wukong
Level 13
God Stats
1W - 3L
1,246 SR
Queue Stats
1W - 6L
989 Elo+
Solo
Bakasura
Bakasura
ZigzagBubble763
Bakasura
Level 23
God Stats
8W - 2L
1,744 SR
Queue Stats
70W - 51L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
4 / 6 / 22
13,387
1,030
9,081
17,691
7,782
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
FearOfOpenAir
Cerberus
20
17 / 3 / 19
16,524
1,271
27,267
18,224
24,407
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
HeyImBeez
Morgan Le Fay
20
21 / 3 / 13
16,717
1,286
30,130
16,277
8,011
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
1 / 11 / 21
12,499
961
7,164
14,732
6,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Sp1k3r_1987
Kuzenbo
20
6 / 5 / 24
14,373
1,106
16,801
19,664
34,838
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

154

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CannaDelic
Nemesis
20
14 / 8 / 8
15,646
1,204
21,015
20,006
5,800
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
18
0 / 13 / 9
11,354
873
6,882
17,543
4,792
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
TheHorace
Apollo
20
6 / 9 / 16
14,656
1,127
25,399
21,285
5,397
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
WeeMiniScythe
Sun Wukong
20
4 / 11 / 11
12,502
962
19,061
27,814
14,035
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
17
4 / 9 / 8
12,080
929
7,435
12,644
3,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
80
49
Kills
28
28
Deaths
50
99
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
6
22
2.5
L
Nemesis
CannaDelic
Nemesis
14
8
8
2.25
W
Cerberus
FearOfOpenAir
Cerberus
17
3
19
8.83
W
Morgan Le Fay
HeyImBeez
Morgan Le Fay
21
3
13
9.17
L
Scylla
0
13
9
0.35
W
1
11
21
1.05
W
Kuzenbo
Sp1k3r_1987
Kuzenbo
6
5
24
3.6
L
Apollo
TheHorace
Apollo
6
9
16
1.56
L
Sun Wukong
WeeMiniScythe
Sun Wukong
4
11
11
0.86
L
Bakasura
4
9
8
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,443
Damage
79,792
86,588
Taken
99,292
81,434
Mitigated
33,943
7,414
Healing
3,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
9,081
2,677
0
531
17,691
7,782
0
808
16,582
0
31,517
L
Nemesis
CannaDelic
Nemesis
21,015
12,301
0
976
20,006
5,800
0
15,846
4,160
0
53,744
W
Cerberus
FearOfOpenAir
Cerberus
27,267
2,956
0
1,397
18,224
24,407
0
1,371
16,671
46,730
0
W
Morgan Le Fay
HeyImBeez
Morgan Le Fay
30,130
4,874
869
4,617
16,277
8,011
0
1,506
14,537
50,788
0
L
Scylla
6,882
2,694
0
0
17,543
4,792
0
15,476
2,067
15,749
0
W
7,164
2,544
0
0
14,732
6,396
0
1,688
12,941
13,862
0
W
Kuzenbo
Sp1k3r_1987
Kuzenbo
16,801
4,363
0
0
19,664
34,838
0
1,509
17,916
31,222
0
L
Apollo
TheHorace
Apollo
25,399
14,406
0
1,869
21,285
5,397
0
18,337
2,948
0
56,334
L
Sun Wukong
WeeMiniScythe
Sun Wukong
19,061
7,162
0
113
27,814
14,035
0
23,596
4,218
0
27,177
L
Bakasura
7,435
4,252
0
144
12,644
3,919
0
8,107
4,537
0
10,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,500
Gold Earned
66,238
198
Minions Killed
169
6
Camps Cleared
2
1,116,182
Distance Traveled
1,184,194
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,387
1,030
40
3
5
200,817
0
L
Nemesis
15,646
1,204
69
5
0
291,408
0
W
Cerberus
16,524
1,271
60
5
0
258,070
0
W
Morgan Le Fay
16,717
1,286
54
4
1
250,806
0
L
Scylla
11,354
873
20
2
0
212,419
4
W
Nox
12,499
961
16
1
0
177,069
1
W
Kuzenbo
14,373
1,106
28
2
0
229,420
0
L
Apollo
14,656
1,127
55
4
0
252,277
0
L
Sun Wukong
12,502
962
20
2
0
242,570
1
L
Bakasura
12,080
929
5
0
2
185,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role