Player Matchup

Cthulhu
Cthulhu
ASSASSINqrn
Cthulhu
Level 7
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 7L
1,131 Elo+
Party 1
Fenrir
Fenrir
Dragonladysgamin
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,115 Elo+
Party 1
Yemoja
Yemoja
GrosseDoritos
Yemoja
Level 5
God Stats
0W - 1L
1,314 SR
Queue Stats
7W - 12L
993 Elo+
Solo
Set
Set
mr_d2thec
Set
Level 4
God Stats
0W - 2L
1,218 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Bellona
Bellona
ribombo-desigual
Bellona
Level 4
God Stats
0W - 1L
1,277 SR
Queue Stats
2W - 5L
1,104 Elo+
Solo
Team Averages
Level 4
1,362 SR
1,169 Elo+

VS

Team Averages
Level 14
1,370 SR
1,244 Elo+
Vulcan
Vulcan
Frost_DH_
Vulcan
Level 6
God Stats
6W - 5L
1,471 SR
Queue Stats
63W - 56L
1,401 Elo+
Solo
Odin
Odin
I Sirthy I
Odin
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,377 Elo+
Solo
Ao Kuang
Ao Kuang
LKGB_Safwane_TYP
Ao Kuang
Level 7
God Stats
7W - 6L
1,470 SR
Queue Stats
38W - 34L
1,156 Elo+
Solo
Neith
Neith
javierolivram
Neith
Level 19
God Stats
7W - 13L
1,039 SR
Queue Stats
7W - 13L
1,019 Elo+
Solo
Sol
Sol
mati_bio
Sol
Level 26
God Stats
57W - 86L
1,371 SR
Queue Stats
288W - 405L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ASSASSINqrn
Cthulhu
13
0 / 9 / 0
7,728
859
8,717
17,626
11,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
0 / 10 / 0
7,525
836
3,740
20,735
7,416
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
0 / 7 / 1
8,414
935
5,205
15,990
14,591
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 15 / 0
8,393
933
6,201
21,484
8,387
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 7 / 0
8,036
893
1,887
16,917
10,878
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

0

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Frost_DH_
Vulcan
18
6 / 1 / 25
10,254
1,139
14,961
2,224
995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
11 / 1 / 20
10,768
1,196
12,572
7,914
8,782
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
10 / 0 / 25
11,027
1,225
19,248
13,251
5,379
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
12 / 0 / 26
10,804
1,200
24,301
3,907
1,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
9 / 0 / 25
10,467
1,163
13,179
5,258
1,932
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
169
2
Kills
48
48
Deaths
2
1
Assists
121
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ASSASSINqrn
Cthulhu
0
9
0
0
L
0
10
0
0
W
Vulcan
Frost_DH_
Vulcan
6
1
25
18.5
L
0
7
1
0.07
W
11
1
20
21
W
10
0
25
22.5
W
12
0
26
25
W
9
0
25
21.5
L
1
15
0
0.07
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,750
Damage
84,261
92,752
Taken
32,554
52,839
Mitigated
18,702
4,280
Healing
8,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ASSASSINqrn
Cthulhu
8,717
1,039
275
0
17,626
11,567
0
10,967
6,659
21,577
0
L
3,740
1,230
0
574
20,735
7,416
0
9,520
11,215
0
12,392
W
Vulcan
Frost_DH_
Vulcan
14,961
3,599
0
147
2,224
995
0
1,088
1,136
30,256
0
L
5,205
1,732
1,461
112
15,990
14,591
0
8,154
7,836
15,557
0
W
12,572
6,981
0
0
7,914
8,782
0
2,776
5,138
0
16,590
W
19,248
10,797
0
3,806
13,251
5,379
0
5,986
7,265
27,561
0
W
24,301
12,260
0
2,017
3,907
1,614
0
2,072
1,835
0
36,004
W
13,179
4,778
0
2,214
5,258
1,932
0
2,000
3,258
32,107
0
L
6,201
4,465
0
1,858
21,484
8,387
0
8,979
12,505
0
15,632
L
1,887
1,418
0
0
16,917
10,878
0
9,768
7,149
0
7,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,096
Gold Earned
53,320
97
Minions Killed
135
1
Camps Cleared
4
705,780
Distance Traveled
852,255
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,728
859
33
4
0
132,837
0
L
Fenrir
7,525
836
17
2
0
128,612
0
W
Vulcan
10,254
1,139
35
4
0
180,594
0
L
Yemoja
8,414
935
18
2
0
126,237
3
W
Odin
10,768
1,196
7
1
1
173,178
0
W
Ao Kuang
11,027
1,225
16
2
0
200,380
1
W
Neith
10,804
1,200
36
4
0
153,659
0
W
Sol
10,467
1,163
41
5
3
144,444
0
L
Set
8,393
933
18
2
0
151,194
3
L
Bellona
8,036
893
11
1
1
166,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role