Player Matchup

Sol
Sol
JpoBaggins
Sol
Level 24
God Stats
9W - 7L
1,489 SR
Queue Stats
38W - 30L
1,314 Elo+
Party 1
Bacchus
Bacchus
Poormungandr
Bacchus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 59L
1,386 Elo+
Party 1
Thor
Thor
Scettios_Stud
Thor
Level 17
God Stats
2W - 3L
1,480 SR
Queue Stats
10W - 11L
1,245 Elo+
Party 1
Team Averages
Level 21
1,490 SR
1,315 Elo+

VS

Team Averages
Level 25
1,548 SR
1,355 Elo+
Medusa
Medusa
GameboyBlue
Medusa
Level 21
God Stats
56W - 80L
1,422 SR
Queue Stats
159W - 221L
1,351 Elo+
Solo
Ares
Ares
cashkid2234
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,145 Elo+
Solo
Poseidon
Poseidon
shadowrunner71
Poseidon
Level 49
God Stats
10W - 9L
1,722 SR
Queue Stats
111W - 108L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 1 / 9
10,324
860
13,060
7,682
2,423
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Poormungandr
Bacchus
12
6 / 5 / 14
9,374
781
8,424
17,769
14,425
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
7 / 2 / 13
9,615
801
2,771
7,446
4,935
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
4 / 5 / 1
8,492
708
5,787
9,321
3,236
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

9
0 / 12 / 5
7,254
605
869
13,266
6,021
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
12
3 / 7 / 3
8,308
692
8,578
10,997
3,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
24
Kills
7
8
Deaths
24
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
5
1
0.9
W
11
1
9
15.5
W
Bacchus
Poormungandr
Bacchus
6
5
14
2.6
W
7
2
13
6.75
L
0
12
5
0.21
L
Poseidon
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,255
Damage
15,234
32,897
Taken
33,584
21,783
Mitigated
13,171
5,467
Healing
1,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,787
3,220
207
334
9,321
3,236
0
6,683
2,638
0
13,846
W
13,060
5,206
0
1,545
7,682
2,423
1,997
2,073
5,609
47,063
0
W
Bacchus
Poormungandr
Bacchus
8,424
1,122
239
3,683
17,769
14,425
234
5,327
12,442
17,855
0
W
2,771
419
0
0
7,446
4,935
576
1,666
5,780
0
11,372
L
869
248
0
0
13,266
6,021
0
7,394
5,872
4,755
0
L
Poseidon
8,578
1,150
200
1,063
10,997
3,914
0
7,407
3,590
39,322
2,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,313
Gold Earned
24,054
102
Minions Killed
81
0
Camps Cleared
0
635,006
Distance Traveled
540,626
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,492
708
13
1
0
185,095
0
W
Sol
10,324
860
68
6
0
214,556
2
W
Bacchus
9,374
781
16
1
0
196,416
3
W
Thor
9,615
801
18
2
0
224,034
0
L
Ares
7,254
605
8
1
0
173,728
3
L
Poseidon
8,308
692
60
5
0
181,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role