Player Matchup

Neith
Neith
Andyst
Neith
Level 15
God Stats
8W - 2L
1,744 SR
Queue Stats
137W - 117L
1,674 Elo+
Solo
Arachne
Arachne
DarkBlazeShadow
Arachne
Level 152
God Stats
2W - 0L
1,653 SR
Queue Stats
20W - 11L
1,697 Elo+
Party 1
Ra
Ra
FellerManBeer420
Ra
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,647 Elo+
Solo
Ymir
Ymir
NotSilvax2
Ymir
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 3L
1,870 Elo+
Party 1
Erlang Shen
Erlang Shen
Zandizull
Erlang Shen
Level 17
God Stats
34W - 21L
1,481 SR
Queue Stats
150W - 133L
1,616 Elo+
Solo
Team Averages
Level 40
1,575 SR
1,701 Elo+

VS

Team Averages
Level 23
1,636 SR
1,590 Elo+
Sol
Sol
Edgewood941
Sol
Level 22
God Stats
7W - 5L
1,515 SR
Queue Stats
29W - 37L
1,462 Elo+
Solo
Cthulhu
Cthulhu
GreenHabu
Cthulhu
Level 17
God Stats
7W - 14L
1,675 SR
Queue Stats
40W - 51L
1,517 Elo+
Party 2
Fenrir
Fenrir
RunzyTV
Fenrir
Level 27
God Stats
12W - 4L
1,811 SR
Queue Stats
82W - 76L
1,639 Elo+
Solo
Hercules
Hercules
SiniStar4k
Hercules
Level 29
God Stats
43W - 31L
1,678 SR
Queue Stats
153W - 147L
1,609 Elo+
Party 2
Cupid
Cupid
Вest
Cupid
Level 21
God Stats
2W - 2L
1,500 SR
Queue Stats
154W - 118L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Andyst
Neith
11
4 / 0 / 4
6,223
622
5,548
4,024
1,374
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
4 / 0 / 3
6,023
602
4,035
5,436
2,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
2 / 0 / 1
6,707
671
2,817
3,466
1,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
2 / 0 / 6
5,801
580
4,087
8,157
4,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Erlang Shen
Zandizull
Erlang Shen
11
1 / 0 / 1
6,160
616
4,919
4,950
2,662
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,712
471
2,044
4,414
1,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
GreenHabu
Cthulhu
6
0 / 4 / 0
4,286
429
2,028
7,960
3,241
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
RunzyTV
Fenrir
6
0 / 2 / 0
4,417
442
1,347
5,160
1,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
SiniStar4k
Hercules
9
0 / 1 / 0
4,484
448
1,110
7,558
3,416
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
Вest
Cupid
8
0 / 4 / 0
4,610
461
5,976
5,815
1,330
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
0
13
Kills
0
0
Deaths
13
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
Andyst
Neith
4
0
4
6
W
4
0
3
5.5
L
0
2
0
0
W
2
0
1
2.5
L
Cthulhu
GreenHabu
Cthulhu
0
4
0
0
W
2
0
6
5
L
Fenrir
RunzyTV
Fenrir
0
2
0
0
L
Hercules
SiniStar4k
Hercules
0
1
0
0
W
Erlang Shen
Zandizull
Erlang Shen
1
0
1
1.5
L
Cupid
Вest
Cupid
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,406
Damage
12,505
26,033
Taken
30,907
12,397
Mitigated
10,763
12,040
Healing
7,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Andyst
Neith
5,548
2,747
0
1,830
4,024
1,374
0
410
3,614
0
40,048
W
4,035
2,348
0
2,846
5,436
2,113
0
678
4,758
0
31,598
L
2,044
357
0
460
4,414
1,282
0
3,033
1,381
17,521
1,265
W
2,817
451
116
1,388
3,466
1,252
0
1,254
2,212
46,842
0
L
Cthulhu
GreenHabu
Cthulhu
2,028
820
0
1,176
7,960
3,241
0
1,944
6,016
10,212
0
W
4,087
1,651
122
2,980
8,157
4,996
27
1,474
6,683
16,405
0
L
Fenrir
RunzyTV
Fenrir
1,347
210
0
1,871
5,160
1,494
0
356
4,804
0
15,266
L
Hercules
SiniStar4k
Hercules
1,110
275
0
2,159
7,558
3,416
0
1,111
6,447
0
16,473
W
Erlang Shen
Zandizull
Erlang Shen
4,919
1,560
0
2,758
4,950
2,662
5
292
4,658
5,941
27,694
L
Cupid
Вest
Cupid
5,976
3,761
245
1,668
5,815
1,330
0
1,519
4,296
0
31,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,914
Gold Earned
22,509
325
Minions Killed
194
0
Camps Cleared
0
967,415
Distance Traveled
898,514
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,223
622
76
8
0
181,417
4
W
Arachne
6,023
602
60
6
0
229,603
4
L
Sol
4,712
471
45
5
0
179,983
1
W
Ra
6,707
671
94
9
0
192,673
3
L
Cthulhu
4,286
429
17
2
0
179,498
0
W
Ymir
5,801
580
21
2
0
180,877
0
L
Fenrir
4,417
442
44
4
0
192,984
5
L
Hercules
4,484
448
34
3
0
182,519
1
W
Erlang Shen
6,160
616
74
7
0
182,845
4
L
Cupid
4,610
461
54
5
0
163,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role