Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Diabetic Dynamo
Cthulhu
Level 122
God Stats
34W - 15L
1,603 SR
Queue Stats
264W - 278L
1,455 Elo+
Party 2
Sylvanus
Sylvanus
Iv Hansel vI
Sylvanus
Level 128
God Stats
14W - 10L
1,588 SR
Queue Stats
112W - 117L
1,515 Elo+
Solo
Kukulkan
Kukulkan
xCCKx THOR
Kukulkan
Level 57
God Stats
34W - 40L
1,464 SR
Queue Stats
41W - 54L
1,358 Elo+
Party 2
Team Averages
Level 110
1,531 SR
1,466 Elo+

VS

Team Averages
Level 98
1,522 SR
1,422 Elo+
Hel
Hel
NSMONEY25
Hel
Level 109
God Stats
86W - 73L
1,482 SR
Queue Stats
549W - 547L
1,377 Elo+
Party 1
Kuzenbo
Kuzenbo
Russty Nailz
Kuzenbo
Level 61
God Stats
0W - 3L
1,394 SR
Queue Stats
87W - 80L
1,382 Elo+
Solo
Medusa
Medusa
SoloSquirrel713
Medusa
Level 158
God Stats
12W - 8L
1,539 SR
Queue Stats
655W - 642L
1,583 Elo+
Party 1
Nemesis
Nemesis
bigmart19
Nemesis
Level 96
God Stats
2W - 1L
1,697 SR
Queue Stats
257W - 302L
1,354 Elo+
Solo
Bellona
Bellona
iWillCRY
Bellona
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 112L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 0 / 1
6,280
571
1,864
8,522
2,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
 
Cupid
10
2 / 3 / 1
5,893
536
4,858
7,239
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 0 / 1
4,850
441
4,037
9,130
5,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
Iv Hansel vI
Sylvanus
12
7 / 0 / 0
7,661
696
6,774
6,151
3,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
xCCKx THOR
Kukulkan
10
0 / 1 / 0
5,563
506
1,210
3,453
920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,387
581
2,747
4,754
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Russty Nailz
Kuzenbo
8
0 / 2 / 3
5,512
501
1,458
6,393
3,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 1 / 0
5,914
538
9,074
5,704
1,374
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
bigmart19
Nemesis
10
0 / 1 / 0
5,538
503
1,930
5,258
1,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
iWillCRY
Bellona
9
0 / 6 / 0
5,338
485
3,467
8,825
6,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
11
Kills
4
4
Deaths
11
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
1
1.5
W
Cupid
 
Cupid
2
3
1
0.83
W
1
0
1
1.5
W
Sylvanus
Iv Hansel vI
Sylvanus
7
0
0
7
L
1
1
0
1
L
Kuzenbo
Russty Nailz
Kuzenbo
0
2
3
0.75
L
3
1
0
3
L
Nemesis
bigmart19
Nemesis
0
1
0
0
L
Bellona
iWillCRY
Bellona
0
6
0
0
W
Kukulkan
xCCKx THOR
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,743
Damage
18,676
34,495
Taken
30,934
14,649
Mitigated
13,944
17,024
Healing
12,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,864
213
0
7,151
8,522
2,770
0
323
8,199
0
38,546
W
Cupid
 
Cupid
4,858
2,584
88
1,729
7,239
1,975
92
412
6,827
0
30,787
W
4,037
905
123
4,030
9,130
5,229
0
1,541
7,589
16,200
0
W
Sylvanus
Iv Hansel vI
Sylvanus
6,774
2,192
0
2,970
6,151
3,755
2,230
0
6,151
32,635
6,929
L
2,747
44
265
2,922
4,754
1,427
1,022
1,311
3,315
43,800
0
L
Kuzenbo
Russty Nailz
Kuzenbo
1,458
594
171
1,832
6,393
3,464
8
1,079
5,314
10,535
0
L
9,074
4,085
0
1,637
5,704
1,374
0
1,593
4,111
0
36,015
L
Nemesis
bigmart19
Nemesis
1,930
176
0
3,384
5,258
1,414
0
1,480
3,708
0
27,846
L
Bellona
iWillCRY
Bellona
3,467
1,184
0
1,840
8,825
6,265
0
5,490
3,335
0
25,555
W
Kukulkan
xCCKx THOR
Kukulkan
1,210
0
29
904
3,453
920
483
1,929
1,524
29,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,247
Gold Earned
28,689
307
Minions Killed
289
0
Camps Cleared
0
991,279
Distance Traveled
1,010,158
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,280
571
79
7
0
202,345
3
W
Cupid
5,893
536
60
5
0
182,923
2
W
Cthulhu
4,850
441
24
2
0
215,476
5
W
Sylvanus
7,661
696
89
8
0
176,191
2
L
Hel
6,387
581
95
9
0
211,548
4
L
Kuzenbo
5,512
501
17
2
0
188,230
2
L
Medusa
5,914
538
57
5
0
206,930
2
L
Nemesis
5,538
503
63
6
0
209,478
1
L
Bellona
5,338
485
57
5
0
193,972
5
W
Kukulkan
5,563
506
55
5
0
214,344
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role