Player Matchup

Hercules
Hercules
 
Hercules
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
BBoyTG
Da Ji
Level 28
God Stats
1W - 1L
1,804 SR
Queue Stats
117W - 134L
1,527 Elo+
Solo
Ullr
Ullr
BenJaSLybreak
Ullr
Level 27
God Stats
13W - 12L
1,500 SR
Queue Stats
231W - 218L
1,457 Elo+
Solo
Hades
Hades
NekOtario
Hades
Level 7
God Stats
1W - 1L
1,595 SR
Queue Stats
2W - 2L
1,730 Elo+
Solo
Ares
Ares
TheRogueGhost
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 18
1,580 SR
1,543 Elo+

VS

Team Averages
Level 18
1,477 SR
1,479 Elo+
Merlin
Merlin
 
Merlin
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Hforl
Danzaburou
Level 28
God Stats
6W - 3L
1,557 SR
Queue Stats
30W - 26L
1,486 Elo+
Solo
Athena
Athena
KnowsOnlyPagne
Athena
Level 8
God Stats
2W - 1L
1,648 SR
Queue Stats
11W - 5L
1,731 Elo+
Solo
Odin
Odin
POOMYPANTS
Odin
Level 9
God Stats
2W - 4L
1,166 SR
Queue Stats
36W - 32L
1,417 Elo+
Solo
Nemesis
Nemesis
nomad132
Nemesis
Level 28
God Stats
4W - 5L
1,514 SR
Queue Stats
8W - 11L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 1 / 1
5,234
523
2,942
5,829
3,804
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
BBoyTG
Da Ji
8
2 / 2 / 1
5,020
502
3,751
5,050
1,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 1 / 0
4,993
499
2,481
4,316
1,154
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
NekOtario
Hades
5
0 / 6 / 0
4,163
416
1,034
5,725
1,860
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 7 / 0
4,370
437
927
7,526
3,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
8 / 0 / 0
7,633
763
5,274
3,928
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Hforl
Danzaburou
9
6 / 0 / 1
5,995
600
4,831
3,403
963
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 1 / 6
5,439
544
2,667
7,053
3,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

10
2 / 0 / 1
5,930
593
3,181
4,908
3,273
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
nomad132
Nemesis
8
0 / 2 / 1
5,108
511
363
5,339
1,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
17
17
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
1
1.5
W
Merlin
 
Merlin
8
0
0
8
L
Da Ji
BBoyTG
Da Ji
2
2
1
1.25
L
0
1
0
0
W
Danzaburou
Hforl
Danzaburou
6
0
1
6.5
W
1
1
6
4
L
Hades
NekOtario
Hades
0
6
0
0
W
2
0
1
2.5
L
0
7
0
0
W
Nemesis
nomad132
Nemesis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,135
Damage
16,316
28,446
Taken
24,631
11,739
Mitigated
10,851
5,170
Healing
7,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,942
935
0
2,909
5,829
3,804
0
914
4,653
0
22,236
W
Merlin
 
Merlin
5,274
638
0
1,073
3,928
1,257
0
485
3,443
46,458
0
L
Da Ji
BBoyTG
Da Ji
3,751
932
0
976
5,050
1,808
0
1,478
3,572
0
24,327
L
2,481
1,554
0
375
4,316
1,154
0
1,552
2,764
0
27,025
W
Danzaburou
Hforl
Danzaburou
4,831
2,733
0
1,841
3,403
963
975
891
2,512
0
24,991
W
2,667
1,020
0
1,485
7,053
3,793
213
514
6,539
12,185
0
L
Hades
NekOtario
Hades
1,034
143
0
910
5,725
1,860
102
2,172
3,473
9,457
0
W
3,181
838
0
2,231
4,908
3,273
0
71
4,837
0
27,666
L
927
278
0
0
7,526
3,113
0
1,825
5,657
8,259
0
W
Nemesis
nomad132
Nemesis
363
216
0
500
5,339
1,565
0
0
5,339
0
27,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,780
Gold Earned
30,105
199
Minions Killed
276
0
Camps Cleared
0
816,057
Distance Traveled
923,148
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,234
523
57
6
0
175,315
0
W
Merlin
7,633
763
87
9
0
177,363
4
L
Da Ji
5,020
502
45
5
0
158,067
1
L
Ullr
4,993
499
63
6
0
155,752
0
W
Danzaburou
5,995
600
50
5
0
143,687
4
W
Athena
5,439
544
19
2
0
198,080
0
L
Hades
4,163
416
21
2
0
170,906
1
W
Odin
5,930
593
60
6
0
204,941
0
L
Ares
4,370
437
13
1
0
156,017
2
W
Nemesis
5,108
511
60
6
0
199,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role