Player Matchup

Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver I
Konatowski
Odin
Silver I
Level 108
God Stats
19W - 12L
1,793 SR
Queue Stats
89W - 99L
1,303 MMR
Party 2
Medusa
Medusa
Gold V
RED_DEVILS-DECHA
Medusa
Gold V
Level 107
God Stats
51W - 33L
1,670 SR
Queue Stats
78W - 67L
1,411 MMR
Party 2
Chaac
Chaac
Gold III
S59dylan013
Chaac
Gold III
Level 56
God Stats
12W - 6L
1,535 SR
Queue Stats
227W - 227L
1,390 MMR
Solo
Nu Wa
Nu Wa
Gold III
WhoDoYouVoodoo2
Nu Wa
Gold III
Level 62
God Stats
79W - 52L
1,667 SR
Queue Stats
299W - 305L
1,453 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 91
1,633 SR
1,412 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,556 SR
1,391 MMR
Set
Set
Silver IV
AnxoKoo
Set
Silver IV
Level 61
God Stats
2W - 3L
1,705 SR
Queue Stats
20W - 35L
1,154 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
KANTARON
Cthulhu
Gold IV
Level 158
God Stats
3W - 6L
1,569 SR
Queue Stats
247W - 247L
1,446 MMR
Solo
Yemoja
Yemoja
Silver III
MrSpectro03
Yemoja
Silver III
Level 98
God Stats
0W - 2L
1,312 SR
Queue Stats
8W - 13L
1,490 MMR
Party 1
Neith
Neith
Gold V
Pachz
Neith
Gold V
Level 127
God Stats
7W - 3L
1,742 SR
Queue Stats
556W - 560L
1,377 MMR
Solo
Janus
Janus
Gold II
Tillifou
Janus
Gold II
Level 106
God Stats
9W - 12L
1,452 SR
Queue Stats
344W - 359L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
3 / 1 / 2
8,499
567
5,359
8,564
4,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 1
8,285
552
9,113
11,388
8,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 1 / 1
8,909
594
6,700
6,357
2,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 0 / 2
7,955
530
5,533
10,241
6,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 0 / 3
7,693
513
8,666
6,676
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TiamatMorgan Le FayArachneAthenaGilgamesh

VS

Bans
DanzaburouKaliIzanamiSobekApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
12
2 / 5 / 1
7,535
502
3,003
11,756
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
KANTARON
Cthulhu
13
0 / 1 / 0
7,442
496
9,281
16,032
16,151
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
11
0 / 1 / 0
7,027
468
5,316
8,535
7,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Pachz
Neith
14
2 / 3 / 0
7,793
520
4,909
10,268
2,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
Tillifou
Janus
14
0 / 0 / 1
8,156
544
4,922
7,141
2,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
10
Kills
4
4
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
1
2
4
L
Set
2
5
1
0.5
L
Cthulhu
KANTARON
Cthulhu
0
1
0
0
W
2
2
1
1.25
L
Yemoja
0
1
0
0
L
Neith
Pachz
Neith
2
3
0
0.67
W
3
1
1
3.5
W
1
0
2
2
L
Janus
Tillifou
Janus
0
0
1
0.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,371
Damage
27,431
43,226
Taken
53,732
24,491
Mitigated
32,631
16,196
Healing
16,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,359
2,817
0
2,615
8,564
4,919
0
2,906
5,658
0
61,098
L
Set
3,003
1,198
0
811
11,756
4,103
0
1,222
10,249
0
52,685
L
Cthulhu
KANTARON
Cthulhu
9,281
1,580
135
4,282
16,032
16,151
0
998
13,749
48,766
0
W
9,113
2,746
0
3,687
11,388
8,465
690
6,264
5,124
0
48,613
L
Yemoja
5,316
866
2,070
2,152
8,535
7,132
14
2,139
6,215
19,473
0
L
Neith
Pachz
Neith
4,909
1,584
0
4,678
10,268
2,718
0
965
9,114
0
55,508
W
6,700
2,764
0
3,040
6,357
2,284
581
1,273
5,084
0
71,857
W
5,533
799
598
3,931
10,241
6,612
0
4,648
5,593
0
25,273
L
Janus
Tillifou
Janus
4,922
315
0
2,477
7,141
2,527
0
2,761
4,095
68,337
0
W
8,666
3,426
0
2,325
6,676
2,211
0
4,497
2,179
52,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,341
Gold Earned
37,953
493
Minions Killed
470
0
Camps Cleared
0
1,463,137
Distance Traveled
1,444,352
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,499
567
104
7
0
337,075
5
L
Set
7,535
502
81
5
0
303,658
3
L
Cthulhu
7,442
496
106
7
0
297,101
2
W
Odin
8,285
552
97
6
0
285,308
0
L
Yemoja
7,027
468
30
2
0
270,476
5
L
Neith
7,793
520
107
7
0
264,131
1
W
Medusa
8,909
594
141
9
0
297,937
1
W
Chaac
7,955
530
47
3
0
295,090
5
L
Janus
8,156
544
146
10
0
308,986
3
W
Nu Wa
7,693
513
104
7
0
247,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role