Player Matchup

Chiron
Chiron
AjtheKillerDuck
Chiron
Level 122
God Stats
4W - 2L
1,642 SR
Queue Stats
158W - 149L
1,482 Elo+
Party 1
Fafnir
Fafnir
Bobby Lewy
Fafnir
Level 39
God Stats
5W - 2L
1,581 SR
Queue Stats
325W - 215L
1,488 Elo+
Solo
Eset
Eset
Consuming_Time
Eset
Level 98
God Stats
2W - 2L
1,329 SR
Queue Stats
106W - 101L
1,484 Elo+
Party 1
Team Averages
Level 86
1,518 SR
1,485 Elo+

VS

Team Averages
Level 59
1,464 SR
1,431 Elo+
Ares
Ares
johnsandypatt
Ares
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,274 Elo+
Solo
Erlang Shen
Erlang Shen
qKasper
Erlang Shen
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 86L
1,513 Elo+
Solo
Kali
Kali
sly-cooper-maste
Kali
Level 89
God Stats
4W - 6L
1,391 SR
Queue Stats
547W - 518L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 11
9,037
822
9,101
7,866
3,454
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
Bobby Lewy
Fafnir
13
8 / 0 / 14
10,413
947
9,606
12,320
15,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
10 / 1 / 10
9,576
871
12,761
8,683
3,251
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,368
579
1,520
11,757
8,188
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
qKasper
Erlang Shen
9
0 / 10 / 1
6,372
579
9,184
16,191
10,767
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

9
1 / 11 / 0
7,393
672
8,639
14,601
5,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
3
24
Kills
1
1
Deaths
24
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
0
11
11.5
W
Fafnir
Bobby Lewy
Fafnir
8
0
14
15
W
10
1
10
15
L
0
3
1
0.17
L
Erlang Shen
qKasper
Erlang Shen
0
10
1
0.05
L
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,468
Damage
19,343
28,869
Taken
42,549
21,826
Mitigated
24,828
11,311
Healing
3,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,101
4,411
1,173
2,580
7,866
3,454
1,630
386
7,480
0
38,027
W
Fafnir
Bobby Lewy
Fafnir
9,606
3,372
0
2,972
12,320
15,121
62
1,060
11,260
16,494
0
W
12,761
2,646
1,726
2,860
8,683
3,251
495
84
8,599
36,763
0
L
1,520
51
0
0
11,757
8,188
0
6,062
5,695
10,965
0
L
Erlang Shen
qKasper
Erlang Shen
9,184
3,663
318
1,919
16,191
10,767
0
8,339
7,852
0
23,303
L
8,639
3,131
0
1,422
14,601
5,873
0
7,966
6,635
84
21,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,026
Gold Earned
20,133
117
Minions Killed
60
0
Camps Cleared
0
591,655
Distance Traveled
483,012
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,037
822
60
5
0
185,530
0
W
Fafnir
10,413
947
13
1
0
212,507
0
W
Eset
9,576
871
44
4
0
193,618
1
L
Ares
6,368
579
16
1
0
148,156
0
L
Erlang Shen
6,372
579
20
2
0
170,874
2
L
Kali
7,393
672
24
2
0
163,982
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role