Player Matchup

Set
Set
ActionBernd0815
Set
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,143 Elo+
Party 1
Nike
Nike
Brownielol
Nike
Level 18
God Stats
19W - 12L
1,340 SR
Queue Stats
65W - 59L
1,443 Elo+
Party 1
Medusa
Medusa
Keoptrus
Medusa
Level 15
God Stats
23W - 15L
1,545 SR
Queue Stats
24W - 18L
1,400 Elo+
Party 1
Loki
Loki
Tonser_
Loki
Level 22
God Stats
31W - 32L
1,185 SR
Queue Stats
61W - 53L
1,443 Elo+
Party 1
Sol
Sol
shaqnosis23
Sol
Level 24
God Stats
9W - 8L
1,414 SR
Queue Stats
21W - 25L
1,320 Elo+
Solo
Team Averages
Level 19
1,397 SR
1,350 Elo+

VS

Team Averages
Level 15
1,493 SR
1,391 Elo+
Ymir
Ymir
 
Ymir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
AlanDllaTorre
Ganesha
Level 22
God Stats
16W - 19L
1,467 SR
Queue Stats
269W - 354L
1,328 Elo+
Solo
Rama
Rama
KarmaHakittv
Rama
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,350 Elo+
Party 2
Nox
Nox
stayyghostyyTTV
Nox
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 5 / 11
9,470
498
8,156
10,342
5,019
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
9 / 0 / 16
10,470
551
13,526
12,161
10,816
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Keoptrus
Medusa
17
22 / 0 / 9
11,347
597
24,266
13,129
5,007
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
Tonser_
Loki
14
8 / 3 / 6
9,585
504
5,077
10,295
3,372
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
16 / 3 / 9
10,751
566
16,963
9,091
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 7 / 6
7,711
406
0
9,268
5,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
 
Kuzenbo
8
0 / 24 / 3
6,069
319
0
22,510
10,629
Ganesha
12
0 / 14 / 4
8,688
457
9,509
27,625
20,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 9 / 2
7,878
415
6,988
13,074
3,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 9 / 3
7,045
371
4,845
11,998
8,807
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
22
63
Kills
4
11
Deaths
63
51
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
7
6
0.43
L
Kuzenbo
 
Kuzenbo
0
24
3
0.06
W
8
5
11
2.7
L
Ganesha
0
14
4
0.14
W
9
0
16
17
L
3
9
2
0.44
W
Medusa
Keoptrus
Medusa
22
0
9
26.5
W
Loki
Tonser_
Loki
8
3
6
3.67
W
16
3
9
6.83
L
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,988
Damage
21,342
55,018
Taken
84,475
27,167
Mitigated
48,584
15,851
Healing
2,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
0
0
0
0
9,268
5,483
0
108
9,160
0
0
L
Kuzenbo
 
Kuzenbo
0
0
0
0
22,510
10,629
0
7,590
14,505
34
0
W
8,156
4,509
0
1,120
10,342
5,019
2,403
2,589
7,753
0
30,722
L
Ganesha
9,509
1,454
0
865
27,625
20,255
0
7,565
19,850
39,128
0
W
13,526
3,546
0
500
12,161
10,816
178
4,577
7,359
0
64,198
L
6,988
5,021
0
1,515
13,074
3,410
2,279
0
13,074
0
34,928
W
Medusa
Keoptrus
Medusa
24,266
16,950
0
6,583
13,129
5,007
4,222
3,592
9,453
0
87,959
W
Loki
Tonser_
Loki
5,077
1,222
0
3,666
10,295
3,372
0
590
9,705
0
43,757
W
16,963
9,893
0
3,982
9,091
2,953
5,630
2,571
6,394
47,183
0
L
4,845
1,297
0
0
11,998
8,807
1,111
1,075
10,923
19,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,623
Gold Earned
37,391
446
Minions Killed
119
0
Camps Cleared
0
1,538,377
Distance Traveled
970,347
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,711
406
2
0
0
15,213
0
L
Kuzenbo
6,069
319
5
0
0
177,835
0
W
Set
9,470
498
36
2
0
348,328
1
L
Ganesha
8,688
457
26
1
0
251,081
0
W
Nike
10,470
551
116
6
0
336,622
1
L
Rama
7,878
415
55
3
0
274,385
0
W
Medusa
11,347
597
130
7
0
313,832
0
W
Loki
9,585
504
82
4
0
317,050
0
W
Sol
10,751
566
82
4
0
222,545
0
L
Nox
7,045
371
31
2
0
251,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role