Player Matchup

Gilgamesh
Gilgamesh
KiingAntoniio
Gilgamesh
Level 118
God Stats
39W - 44L
1,570 SR
Queue Stats
516W - 537L
1,590 Elo+
Solo
Fenrir
Fenrir
ShiftyHydride
Fenrir
Level 99
God Stats
0W - 1L
1,571 SR
Queue Stats
89W - 98L
1,666 Elo+
Solo
Sol
Sol
qSuicide
Sol
Level 139
God Stats
19W - 23L
1,728 SR
Queue Stats
461W - 326L
1,672 Elo+
Solo
Team Averages
Level 119
1,623 SR
1,643 Elo+

VS

Team Averages
Level 126
1,658 SR
1,714 Elo+
Sylvanus
Sylvanus
Azronix
Sylvanus
Level 145
God Stats
1W - 0L
1,416 SR
Queue Stats
45W - 26L
1,802 Elo+
Party 1
Jing Wei
Jing Wei
Durability
Jing Wei
Level 128
God Stats
1W - 1L
1,966 SR
Queue Stats
60W - 43L
1,735 Elo+
Party 1
The Morrigan
The Morrigan
EvoXtc
The Morrigan
Level 106
God Stats
27W - 22L
1,591 SR
Queue Stats
45W - 45L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KiingAntoniio
Gilgamesh
14
5 / 7 / 4
11,390
670
12,660
24,241
16,602
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 7 / 7
10,793
635
9,312
19,949
11,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
3 / 6 / 3
11,326
666
16,305
14,223
5,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Azronix
Sylvanus
16
3 / 3 / 14
11,919
701
11,215
21,158
27,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jing Wei
Durability
Jing Wei
17
9 / 2 / 7
12,883
758
21,255
14,026
7,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Morrigan
EvoXtc
The Morrigan
18
8 / 4 / 9
12,881
758
18,637
11,859
6,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
9
Kills
20
20
Deaths
9
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Azronix
Sylvanus
3
3
14
3.33
W
Jing Wei
Durability
Jing Wei
9
2
7
6.25
W
The Morrigan
EvoXtc
The Morrigan
8
4
9
3.13
L
Gilgamesh
KiingAntoniio
Gilgamesh
5
7
4
1
L
1
7
7
0.64
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,277
Damage
51,107
58,413
Taken
47,043
33,021
Mitigated
42,129
6,534
Healing
15,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Azronix
Sylvanus
11,215
1,539
4,274
6,993
21,158
27,956
410
7,999
13,159
26,932
0
W
Jing Wei
Durability
Jing Wei
21,255
16,309
0
1,494
14,026
7,508
1,406
2,214
11,812
0
68,384
W
The Morrigan
EvoXtc
The Morrigan
18,637
2,720
203
2,498
11,859
6,665
768
4,851
7,007
64,660
7,588
L
Gilgamesh
KiingAntoniio
Gilgamesh
12,660
3,487
0
945
24,241
16,602
180
8,194
16,047
0
29,145
L
9,312
3,778
0
2,297
19,949
11,216
0
11,111
8,838
0
30,896
L
16,305
6,301
0
3,292
14,223
5,203
612
7,758
6,465
61,918
3,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,509
Gold Earned
37,683
174
Minions Killed
213
0
Camps Cleared
0
937,757
Distance Traveled
916,350
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,919
701
33
2
0
295,236
0
W
Jing Wei
12,883
758
74
4
0
324,428
2
W
The Morrigan
12,881
758
106
6
0
296,686
5
L
Gilgamesh
11,390
670
31
2
0
312,360
5
L
Fenrir
10,793
635
35
2
0
322,948
3
L
Sol
11,326
666
108
6
0
302,449
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role