Player Matchup

Ah Puch
Ah Puch
Divisian
Ah Puch
Level 141
God Stats
1W - 0L
1,831 SR
Queue Stats
118W - 61L
1,707 Elo+
Party 2
Gilgamesh
Gilgamesh
Zapciy
Gilgamesh
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
dark blade556
Danzaburou
Level 105
God Stats
5W - 8L
1,722 SR
Queue Stats
59W - 50L
1,489 Elo+
Party 2
Team Averages
Level 85
1,684 SR
1,565 Elo+

VS

Team Averages
Level 53
1,583 SR
1,666 Elo+
Yemoja
Yemoja
JUSTJ0UST
Yemoja
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 8L
1,617 Elo+
Solo
Sun Wukong
Sun Wukong
ristar2000
Sun Wukong
Level 124
God Stats
2W - 4L
1,587 SR
Queue Stats
189W - 112L
1,697 Elo+
Party 1
Nox
Nox
sacredpanda69
Nox
Level 29
God Stats
8W - 4L
1,660 SR
Queue Stats
223W - 135L
1,685 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Divisian
Ah Puch
14
9 / 1 / 11
9,872
897
13,891
8,300
2,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Zapciy
Gilgamesh
13
7 / 2 / 13
9,462
860
9,222
12,550
10,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
dark blade556
Danzaburou
13
7 / 4 / 11
9,409
855
8,850
8,695
2,498
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JUSTJ0UST
Yemoja
10
1 / 8 / 5
7,625
693
5,005
11,779
4,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
ristar2000
Sun Wukong
10
5 / 9 / 1
8,129
739
8,809
14,433
6,925
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
1 / 6 / 5
7,349
668
5,685
10,901
3,155
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
23
Kills
7
7
Deaths
23
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Divisian
Ah Puch
9
1
11
14.5
L
Yemoja
JUSTJ0UST
Yemoja
1
8
5
0.44
W
Gilgamesh
Zapciy
Gilgamesh
7
2
13
6.75
W
Danzaburou
dark blade556
Danzaburou
7
4
11
3.13
L
Sun Wukong
ristar2000
Sun Wukong
5
9
1
0.61
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,963
Damage
19,499
29,545
Taken
37,113
15,532
Mitigated
14,901
7,392
Healing
5,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Divisian
Ah Puch
13,891
912
0
3,195
8,300
2,687
993
4,243
4,057
37,534
0
L
Yemoja
JUSTJ0UST
Yemoja
5,005
1,434
937
1,595
11,779
4,821
0
3,192
8,345
15,141
2,098
W
Gilgamesh
Zapciy
Gilgamesh
9,222
2,781
0
1,818
12,550
10,347
579
3,970
8,580
0
25,631
W
Danzaburou
dark blade556
Danzaburou
8,850
3,253
0
2,379
8,695
2,498
1,230
1,949
6,746
0
27,465
L
Sun Wukong
ristar2000
Sun Wukong
8,809
1,943
0
1,785
14,433
6,925
0
5,221
8,766
0
18,887
L
5,685
391
0
695
10,901
3,155
0
4,429
6,111
23,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,743
Gold Earned
23,103
129
Minions Killed
97
0
Camps Cleared
0
591,159
Distance Traveled
513,681
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,872
897
59
5
0
215,990
2
L
Yemoja
7,625
693
45
4
0
162,597
0
W
Gilgamesh
9,462
860
24
2
0
205,970
2
W
Danzaburou
9,409
855
46
4
0
169,199
0
L
Sun Wukong
8,129
739
19
2
0
181,009
1
L
Nox
7,349
668
33
3
0
170,075
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role