Player Matchup

Ao Kuang
Ao Kuang
Flared22
Ao Kuang
Level 7
God Stats
1W - 1L
1,681 SR
Queue Stats
16W - 14L
1,452 Elo+
Party 2
Guan Yu
Guan Yu
KonoDiyoshiDa
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,434 Elo+
Party 2
Nemesis
Nemesis
PacmanLord420
Nemesis
Level 23
God Stats
1W - 4L
1,339 SR
Queue Stats
133W - 121L
1,367 Elo+
Solo
Rama
Rama
SnowbeeP
Rama
Level 28
God Stats
7W - 8L
1,724 SR
Queue Stats
157W - 184L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
Suzukii-chan
Kuzenbo
Level 5
God Stats
1W - 1L
1,691 SR
Queue Stats
7W - 9L
1,354 Elo+
Party 2
Team Averages
Level 14
1,587 SR
1,420 Elo+

VS

Team Averages
Level 25
1,452 SR
1,422 Elo+
Amaterasu
Amaterasu
ChilliKami
Amaterasu
Level 9
God Stats
2W - 0L
1,535 SR
Queue Stats
2W - 4L
1,151 Elo+
Solo
Merlin
Merlin
Kepsey
Merlin
Level 16
God Stats
3W - 5L
1,314 SR
Queue Stats
19W - 16L
1,430 Elo+
Party 1
Chang'e
Chang'e
SnowsFries
Chang'e
Level 14
God Stats
1W - 2L
1,301 SR
Queue Stats
142W - 142L
1,508 Elo+
Party 1
Zeus
Zeus
TheRealxDirtyDan
Zeus
Level 24
God Stats
34W - 24L
1,608 SR
Queue Stats
149W - 145L
1,510 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TraaumaH
Kumbhakarna
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
60W - 53L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Flared22
Ao Kuang
17
5 / 8 / 4
10,962
997
12,001
22,000
6,780
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
17
2 / 6 / 9
10,693
972
5,626
18,116
14,803
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
17
2 / 6 / 7
10,428
948
8,664
15,943
5,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rama
16
1 / 4 / 4
9,939
904
8,658
13,177
4,014
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Suzukii-chan
Kuzenbo
17
1 / 6 / 10
10,265
933
8,516
20,863
21,911
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

124

VS

Team 2 Tickets

247

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ChilliKami
Amaterasu
18
5 / 6 / 20
11,733
1,067
11,389
17,064
11,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
Kepsey
Merlin
18
6 / 0 / 17
11,802
1,073
23,430
3,852
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
SnowsFries
Chang'e
18
1 / 2 / 19
10,154
923
10,402
9,736
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
16 / 3 / 11
13,767
1,252
31,015
8,779
3,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
TraaumaH
Kumbhakarna
17
2 / 0 / 18
10,414
947
5,949
9,153
10,723
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
115
11
Kills
30
30
Deaths
11
34
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
ChilliKami
Amaterasu
5
6
20
2.5
L
Ao Kuang
Flared22
Ao Kuang
5
8
4
0.88
W
Merlin
Kepsey
Merlin
6
0
17
14.5
L
Guan Yu
2
6
9
1.08
L
Nemesis
2
6
7
0.92
L
Rama
1
4
4
0.75
W
Chang'e
SnowsFries
Chang'e
1
2
19
5.25
L
Kuzenbo
Suzukii-chan
Kuzenbo
1
6
10
1
W
16
3
11
7.17
W
Kumbhakarna
TraaumaH
Kumbhakarna
2
0
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,465
Damage
82,185
90,099
Taken
48,584
52,792
Mitigated
30,143
11,712
Healing
13,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
ChilliKami
Amaterasu
11,389
6,360
0
2,689
17,064
11,882
0
8,867
8,197
0
19,940
L
Ao Kuang
Flared22
Ao Kuang
12,001
3,700
0
3,034
22,000
6,780
0
16,445
5,200
24,399
0
W
Merlin
Kepsey
Merlin
23,430
1,697
0
208
3,852
1,599
0
1,450
2,402
45,371
0
L
Guan Yu
5,626
879
2,757
2,212
18,116
14,803
0
13,647
4,136
0
17,650
L
Nemesis
8,664
3,234
0
3,209
15,943
5,284
0
13,544
2,132
0
29,104
L
Rama
8,658
7,161
0
500
13,177
4,014
0
8,891
4,105
0
37,089
W
Chang'e
SnowsFries
Chang'e
10,402
1,314
4,246
2,925
9,736
2,846
0
2,594
7,142
23,547
0
L
Kuzenbo
Suzukii-chan
Kuzenbo
8,516
2,239
0
0
20,863
21,911
0
16,707
3,730
19,296
0
W
31,015
3,726
265
2,508
8,779
3,093
0
4,327
4,452
55,940
0
W
Kumbhakarna
TraaumaH
Kumbhakarna
5,949
178
629
440
9,153
10,723
0
3,279
5,874
16,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,287
Gold Earned
57,870
169
Minions Killed
188
8
Camps Cleared
4
1,003,390
Distance Traveled
985,686
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,733
1,067
17
2
0
171,378
0
L
Ao Kuang
10,962
997
22
2
3
196,882
0
W
Merlin
11,802
1,073
58
5
1
220,519
0
L
Guan Yu
10,693
972
25
2
1
218,949
0
L
Nemesis
10,428
948
44
4
0
196,441
1
L
Rama
9,939
904
53
5
3
172,992
1
W
Chang'e
10,154
923
30
3
2
194,041
2
L
Kuzenbo
10,265
933
25
2
1
218,126
1
W
Zeus
13,767
1,252
62
6
1
177,359
0
W
Kumbhakarna
10,414
947
21
2
0
222,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role