Player Matchup

Artemis
Artemis
Platinum II
Demoli7e
Artemis
Platinum II
Level 75
God Stats
22W - 11L
1,489 SR
Queue Stats
639W - 409L
1,623 MMR
Party 1
Zeus
Zeus
Diamond II
Tron10701
Zeus
Diamond II
Level 157
God Stats
1W - 0L
2,020 SR
Queue Stats
47W - 34L
2,307 MMR
Party 1
Cabrakan
Cabrakan
Platinum III
fatefully
Cabrakan
Platinum III
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 10L
2,230 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,670 SR
2,053 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 105
1,448 SR
1,850 MMR
Agni
Agni
Gold III
QueSiQueresBolsa
Agni
Gold III
Level 62
God Stats
0W - 1L
1,226 SR
Queue Stats
4W - 3L
1,752 MMR
Party 2
Anhur
Anhur
Platinum III
Trisktank
Anhur
Platinum III
Level 106
God Stats
1W - 2L
1,633 SR
Queue Stats
20W - 8L
1,955 MMR
Party 2
Guan Yu
Guan Yu
Gold II
abichinguaro
Guan Yu
Gold II
Level 146
God Stats
0W - 1L
1,484 SR
Queue Stats
10W - 5L
1,842 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Demoli7e
Artemis
17
11 / 6 / 5
12,816
854
17,196
12,947
4,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
16
5 / 3 / 9
11,486
766
14,236
12,555
4,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
fatefully
Cabrakan
14
1 / 3 / 13
10,503
700
7,155
13,730
14,487
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
TiamatMorgan Le FayGilgameshThothAthena

VS

Bans
SolRaijinScyllaDiscordiaBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 6 / 5
11,480
765
16,809
14,374
4,845
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Trisktank
Anhur
15
3 / 7 / 6
10,052
670
9,916
15,719
6,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
abichinguaro
Guan Yu
15
2 / 4 / 6
10,110
674
5,827
16,695
16,632
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
17
Kills
12
12
Deaths
17
27
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Artemis
Demoli7e
Artemis
11
6
5
2.25
L
7
6
5
1.58
L
Anhur
Trisktank
Anhur
3
7
6
0.86
W
Zeus
5
3
9
3.17
L
Guan Yu
abichinguaro
Guan Yu
2
4
6
1.25
W
Cabrakan
fatefully
Cabrakan
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,587
Damage
32,552
39,232
Taken
46,788
23,577
Mitigated
27,934
10,255
Healing
10,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Demoli7e
Artemis
17,196
8,670
0
4,072
12,947
4,176
1,570
6,333
6,614
0
64,290
L
16,809
1,031
411
1,918
14,374
4,845
1,392
7,082
6,589
53,589
0
L
Anhur
Trisktank
Anhur
9,916
3,471
0
1,684
15,719
6,457
809
5,588
9,962
0
40,843
W
Zeus
14,236
3,336
0
4,706
12,555
4,914
1,234
5,230
7,276
45,701
0
L
Guan Yu
abichinguaro
Guan Yu
5,827
612
2,232
4,176
16,695
16,632
193
7,276
8,846
0
29,683
W
Cabrakan
fatefully
Cabrakan
7,155
1,195
252
1,225
13,730
14,487
502
5,246
8,436
13,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,805
Gold Earned
31,642
161
Minions Killed
170
0
Camps Cleared
0
781,917
Distance Traveled
783,342
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,816
854
83
6
0
235,096
0
L
Agni
11,480
765
72
5
0
251,685
1
L
Anhur
10,052
670
60
4
0
257,180
4
W
Zeus
11,486
766
69
5
0
253,989
1
L
Guan Yu
10,110
674
38
3
0
274,477
2
W
Cabrakan
10,503
700
9
1
0
292,832
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role