Player Matchup

Pele
Pele
HyperCullen
Pele
Level 25
God Stats
23W - 25L
1,391 SR
Queue Stats
81W - 105L
1,396 Elo+
Solo
Skadi
Skadi
Smudgahh
Skadi
Level 28
God Stats
8W - 2L
1,913 SR
Queue Stats
90W - 124L
1,345 Elo+
Solo
Olorun
Olorun
arangamer777
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Yemoja
Yemoja
beibinator
Yemoja
Level 19
God Stats
3W - 2L
1,802 SR
Queue Stats
7W - 8L
1,733 Elo+
Party 2
Loki
Loki
vldhu
Loki
Level 18
God Stats
3W - 1L
1,534 SR
Queue Stats
4W - 3L
1,674 Elo+
Solo
Team Averages
Level 20
1,628 SR
1,530 Elo+

VS

Team Averages
Level 18
1,512 SR
1,416 Elo+
Odin
Odin
Eliteponyhunter
Odin
Level 29
God Stats
3W - 2L
1,735 SR
Queue Stats
87W - 87L
1,448 Elo+
Solo
Artemis
Artemis
HoldMySchnitzel
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sol
Sol
TheFinancedTuba
Sol
Level 27
God Stats
25W - 13L
1,681 SR
Queue Stats
45W - 49L
1,403 Elo+
Solo
Ymir
Ymir
Woopinator
Ymir
Level 29
God Stats
0W - 3L
1,143 SR
Queue Stats
18W - 17L
1,230 Elo+
Solo
Nemesis
Nemesis
veomousOcxy
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
15 / 0 / 5
10,671
667
16,421
9,019
3,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
Smudgahh
Skadi
18
16 / 0 / 7
11,445
715
17,017
9,720
3,754
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Olorun
11
9 / 5 / 5
8,566
535
9,417
13,349
4,914
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
beibinator
Yemoja
11
0 / 2 / 13
7,684
480
2,708
7,067
4,505
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Loki
vldhu
Loki
11
3 / 3 / 9
8,062
504
3,536
7,824
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 0
8,136
509
11,431
15,164
8,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 10 / 2
5,909
369
2,187
10,585
2,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 10 / 2
7,501
469
7,413
13,322
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 8 / 2
7,096
444
6,113
17,663
15,041
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nemesis
veomousOcxy
Nemesis
7
0 / 12 / 3
5,760
360
2,827
12,754
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
18
43
Kills
9
10
Deaths
45
39
Assists
9
Player
Kills
Deaths
Assists
KDA
L
6
5
0
1.2
L
0
10
2
0.1
W
15
0
5
17.5
W
Skadi
Smudgahh
Skadi
16
0
7
19.5
L
1
10
2
0.2
L
2
8
2
0.38
W
Olorun
9
5
5
2.3
W
Yemoja
beibinator
Yemoja
0
2
13
3.25
L
Nemesis
veomousOcxy
Nemesis
0
12
3
0.13
W
Loki
vldhu
Loki
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,099
Damage
29,971
46,979
Taken
69,488
19,032
Mitigated
32,161
17,417
Healing
9,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,431
2,701
0
4,293
15,164
8,285
822
4,867
10,297
331
45,020
L
2,187
1,753
0
772
10,585
2,593
81
2,098
8,487
0
16,926
W
16,421
4,318
0
1,591
9,019
3,216
1,536
1,708
7,235
0
63,893
W
Skadi
Smudgahh
Skadi
17,017
9,555
0
5,242
9,720
3,754
6,117
4,513
4,941
0
75,050
L
7,413
1,986
0
3,163
13,322
3,014
2,414
812
12,510
41,318
0
L
6,113
1,754
0
335
17,663
15,041
470
2,755
14,908
28,127
0
W
Olorun
9,417
4,890
664
5,207
13,349
4,914
3,117
2,393
10,870
31,768
0
W
Yemoja
beibinator
Yemoja
2,708
1,230
2,651
634
7,067
4,505
1,209
1,751
5,248
9,773
0
L
Nemesis
veomousOcxy
Nemesis
2,827
1,555
0
616
12,754
3,228
0
1,593
11,161
0
6,889
W
Loki
vldhu
Loki
3,536
1,039
0
1,428
7,824
2,643
664
2,900
4,900
0
21,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,428
Gold Earned
34,402
291
Minions Killed
223
0
Camps Cleared
0
1,489,279
Distance Traveled
1,215,268
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,136
509
64
4
0
234,430
1
L
Artemis
5,909
369
20
1
0
206,594
2
W
Pele
10,671
667
91
6
0
346,778
7
W
Skadi
11,445
715
118
7
0
301,014
2
L
Sol
7,501
469
81
5
0
210,059
0
L
Ymir
7,096
444
45
3
0
219,289
4
W
Olorun
8,566
535
49
3
0
237,696
2
W
Yemoja
7,684
480
13
1
0
282,141
1
L
Nemesis
5,760
360
13
1
0
344,896
2
W
Loki
8,062
504
20
1
0
321,650
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role