Player Matchup

Khepri
Khepri
Scumbag Aar0n
Khepri
Level 160
God Stats
18W - 8L
1,686 SR
Queue Stats
211W - 151L
1,643 Elo+
Party 1
Merlin
Merlin
Tððthless
Merlin
Level 149
God Stats
12W - 8L
1,637 SR
Queue Stats
75W - 66L
1,550 Elo+
Party 1
Cupid
Cupid
ewilliams77
Cupid
Level 151
God Stats
1W - 2L
1,531 SR
Queue Stats
230W - 170L
1,626 Elo+
Party 1
Team Averages
Level 153
1,618 SR
1,606 Elo+

VS

Team Averages
Level 61
1,415 SR
1,313 Elo+
Fenrir
Fenrir
Juanxd025
Fenrir
Level 51
God Stats
10W - 15L
1,515 SR
Queue Stats
46W - 57L
1,357 Elo+
Solo
Neith
Neith
RM Dauntless
Neith
Level 70
God Stats
19W - 19L
1,420 SR
Queue Stats
63W - 87L
1,206 Elo+
Solo
Discordia
Discordia
UngodlySouI
Discordia
Level 62
God Stats
0W - 3L
1,309 SR
Queue Stats
44W - 52L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 13
9,466
789
4,570
8,399
11,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
13
4 / 0 / 15
9,172
764
8,679
7,056
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
12 / 1 / 7
10,018
835
11,431
8,052
3,696
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Juanxd025
Fenrir
10
0 / 7 / 1
7,028
586
6,726
13,425
8,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 6 / 1
7,062
589
4,866
9,016
2,908
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Discordia
UngodlySouI
Discordia
12
1 / 7 / 0
7,853
654
5,561
7,788
2,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
3
20
Kills
1
1
Deaths
20
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Juanxd025
Fenrir
0
7
1
0.07
L
0
6
1
0.08
W
4
0
13
10.5
W
Merlin
4
0
15
11.5
L
Discordia
UngodlySouI
Discordia
1
7
0
0.14
W
12
1
7
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,680
Damage
17,153
23,507
Taken
30,229
18,250
Mitigated
13,795
7,872
Healing
2,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Juanxd025
Fenrir
6,726
945
0
419
13,425
8,579
0
5,879
7,546
0
19,964
L
4,866
1,235
0
1,555
9,016
2,908
0
4,010
5,006
0
21,512
W
4,570
259
0
1,092
8,399
11,108
117
2,467
5,932
14,239
0
W
Merlin
8,679
694
0
2,203
7,056
3,446
623
1,769
5,287
38,601
0
L
Discordia
UngodlySouI
Discordia
5,561
458
0
814
7,788
2,308
0
3,360
4,428
35,487
0
W
11,431
7,602
541
4,036
8,052
3,696
717
1,325
6,727
0
26,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,656
Gold Earned
21,943
131
Minions Killed
117
0
Camps Cleared
0
648,849
Distance Traveled
604,536
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,028
586
25
2
0
219,916
3
L
Neith
7,062
589
34
3
0
192,120
0
W
Khepri
9,466
789
23
2
0
222,581
4
W
Merlin
9,172
764
72
6
0
217,005
5
L
Discordia
7,853
654
58
5
0
192,500
3
W
Cupid
10,018
835
36
3
0
209,263
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role