Player Matchup

Sol
Sol
Diamond IV
Dr_jacx-z-ADC
Sol
Diamond IV
Level 160
God Stats
70W - 36L
1,772 SR
Queue Stats
627W - 611L
1,872 MMR
Party 1
Terra
Terra
Diamond V
cant-stop-me-18
Terra
Diamond V
Level 157
God Stats
0W - 1L
1,437 SR
Queue Stats
197W - 179L
1,864 MMR
Party 1
Ullr
Ullr
Diamond V
the-king_2013
Ullr
Diamond V
Level 157
God Stats
5W - 10L
1,460 SR
Queue Stats
431W - 428L
1,965 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 158
1,556 SR
1,900 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 108
1,739 SR
1,688 MMR
Neith
Neith
Platinum V
 
Neith
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Aphrodite
Aphrodite
Gold II
LuciaLinden
Aphrodite
Gold II
Level 120
God Stats
30W - 12L
1,733 SR
Queue Stats
62W - 62L
1,619 MMR
Party 2
Cthulhu
Cthulhu
Platinum IV
NyusaNya
Cthulhu
Platinum IV
Level 49
God Stats
8W - 2L
1,983 SR
Queue Stats
12W - 5L
1,945 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 1
10,755
598
14,963
16,325
6,364
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 3 / 3
9,885
549
9,845
19,496
17,482
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
1 / 6 / 2
10,451
581
7,829
14,227
4,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThothAthenaCabrakanMorgan Le FayTiamat

VS

Bans
GilgameshSobekGaneshaCu ChulainnYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 2 / 4
11,455
636
9,548
11,436
4,474
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
LuciaLinden
Aphrodite
16
2 / 1 / 8
11,372
632
8,308
14,095
6,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
NyusaNya
Cthulhu
17
5 / 0 / 7
12,009
667
22,294
18,421
23,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
3
Kills
12
12
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
4
3.5
L
2
3
1
0.83
W
Aphrodite
LuciaLinden
Aphrodite
2
1
8
6
W
Cthulhu
NyusaNya
Cthulhu
5
0
7
8.5
L
0
3
3
0.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,637
Damage
40,150
50,048
Taken
43,952
28,793
Mitigated
34,740
13,890
Healing
22,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,548
3,319
0
3,505
11,436
4,474
2,737
6,854
4,582
0
46,182
L
14,963
4,280
0
7,945
16,325
6,364
957
11,606
3,820
58,739
3,807
W
Aphrodite
LuciaLinden
Aphrodite
8,308
568
5,823
8,865
14,095
6,711
147
9,035
5,060
49,500
0
W
Cthulhu
NyusaNya
Cthulhu
22,294
1,062
523
4,081
18,421
23,555
130
7,333
10,490
47,609
0
L
9,845
475
1,391
3,898
19,496
17,482
0
6,777
11,941
25,378
0
L
7,829
2,547
0
656
14,227
4,947
0
9,640
3,685
0
46,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,091
Gold Earned
34,836
213
Minions Killed
210
0
Camps Cleared
0
973,553
Distance Traveled
1,030,398
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,455
636
65
4
0
290,550
1
L
Sol
10,755
598
102
6
0
328,965
3
W
Aphrodite
11,372
632
79
4
0
341,698
4
W
Cthulhu
12,009
667
66
4
0
398,150
5
L
Terra
9,885
549
24
1
0
337,185
1
L
Ullr
10,451
581
87
5
0
307,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role