Player Matchup

Tiamat
Tiamat
Rookey
Tiamat
Level 18
God Stats
10W - 6L
1,500 SR
Queue Stats
24W - 15L
1,679 Elo+
Solo
Loki
Loki
Stampexz36
Loki
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,772 Elo+
Party 1
Bacchus
Bacchus
WATfro4444
Bacchus
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 1L
1,772 Elo+
Party 1
Merlin
Merlin
demonil0
Merlin
Level 14
God Stats
5W - 1L
1,710 SR
Queue Stats
34W - 35L
1,440 Elo+
Solo
Cupid
Cupid
patrikkovacik
Cupid
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,903 Elo+
Party 1
Team Averages
Level 28
1,542 SR
1,713 Elo+

VS

Team Averages
Level 24
1,467 SR
1,446 Elo+
Cthulhu
Cthulhu
HughCaliber
Cthulhu
Level 27
God Stats
51W - 37L
1,570 SR
Queue Stats
146W - 119L
1,562 Elo+
Solo
Loki
Loki
Jeankultamer283
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,428 Elo+
Party 2
Erlang Shen
Erlang Shen
eL Kyyo
Erlang Shen
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
272W - 261L
1,453 Elo+
Party 2
Ra
Ra
eL OmeeGa
Ra
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,351 Elo+
Party 2
Medusa
Medusa
eL ZyKlon6364
Medusa
Level 16
God Stats
1W - 2L
1,267 SR
Queue Stats
16W - 38L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Rookey
Tiamat
13
3 / 1 / 3
7,572
582
7,633
8,061
7,660
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Breastplate

Breastplate

+20
Physical Protection

12
4 / 1 / 3
7,290
561
5,048
6,668
1,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
WATfro4444
Bacchus
10
1 / 1 / 6
5,914
455
3,772
7,300
7,105
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
demonil0
Merlin
11
4 / 1 / 4
7,033
541
3,777
4,158
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
6 / 3 / 3
7,273
559
9,785
6,943
2,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HughCaliber
Cthulhu
9
1 / 4 / 2
5,535
426
7,107
12,678
9,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 6 / 0
7,279
560
5,409
10,528
3,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
eL Kyyo
Erlang Shen
10
0 / 1 / 1
5,882
452
3,380
8,052
6,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 3 / 0
5,894
453
312
5,600
4,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 4 / 1
5,878
452
2,013
5,546
1,682
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
18
Kills
7
7
Deaths
18
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
HughCaliber
Cthulhu
1
4
2
0.5
L
5
6
0
0.83
W
Tiamat
Rookey
Tiamat
3
1
3
4.5
W
4
1
3
5.5
W
Bacchus
WATfro4444
Bacchus
1
1
6
4
W
Merlin
demonil0
Merlin
4
1
4
6
L
Erlang Shen
eL Kyyo
Erlang Shen
0
1
1
0.5
L
0
3
0
0
L
1
4
1
0.38
W
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,015
Damage
18,221
33,130
Taken
42,404
20,546
Mitigated
25,623
10,123
Healing
5,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
HughCaliber
Cthulhu
7,107
933
48
3,001
12,678
9,656
0
3,619
9,059
22,784
0
L
5,409
2,116
0
0
10,528
3,216
0
3,208
7,320
0
37,459
W
Tiamat
Rookey
Tiamat
7,633
2,246
23
4,336
8,061
7,660
614
356
6,968
36,679
0
W
5,048
1,672
0
3,532
6,668
1,981
0
899
5,601
0
44,161
W
Bacchus
WATfro4444
Bacchus
3,772
999
0
500
7,300
7,105
414
2,462
4,570
9,005
0
W
Merlin
demonil0
Merlin
3,777
482
0
899
4,158
1,375
703
265
3,772
28,646
0
L
Erlang Shen
eL Kyyo
Erlang Shen
3,380
918
0
1,790
8,052
6,936
0
4,951
3,101
0
26,304
L
312
112
0
329
5,600
4,133
195
1,576
4,024
20,057
0
L
2,013
978
0
639
5,546
1,682
406
1,828
3,718
0
19,771
W
9,785
5,504
108
725
6,943
2,425
2,679
2,507
4,074
0
41,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,082
Gold Earned
30,468
315
Minions Killed
232
0
Camps Cleared
0
1,244,140
Distance Traveled
1,046,867
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,535
426
36
3
0
220,731
3
L
Loki
7,279
560
63
5
0
223,128
1
W
Tiamat
7,572
582
76
6
0
251,760
1
W
Loki
7,290
561
84
6
0
274,243
1
W
Bacchus
5,914
455
11
1
0
256,866
2
W
Merlin
7,033
541
59
5
0
229,280
5
L
Erlang Shen
5,882
452
43
3
0
233,924
3
L
Ra
5,894
453
39
3
0
167,695
3
L
Medusa
5,878
452
51
4
0
201,389
0
W
Cupid
7,273
559
85
7
0
231,991
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role