Player Matchup

Hun Batz
Hun Batz
Baku97x
Hun Batz
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,419 Elo+
Solo
Chronos
Chronos
Cetkozzis
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,519 Elo+
Solo
Loki
Loki
Raiymondo
Loki
Level 25
God Stats
5W - 11L
1,297 SR
Queue Stats
96W - 93L
1,472 Elo+
Solo
Bellona
Bellona
Ropun
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,406 Elo+
Solo
Guan Yu
Guan Yu
Yowofu
Guan Yu
Level 24
God Stats
86W - 82L
1,480 SR
Queue Stats
115W - 112L
1,468 Elo+
Solo
Team Averages
Level 20
1,455 SR
1,457 Elo+

VS

Team Averages
Level 25
1,652 SR
1,531 Elo+
Anubis
Anubis
Conches
Anubis
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 69L
1,498 Elo+
Solo
Cthulhu
Cthulhu
OoOBEANOoO
Cthulhu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 117L
1,628 Elo+
Solo
Odin
Odin
Xyverion99
Odin
Level 14
God Stats
1W - 0L
1,845 SR
Queue Stats
7W - 7L
1,467 Elo+
Solo
Hun Batz
Hun Batz
horsesoup
Hun Batz
Level 28
God Stats
1W - 0L
1,688 SR
Queue Stats
19W - 26L
1,500 Elo+
Solo
Chiron
Chiron
ГусьНейрон
Chiron
Level 25
God Stats
6W - 6L
1,728 SR
Queue Stats
55W - 47L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Baku97x
Hun Batz
9
1 / 8 / 3
5,825
416
3,807
9,783
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Cetkozzis
Chronos
10
0 / 6 / 2
6,189
442
6,135
10,954
2,283
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
10
2 / 7 / 1
6,396
457
4,467
11,543
2,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Ropun
Bellona
10
2 / 7 / 1
6,422
459
6,541
13,068
9,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
Yowofu
Guan Yu
11
6 / 7 / 1
7,372
527
8,150
14,148
9,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Conches
Anubis
15
10 / 0 / 3
9,232
659
11,535
6,906
3,873
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
OoOBEANOoO
Cthulhu
12
6 / 1 / 9
8,046
575
7,123
11,689
10,722
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
8 / 2 / 3
9,513
680
11,610
9,121
7,737
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
horsesoup
Hun Batz
13
4 / 4 / 9
8,128
581
7,808
9,045
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 5 / 3
7,993
571
5,145
10,231
2,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
11
Kills
34
35
Deaths
12
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Baku97x
Hun Batz
1
8
3
0.31
L
Chronos
Cetkozzis
Chronos
0
6
2
0.17
W
Anubis
Conches
Anubis
10
0
3
11.5
W
Cthulhu
OoOBEANOoO
Cthulhu
6
1
9
10.5
L
Loki
2
7
1
0.36
L
Bellona
Ropun
Bellona
2
7
1
0.36
W
8
2
3
4.75
L
Guan Yu
Yowofu
Guan Yu
6
7
1
0.93
W
Hun Batz
horsesoup
Hun Batz
4
4
9
2.13
W
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,100
Damage
43,221
59,496
Taken
46,992
26,179
Mitigated
27,793
8,981
Healing
19,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Baku97x
Hun Batz
3,807
1,626
0
1,518
9,783
2,487
0
2,660
6,985
0
26,742
L
Chronos
Cetkozzis
Chronos
6,135
2,525
0
1,077
10,954
2,283
39
4,396
6,558
35,327
0
W
Anubis
Conches
Anubis
11,535
791
0
4,060
6,906
3,873
325
1,648
5,258
50,641
0
W
Cthulhu
OoOBEANOoO
Cthulhu
7,123
1,743
238
4,211
11,689
10,722
805
2,155
9,534
30,344
0
L
Loki
4,467
1,316
0
940
11,543
2,258
0
5,360
6,055
0
34,550
L
Bellona
Ropun
Bellona
6,541
2,555
0
2,961
13,068
9,671
0
3,383
9,071
0
24,483
W
11,610
3,872
0
3,494
9,121
7,737
2,014
410
8,711
11,103
42,070
L
Guan Yu
Yowofu
Guan Yu
8,150
3,131
210
2,275
14,148
9,480
12
5,504
8,594
0
31,034
W
Hun Batz
horsesoup
Hun Batz
7,808
1,889
0
2,096
9,045
2,731
807
1,647
7,398
0
38,056
W
5,145
2,483
573
4,487
10,231
2,730
1,887
275
9,941
0
39,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,204
Gold Earned
42,912
285
Minions Killed
378
0
Camps Cleared
0
1,193,064
Distance Traveled
1,295,416
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,825
416
39
3
0
240,956
2
L
Chronos
6,189
442
68
5
0
234,798
4
W
Anubis
9,232
659
105
8
0
246,606
3
W
Cthulhu
8,046
575
38
3
0
266,330
2
L
Loki
6,396
457
64
5
0
244,789
1
L
Bellona
6,422
459
56
4
0
214,064
3
W
Odin
9,513
680
108
8
0
253,900
3
L
Guan Yu
7,372
527
58
4
0
258,457
0
W
Hun Batz
8,128
581
64
5
0
296,483
2
W
Chiron
7,993
571
63
5
0
232,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role