Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
SeismicDovah
Sylvanus
Level 103
God Stats
3W - 2L
1,225 SR
Queue Stats
54W - 43L
1,468 Elo+
Party 2
Artemis
Artemis
deadman0333
Artemis
Level 81
God Stats
13W - 7L
1,530 SR
Queue Stats
51W - 40L
1,535 Elo+
Party 2
Team Averages
Level 93
1,418 SR
1,501 Elo+

VS

Team Averages
Level 42
1,681 SR
1,476 Elo+
Ymir
Ymir
SkiRich5394
Ymir
Level 24
God Stats
2W - 2L
1,772 SR
Queue Stats
2W - 3L
1,734 Elo+
Party 1
Loki
Loki
TippTipp
Loki
Level 55
God Stats
4W - 1L
1,772 SR
Queue Stats
7W - 11L
1,284 Elo+
Party 1
Tiamat
Tiamat
iamswamib
Tiamat
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
4 / 0 / 18
9,185
765
12,744
6,946
5,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
SeismicDovah
Sylvanus
13
4 / 0 / 18
9,814
818
6,529
7,992
7,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
deadman0333
Artemis
14
16 / 0 / 6
10,633
886
17,156
6,529
2,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 10 / 0
6,431
536
5,023
21,130
7,762
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Loki
11
0 / 5 / 0
6,884
574
4,414
10,205
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
iamswamib
Tiamat
10
0 / 9 / 0
6,487
541
5,462
11,997
4,155
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
0
24
Kills
0
0
Deaths
24
42
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
0
18
13
W
Sylvanus
SeismicDovah
Sylvanus
4
0
18
13
L
0
10
0
0
L
Loki
0
5
0
0
W
Artemis
deadman0333
Artemis
16
0
6
19
L
Tiamat
iamswamib
Tiamat
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,429
Damage
14,899
21,467
Taken
43,332
15,206
Mitigated
14,619
11,208
Healing
3,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
12,744
1,354
0
2,090
6,946
5,121
570
2,893
4,053
32,592
0
W
Sylvanus
SeismicDovah
Sylvanus
6,529
1,891
4,032
4,847
7,992
7,493
298
4,861
3,131
15,307
0
L
5,023
716
196
576
21,130
7,762
0
10,979
10,151
9,055
0
L
Loki
4,414
497
0
824
10,205
2,702
0
2,991
7,214
0
24,685
W
Artemis
deadman0333
Artemis
17,156
8,396
0
239
6,529
2,592
1,484
2,731
3,798
0
44,470
L
Tiamat
iamswamib
Tiamat
5,462
557
56
1,734
11,997
4,155
0
5,303
6,694
22,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,632
Gold Earned
19,802
131
Minions Killed
87
0
Camps Cleared
0
629,963
Distance Traveled
528,428
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,185
765
53
4
0
218,496
1
W
Sylvanus
9,814
818
20
2
0
192,872
0
L
Ymir
6,431
536
6
1
0
158,914
0
L
Loki
6,884
574
37
3
0
188,648
0
W
Artemis
10,633
886
58
5
0
218,595
0
L
Tiamat
6,487
541
44
4
0
180,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role