Player Matchup

Bakasura
Bakasura
Ozmanic
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,927 Elo+
Solo
Ullr
Ullr
SebasXD0710
Ullr
Level 48
God Stats
3W - 7L
1,545 SR
Queue Stats
57W - 95L
1,315 Elo+
Party 1
Bacchus
Bacchus
SweetMec
Bacchus
Level 67
God Stats
11W - 4L
1,540 SR
Queue Stats
77W - 105L
1,384 Elo+
Party 1
Team Averages
Level 40
1,529 SR
1,542 Elo+

VS

Team Averages
Level 57
1,543 SR
1,522 Elo+
Nox
Nox
DrMommyMilkers
Nox
Level 17
God Stats
6W - 7L
1,522 SR
Queue Stats
17W - 18L
1,450 Elo+
Party 2
Cu Chulainn
Cu Chulainn
PapiShmizz
Cu Chulainn
Level 67
God Stats
16W - 13L
1,608 SR
Queue Stats
186W - 163L
1,555 Elo+
Party 2
Ne Zha
Ne Zha
TheTotalTurtle
Ne Zha
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 283L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Ozmanic
Bakasura
10
1 / 16 / 2
9,050
532
3,612
19,559
11,270
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 7 / 3
8,971
528
3,780
11,559
4,369
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
SweetMec
Bacchus
16
4 / 4 / 2
11,805
694
10,960
24,176
26,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 12
11,255
662
13,126
8,719
3,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
PapiShmizz
Cu Chulainn
16
12 / 3 / 10
12,582
740
16,872
17,292
15,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
10 / 1 / 12
12,863
757
14,768
15,529
13,051
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
61
5
Kills
27
27
Deaths
6
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
5
2
12
5.5
L
Bakasura
Ozmanic
Bakasura
1
16
2
0.13
W
Cu Chulainn
PapiShmizz
Cu Chulainn
12
3
10
5.67
L
0
7
3
0.21
L
Bacchus
SweetMec
Bacchus
4
4
2
1.25
W
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,352
Damage
44,766
55,294
Taken
41,540
42,432
Mitigated
32,125
3,061
Healing
13,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,126
2,187
0
0
8,719
3,093
832
2,754
5,722
42,804
0
L
Bakasura
Ozmanic
Bakasura
3,612
2,558
423
1,234
19,559
11,270
0
5,680
13,447
0
9,194
W
Cu Chulainn
PapiShmizz
Cu Chulainn
16,872
5,324
0
6,209
17,292
15,981
883
3,802
13,008
0
53,567
L
3,780
958
0
250
11,559
4,369
0
1,200
10,319
0
29,584
L
Bacchus
SweetMec
Bacchus
10,960
1,382
0
1,154
24,176
26,793
0
5,383
18,402
29,533
0
W
14,768
5,833
415
7,147
15,529
13,051
68
3,995
11,411
0
48,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,826
Gold Earned
36,700
114
Minions Killed
186
0
Camps Cleared
0
657,143
Distance Traveled
900,693
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,255
662
67
4
0
273,789
0
L
Bakasura
9,050
532
17
1
0
196,918
0
W
Cu Chulainn
12,582
740
74
4
0
294,859
0
L
Ullr
8,971
528
55
3
0
214,002
2
L
Bacchus
11,805
694
42
2
0
246,223
2
W
Ne Zha
12,863
757
45
3
0
332,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role