Player Matchup

Cernunnos
Cernunnos
Rockjons
Cernunnos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,411 Elo+
Party 1
Sun Wukong
Sun Wukong
bertininos78
Sun Wukong
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 81L
1,439 Elo+
Solo
Hou Yi
Hou Yi
bigahe
Hou Yi
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 165L
1,356 Elo+
Solo
Pele
Pele
hcv59
Pele
Level 29
God Stats
2W - 2L
1,659 SR
Queue Stats
47W - 34L
1,505 Elo+
Solo
Cerberus
Cerberus
ladodocircus
Cerberus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,411 Elo+
Party 1
Team Averages
Level 17
1,532 SR
1,424 Elo+

VS

Team Averages
Level 18
1,488 SR
1,402 Elo+
Cthulhu
Cthulhu
JujuDragon2400
Cthulhu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,413 Elo+
Solo
Ao Kuang
Ao Kuang
Onileg
Ao Kuang
Level 6
God Stats
2W - 3L
1,256 SR
Queue Stats
12W - 10L
1,351 Elo+
Solo
Aphrodite
Aphrodite
ayoub_00555
Aphrodite
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
253W - 266L
1,404 Elo+
Solo
Tiamat
Tiamat
gullet987
Tiamat
Level 22
God Stats
1W - 0L
1,281 SR
Queue Stats
88W - 108L
1,298 Elo+
Solo
Sylvanus
Sylvanus
xSpyder223
Sylvanus
Level 20
God Stats
12W - 19L
1,901 SR
Queue Stats
358W - 400L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Rockjons
Cernunnos
17
1 / 18 / 7
11,565
350
23,957
27,057
8,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
bertininos78
Sun Wukong
20
7 / 2 / 8
14,576
442
21,966
34,360
35,274
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hou Yi
bigahe
Hou Yi
17
2 / 5 / 4
12,344
374
16,937
16,845
5,492
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
hcv59
Pele
20
14 / 11 / 4
16,590
503
44,968
41,489
14,626
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
ladodocircus
Cerberus
17
1 / 8 / 6
12,325
373
20,606
36,851
34,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 2 / 17
17,011
515
36,887
53,630
78,376
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
Onileg
Ao Kuang
18
6 / 9 / 5
13,587
412
15,735
26,867
10,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Aphrodite
ayoub_00555
Aphrodite
20
7 / 5 / 8
15,519
470
23,961
29,689
27,626
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
gullet987
Tiamat
20
7 / 4 / 9
15,383
466
25,454
22,685
18,032
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
xSpyder223
Sylvanus
20
12 / 5 / 16
15,577
472
28,738
39,871
35,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
99
25
Kills
44
44
Deaths
25
29
Assists
55
Player
Kills
Deaths
Assists
KDA
W
12
2
17
10.25
W
Ao Kuang
Onileg
Ao Kuang
6
9
5
0.94
L
Cernunnos
Rockjons
Cernunnos
1
18
7
0.25
W
Aphrodite
ayoub_00555
Aphrodite
7
5
8
2.2
L
Sun Wukong
bertininos78
Sun Wukong
7
2
8
5.5
L
Hou Yi
bigahe
Hou Yi
2
5
4
0.8
W
Tiamat
gullet987
Tiamat
7
4
9
2.88
L
Pele
hcv59
Pele
14
11
4
1.45
L
Cerberus
ladodocircus
Cerberus
1
8
6
0.5
W
Sylvanus
xSpyder223
Sylvanus
12
5
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,434
Damage
130,775
156,602
Taken
172,742
98,678
Mitigated
169,550
40,338
Healing
86,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
36,887
4,458
1,113
20,510
53,630
78,376
690
6,825
46,365
103,343
0
W
Ao Kuang
Onileg
Ao Kuang
15,735
2,905
0
8,408
26,867
10,338
260
1,715
25,152
74,090
0
L
Cernunnos
Rockjons
Cernunnos
23,957
10,435
0
1,964
27,057
8,486
180
23,237
3,805
0
57,970
W
Aphrodite
ayoub_00555
Aphrodite
23,961
4,521
5,399
14,838
29,689
27,626
5,073
4,023
25,336
110,357
0
L
Sun Wukong
bertininos78
Sun Wukong
21,966
4,057
0
2,966
34,360
35,274
295
30,027
4,286
0
76,712
L
Hou Yi
bigahe
Hou Yi
16,937
6,101
0
1,610
16,845
5,492
2,039
15,072
1,653
0
60,577
W
Tiamat
gullet987
Tiamat
25,454
567
0
7,897
22,685
18,032
3,388
2,533
19,992
95,499
0
L
Pele
hcv59
Pele
44,968
7,791
0
18,213
41,489
14,626
0
30,969
10,481
0
150,817
L
Cerberus
ladodocircus
Cerberus
20,606
680
0
15,585
36,851
34,800
23
31,127
5,602
53,965
0
W
Sylvanus
xSpyder223
Sylvanus
28,738
12,706
9,346
19,418
39,871
35,178
1,295
5,340
34,451
92,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,400
Gold Earned
77,077
542
Minions Killed
657
0
Camps Cleared
0
2,635,767
Distance Traveled
2,778,497
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
17,011
515
105
3
0
598,874
0
W
Ao Kuang
13,587
412
113
3
0
609,322
0
L
Cernunnos
11,565
350
76
2
0
413,367
0
W
Aphrodite
15,519
470
168
5
0
526,895
2
L
Sun Wukong
14,576
442
102
3
0
612,939
1
L
Hou Yi
12,344
374
111
3
0
533,016
0
W
Tiamat
15,383
466
141
4
0
527,452
0
L
Pele
16,590
503
174
5
0
542,691
0
L
Cerberus
12,325
373
79
2
0
533,754
1
W
Sylvanus
15,577
472
130
4
0
515,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role