Player Matchup

Achilles
Achilles
Pvt Millard
Achilles
Level 18
God Stats
29W - 26L
1,488 SR
Queue Stats
33W - 34L
1,351 Elo+
Solo
Ymir
Ymir
benjberisha
Ymir
Level 17
God Stats
15W - 22L
1,547 SR
Queue Stats
132W - 187L
1,320 Elo+
Solo
Nemesis
Nemesis
lejon6696
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 13
1,512 SR
1,390 Elo+

VS

Team Averages
Level 75
1,386 SR
1,432 Elo+
Cthulhu
Cthulhu
ExuQus
Cthulhu
Level 110
God Stats
9W - 14L
1,326 SR
Queue Stats
216W - 221L
1,538 Elo+
Party 1
Heimdallr
Heimdallr
FIJI-_-Skill
Heimdallr
Level 5
God Stats
1W - 2L
1,348 SR
Queue Stats
1W - 2L
1,236 Elo+
Party 1
Scylla
Scylla
Zane_Frost2
Scylla
Level 109
God Stats
2W - 3L
1,485 SR
Queue Stats
60W - 59L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Pvt Millard
Achilles
13
5 / 1 / 0
8,556
658
5,904
8,606
9,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
0 / 4 / 2
7,259
558
2,604
12,694
7,974
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
lejon6696
Nemesis
8
0 / 11 / 3
7,054
543
2,101
11,267
3,792
Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ExuQus
Cthulhu
13
7 / 0 / 8
9,804
754
11,591
9,628
10,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
FIJI-_-Skill
Heimdallr
11
3 / 3 / 8
8,786
676
6,371
5,347
1,780
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
13
6 / 3 / 8
9,715
747
8,927
4,514
1,474
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
16
16
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ExuQus
Cthulhu
7
0
8
11
W
Heimdallr
FIJI-_-Skill
Heimdallr
3
3
8
2.33
L
Achilles
Pvt Millard
Achilles
5
1
0
5
W
Scylla
6
3
8
3.33
L
0
4
2
0.25
L
Nemesis
lejon6696
Nemesis
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,609
Damage
26,889
32,567
Taken
19,489
21,169
Mitigated
14,101
1,466
Healing
1,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ExuQus
Cthulhu
11,591
775
0
1,110
9,628
10,847
162
1,191
8,437
32,915
0
W
Heimdallr
FIJI-_-Skill
Heimdallr
6,371
3,090
0
211
5,347
1,780
1,607
894
4,453
0
16,609
L
Achilles
Pvt Millard
Achilles
5,904
1,610
0
871
8,606
9,403
0
5,557
2,574
0
21,526
W
Scylla
8,927
758
0
0
4,514
1,474
340
519
3,995
20,001
0
L
2,604
222
0
0
12,694
7,974
0
7,229
4,932
14,034
0
L
Nemesis
lejon6696
Nemesis
2,101
585
0
595
11,267
3,792
0
6,301
4,543
0
8,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,869
Gold Earned
28,305
70
Minions Killed
100
0
Camps Cleared
0
592,252
Distance Traveled
659,309
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,804
754
51
4
0
254,579
1
W
Heimdallr
8,786
676
17
1
0
197,489
0
L
Achilles
8,556
658
36
3
0
220,953
0
W
Scylla
9,715
747
32
2
0
207,241
0
L
Ymir
7,259
558
23
2
0
215,493
0
L
Nemesis
7,054
543
11
1
0
155,806
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role