Player Matchup

Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
EchoLizer
Merlin
Level 160
God Stats
0W - 2L
1,536 SR
Queue Stats
174W - 155L
1,599 Elo+
Party 1
Khepri
Khepri
Haftschaden
Khepri
Level 156
God Stats
3W - 5L
1,572 SR
Queue Stats
193W - 188L
1,573 Elo+
Party 2
Skadi
Skadi
OllieButton
Skadi
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,694 Elo+
Solo
Tsukuyomi
Tsukuyomi
xFireFisTx
Tsukuyomi
Level 160
God Stats
5W - 3L
1,833 SR
Queue Stats
320W - 263L
1,644 Elo+
Party 1
Team Averages
Level 142
1,588 SR
1,602 Elo+

VS

Team Averages
Level 137
1,505 SR
1,569 Elo+
Nox
Nox
Ardel2w
Nox
Level 121
God Stats
5W - 7L
1,311 SR
Queue Stats
211W - 228L
1,561 Elo+
Solo
Jing Wei
Jing Wei
Dieal
Jing Wei
Level 148
God Stats
14W - 13L
1,729 SR
Queue Stats
414W - 411L
1,550 Elo+
Solo
Sobek
Sobek
Garri2-_-rg4l
Sobek
Level 138
God Stats
11W - 7L
1,545 SR
Queue Stats
498W - 498L
1,587 Elo+
Solo
Cupid
Cupid
PrimedFlowerPot
Cupid
Level 121
God Stats
2W - 3L
1,295 SR
Queue Stats
94W - 71L
1,598 Elo+
Party 3
Vamana
Vamana
xeskenn
Vamana
Level 157
God Stats
4W - 3L
1,647 SR
Queue Stats
490W - 470L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
5 / 6 / 5
10,220
730
17,853
13,870
7,505
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
EchoLizer
Merlin
17
3 / 3 / 6
9,819
701
15,060
7,332
3,595
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
18
2 / 3 / 6
10,925
780
5,496
16,200
23,178
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 7 / 5
8,524
609
11,888
13,449
5,815
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
xFireFisTx
Tsukuyomi
15
0 / 7 / 9
8,620
616
10,128
12,613
6,476
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
19
7 / 1 / 7
11,396
814
10,346
10,026
4,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Dieal
Jing Wei
19
4 / 3 / 15
11,251
804
15,103
13,849
5,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 4 / 17
11,534
824
11,881
22,462
28,430
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
5 / 3 / 14
10,744
767
10,010
11,965
5,775
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
xeskenn
Vamana
19
8 / 1 / 15
13,016
930
12,702
24,722
29,003
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
94
12
Kills
26
26
Deaths
12
31
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
6
5
1.25
W
Nox
7
1
7
10.5
W
Jing Wei
Dieal
Jing Wei
4
3
15
3.83
L
Merlin
EchoLizer
Merlin
3
3
6
2
W
2
4
17
2.63
L
Khepri
2
3
6
1.67
L
2
7
5
0.64
W
5
3
14
4
L
Tsukuyomi
xFireFisTx
Tsukuyomi
0
7
9
0.64
W
Vamana
xeskenn
Vamana
8
1
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,425
Damage
60,042
63,464
Taken
83,024
46,569
Mitigated
73,846
11,202
Healing
36,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
17,853
6,868
1,047
2,224
13,870
7,505
0
4,431
9,439
0
34,745
W
Nox
10,346
831
3,831
1,880
10,026
4,972
1,399
1,738
8,288
35,637
0
W
Jing Wei
Dieal
Jing Wei
15,103
8,869
1,541
4,130
13,849
5,666
1,364
3,784
10,065
0
36,056
L
Merlin
EchoLizer
Merlin
15,060
949
0
302
7,332
3,595
0
2,068
5,264
34,001
0
W
11,881
86
1,929
4,119
22,462
28,430
369
6,533
15,929
21,478
0
L
Khepri
5,496
520
1,568
1,242
16,200
23,178
0
6,899
9,301
15,014
0
L
11,888
4,084
382
1,783
13,449
5,815
0
5,303
8,146
0
20,561
W
10,010
5,585
4,405
2,180
11,965
5,775
1,861
3,186
8,779
0
23,270
L
Tsukuyomi
xFireFisTx
Tsukuyomi
10,128
2,270
735
1,919
12,613
6,476
0
5,919
6,694
0
22,437
W
Vamana
xeskenn
Vamana
12,702
4,043
3,796
9,101
24,722
29,003
977
5,315
19,407
5,550
21,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,108
Gold Earned
57,941
139
Minions Killed
163
0
Camps Cleared
0
1,266,744
Distance Traveled
1,362,060
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,220
730
29
2
0
259,263
0
W
Nox
11,396
814
57
4
0
274,633
6
W
Jing Wei
11,251
804
42
3
0
243,853
0
L
Merlin
9,819
701
45
3
0
253,942
2
W
Sobek
11,534
824
10
1
0
276,379
1
L
Khepri
10,925
780
19
1
0
261,221
0
L
Skadi
8,524
609
21
2
0
226,233
0
W
Cupid
10,744
767
35
3
0
246,334
0
L
Tsukuyomi
8,620
616
25
2
0
266,085
0
W
Vamana
13,016
930
19
1
0
320,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role