Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GriazniySanches
Fenrir
Level 14
God Stats
4W - 4L
1,500 SR
Queue Stats
45W - 47L
1,595 Elo+
Solo
Hercules
Hercules
Ostiauneuro
Hercules
Level 28
God Stats
2W - 0L
1,541 SR
Queue Stats
96W - 74L
1,558 Elo+
Solo
Cabrakan
Cabrakan
mojanpfineka
Cabrakan
Level 14
God Stats
72W - 37L
1,578 SR
Queue Stats
100W - 74L
1,549 Elo+
Solo
Team Averages
Level 22
1,524 SR
1,540 Elo+

VS

Team Averages
Level 16
1,591 SR
1,575 Elo+
Bacchus
Bacchus
 
Bacchus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Doni1213
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,768 Elo+
Solo
Loki
Loki
Fjorrr
Loki
Level 15
God Stats
53W - 49L
1,570 SR
Queue Stats
190W - 191L
1,468 Elo+
Solo
Chaac
Chaac
Mercenaryyy
Chaac
Level 13
God Stats
4W - 5L
1,722 SR
Queue Stats
28W - 27L
1,580 Elo+
Solo
Rama
Rama
crocology23
Rama
Level 22
God Stats
6W - 4L
1,664 SR
Queue Stats
197W - 198L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
2 / 0 / 2
5,374
768
4,452
5,489
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
 
Anhur
7
1 / 1 / 1
4,070
581
2,051
3,274
649
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
3 / 1 / 3
4,936
705
2,303
3,491
1,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Ostiauneuro
Hercules
7
0 / 0 / 1
4,247
607
898
3,634
986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cabrakan
mojanpfineka
Cabrakan
9
6 / 0 / 0
6,080
869
3,325
3,559
1,860
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
1 / 1 / 0
4,251
607
3,351
4,323
2,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Olorun
Doni1213
Olorun
7
1 / 4 / 0
4,008
573
2,317
4,736
1,662
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Loki
Fjorrr
Loki
6
0 / 1 / 0
3,926
561
961
3,600
711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 4 / 0
3,243
463
686
3,634
1,254
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 2 / 1
3,927
561
1,814
3,438
722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
12
Kills
2
2
Deaths
12
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
2
3
W
Anhur
 
Anhur
1
1
1
1.5
L
Bacchus
 
Bacchus
1
1
0
1
L
Olorun
Doni1213
Olorun
1
4
0
0.25
L
Loki
Fjorrr
Loki
0
1
0
0
W
3
1
3
4.5
L
0
4
0
0
W
Hercules
Ostiauneuro
Hercules
0
0
1
0.5
L
0
2
1
0.25
W
Cabrakan
mojanpfineka
Cabrakan
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,029
Damage
9,129
19,447
Taken
19,731
8,400
Mitigated
7,130
8,402
Healing
5,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,452
1,353
0
2,734
5,489
3,773
1,070
1,684
3,805
29,796
6,277
W
Anhur
 
Anhur
2,051
813
0
1,242
3,274
649
0
1,020
2,254
0
12,286
L
Bacchus
 
Bacchus
3,351
695
0
1,549
4,323
2,781
0
1,204
3,119
11,839
0
L
Olorun
Doni1213
Olorun
2,317
1,411
0
669
4,736
1,662
228
2,741
1,995
12,778
1,830
L
Loki
Fjorrr
Loki
961
149
0
1,778
3,600
711
0
259
3,341
0
15,361
W
2,303
339
0
1,582
3,491
1,132
0
145
3,346
0
17,054
L
686
146
0
0
3,634
1,254
0
2,441
1,193
0
4,756
W
Hercules
Ostiauneuro
Hercules
898
362
0
1,090
3,634
986
0
1,956
1,678
0
9,361
L
1,814
1,510
0
1,030
3,438
722
0
674
2,764
0
18,039
W
Cabrakan
mojanpfineka
Cabrakan
3,325
488
0
1,754
3,559
1,860
0
443
3,116
29,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,707
Gold Earned
19,355
231
Minions Killed
146
0
Camps Cleared
0
673,796
Distance Traveled
602,957
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,374
768
74
11
0
135,698
2
W
Anhur
4,070
581
17
2
0
132,186
3
L
Bacchus
4,251
607
21
3
0
138,274
2
L
Olorun
4,008
573
27
4
0
100,123
1
L
Loki
3,926
561
40
6
0
142,613
0
W
Fenrir
4,936
705
37
5
0
134,926
0
L
Chaac
3,243
463
12
2
0
108,992
1
W
Hercules
4,247
607
22
3
0
140,534
2
L
Rama
3,927
561
46
7
0
112,955
0
W
Cabrakan
6,080
869
81
12
0
130,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role