Player Matchup

Bellona
Bellona
AbuHajaarr
Bellona
Level 6
God Stats
3W - 5L
1,844 SR
Queue Stats
7W - 8L
1,551 Elo+
Party 1
Anhur
Anhur
Fisthead
Anhur
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,517 Elo+
Party 1
Ares
Ares
Graci0vixh
Ares
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Scylla
Scylla
MohammedBashir
Scylla
Level 10
God Stats
0W - 2L
1,177 SR
Queue Stats
7W - 11L
1,460 Elo+
Party 1
Mulan
Mulan
digbickmamba
Mulan
Level 6
God Stats
2W - 4L
1,500 SR
Queue Stats
6W - 8L
1,465 Elo+
Party 1
Team Averages
Level 6
1,504 SR
1,499 Elo+

VS

Team Averages
Level 18
1,553 SR
1,507 Elo+
Chaac
Chaac
Mercenaryyy
Chaac
Level 13
God Stats
4W - 5L
1,500 SR
Queue Stats
28W - 27L
1,519 Elo+
Solo
Horus
Horus
XOgnisto39
Horus
Level 8
God Stats
3W - 2L
1,459 SR
Queue Stats
3W - 2L
1,528 Elo+
Solo
Guan Yu
Guan Yu
Yowofu
Guan Yu
Level 23
God Stats
86W - 82L
1,500 SR
Queue Stats
115W - 112L
1,487 Elo+
Solo
Kali
Kali
wachusama
Kali
Level 24
God Stats
3W - 1L
1,694 SR
Queue Stats
38W - 33L
1,474 Elo+
Solo
Scylla
Scylla
wuwwy
Scylla
Level 21
God Stats
12W - 11L
1,615 SR
Queue Stats
64W - 49L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AbuHajaarr
Bellona
11
2 / 2 / 0
6,208
564
6,147
9,087
6,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
Fisthead
Anhur
8
1 / 5 / 1
5,451
496
2,292
6,362
1,671
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 5 / 0
5,622
511
1,924
6,821
2,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 1 / 0
5,596
509
1,926
4,553
1,136
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 1 / 1
6,463
588
2,176
6,173
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,325
575
5,786
7,150
3,936
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Horus
10
3 / 1 / 7
6,384
580
4,024
8,198
4,094
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
Yowofu
Guan Yu
11
5 / 1 / 4
7,181
653
5,720
8,482
7,169
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kali
10
2 / 3 / 3
6,200
564
3,024
9,060
3,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
wuwwy
Scylla
13
2 / 0 / 0
7,089
644
2,960
2,347
679
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
6
Kills
14
14
Deaths
6
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
AbuHajaarr
Bellona
2
2
0
1
L
Anhur
Fisthead
Anhur
1
5
1
0.3
L
1
5
0
0.2
W
2
1
0
2
L
0
1
0
0
W
Horus
3
1
7
6.5
W
Guan Yu
Yowofu
Guan Yu
5
1
4
7
L
2
1
1
2.5
W
Kali
2
3
3
1.17
W
Scylla
wuwwy
Scylla
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,465
Damage
21,514
32,996
Taken
35,237
13,130
Mitigated
19,516
7,582
Healing
12,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AbuHajaarr
Bellona
6,147
1,718
0
3,661
9,087
6,269
425
915
8,172
0
33,072
L
Anhur
Fisthead
Anhur
2,292
904
0
0
6,362
1,671
0
463
5,899
0
21,946
L
1,924
277
0
290
6,821
2,137
0
0
6,821
4,446
0
W
5,786
1,196
0
2,558
7,150
3,936
100
1,172
5,978
0
29,380
L
1,926
59
0
750
4,553
1,136
0
1,681
2,872
28,285
0
W
Horus
4,024
1,937
1,024
1,863
8,198
4,094
54
882
7,276
1,221
17,397
W
Guan Yu
Yowofu
Guan Yu
5,720
1,301
740
1,569
8,482
7,169
180
397
8,085
0
26,332
L
2,176
518
0
2,881
6,173
1,917
512
191
5,982
0
26,411
W
Kali
3,024
1,640
0
4,579
9,060
3,638
10
93
8,967
0
30,834
W
Scylla
wuwwy
Scylla
2,960
123
0
500
2,347
679
358
1,156
1,081
45,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,340
Gold Earned
33,179
254
Minions Killed
313
0
Camps Cleared
0
1,056,765
Distance Traveled
1,116,439
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,208
564
72
7
0
226,842
1
L
Anhur
5,451
496
44
4
0
190,239
0
L
Ares
5,622
511
7
1
0
213,257
1
W
Chaac
6,325
575
64
6
0
232,950
3
L
Scylla
5,596
509
65
6
0
204,636
3
W
Horus
6,384
580
36
3
0
194,725
0
W
Guan Yu
7,181
653
49
4
0
238,723
1
L
Mulan
6,463
588
66
6
0
221,791
3
W
Kali
6,200
564
68
6
0
215,005
2
W
Scylla
7,089
644
96
9
0
235,036
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role