Player Matchup

Baron Samedi
Baron Samedi
A R K Y off9420
Baron Samedi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
ErikJPL
Tiamat
Level 28
God Stats
5W - 6L
1,375 SR
Queue Stats
71W - 48L
1,520 Elo+
Solo
Ares
Ares
NeTz1596
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
Ramonesvermelho
Thanatos
Level 29
God Stats
202W - 207L
1,625 SR
Queue Stats
302W - 301L
1,594 Elo+
Solo
Bellona
Bellona
jackwalkers
Bellona
Level 18
God Stats
36W - 50L
1,440 SR
Queue Stats
120W - 163L
1,311 Elo+
Solo
Team Averages
Level 16
1,488 SR
1,485 Elo+

VS

Team Averages
Level 18
1,547 SR
1,434 Elo+
Gilgamesh
Gilgamesh
MiguelAngelparri
Gilgamesh
Level 37
God Stats
41W - 33L
1,493 SR
Queue Stats
231W - 295L
1,308 Elo+
Party 1
Nike
Nike
Nacho_P-25
Nike
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
Neonzitos
Nemesis
Level 6
God Stats
9W - 7L
1,628 SR
Queue Stats
12W - 10L
1,466 Elo+
Solo
Hel
Hel
PequeTayl
Hel
Level 8
God Stats
5W - 2L
1,612 SR
Queue Stats
36W - 32L
1,370 Elo+
Party 1
Ullr
Ullr
bandage982whole
Ullr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A R K Y off9420
Baron Samedi
5
0 / 7 / 1
4,035
404
2,918
5,525
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
ErikJPL
Tiamat
9
0 / 1 / 1
5,106
511
3,536
6,688
2,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ares
6
1 / 5 / 1
4,982
498
480
6,760
2,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
8
2 / 4 / 0
4,945
495
5,992
8,176
2,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
jackwalkers
Bellona
7
0 / 4 / 0
4,234
423
1,946
5,267
2,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
10
4 / 0 / 3
5,806
581
2,789
4,970
2,132
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
5 / 1 / 4
6,768
677
4,650
9,204
3,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
Neonzitos
Nemesis
9
4 / 1 / 5
6,045
605
4,275
5,551
1,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 1 / 2
5,823
582
4,125
6,122
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
7 / 0 / 1
7,507
751
5,333
4,706
1,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
21
21
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
A R K Y off9420
Baron Samedi
0
7
1
0.07
L
Tiamat
ErikJPL
Tiamat
0
1
1
0.5
W
Gilgamesh
4
0
3
5.5
W
5
1
4
7
L
Ares
1
5
1
0.3
W
Nemesis
Neonzitos
Nemesis
4
1
5
6.5
W
1
1
2
2
L
Thanatos
2
4
0
0.5
W
7
0
1
7.5
L
Bellona
jackwalkers
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,872
Damage
21,172
32,416
Taken
30,553
11,822
Mitigated
10,597
10,319
Healing
10,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
A R K Y off9420
Baron Samedi
2,918
726
202
513
5,525
1,312
162
332
5,193
8,689
0
L
Tiamat
ErikJPL
Tiamat
3,536
229
0
2,578
6,688
2,901
0
2,570
4,118
26,424
0
W
Gilgamesh
2,789
488
0
1,003
4,970
2,132
297
1,337
3,471
0
20,288
W
4,650
946
186
4,172
9,204
3,632
837
1,471
7,543
0
18,069
L
Ares
480
168
0
850
6,760
2,489
0
514
6,246
5,855
0
W
Nemesis
Neonzitos
Nemesis
4,275
3,200
0
1,050
5,551
1,393
0
852
4,589
0
22,910
W
4,125
202
375
3,262
6,122
1,769
790
1,904
3,966
32,132
0
L
Thanatos
5,992
1,969
0
5,312
8,176
2,319
0
709
7,467
0
23,482
W
5,333
2,758
0
554
4,706
1,671
1,042
614
4,050
0
56,100
L
Bellona
jackwalkers
Bellona
1,946
708
0
864
5,267
2,801
0
0
5,267
0
11,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,302
Gold Earned
31,949
138
Minions Killed
291
0
Camps Cleared
0
820,981
Distance Traveled
948,675
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,035
404
10
1
0
151,441
1
L
Tiamat
5,106
511
49
5
0
176,535
2
W
Gilgamesh
5,806
581
43
4
0
204,345
0
W
Nike
6,768
677
25
3
0
179,133
0
L
Ares
4,982
498
5
1
0
165,845
1
W
Nemesis
6,045
605
43
4
0
205,423
0
W
Hel
5,823
582
82
8
0
192,098
3
L
Thanatos
4,945
495
46
5
0
183,195
3
W
Ullr
7,507
751
98
10
0
167,676
3
L
Bellona
4,234
423
28
3
0
143,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role