Player Matchup

Chronos
Chronos
Ingwar234
Chronos
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,263 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
JohnyFux
Ah Muzen Cab
Level 138
God Stats
4W - 4L
1,404 SR
Queue Stats
102W - 117L
1,424 Elo+
Solo
Yemoja
Yemoja
RO_Flof
Yemoja
Level 147
God Stats
6W - 3L
1,333 SR
Queue Stats
511W - 571L
1,415 Elo+
Solo
Kumbhakarna
Kumbhakarna
Rehnorr
Kumbhakarna
Level 103
God Stats
2W - 3L
1,307 SR
Queue Stats
322W - 324L
1,511 Elo+
Solo
Fenrir
Fenrir
Seymur19
Fenrir
Level 87
God Stats
11W - 7L
1,523 SR
Queue Stats
360W - 354L
1,424 Elo+
Solo
Team Averages
Level 98
1,414 SR
1,407 Elo+

VS

Team Averages
Level 117
1,497 SR
1,435 Elo+
Vulcan
Vulcan
 
Vulcan
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
HEINDETROISCAT
Hades
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
353W - 396L
1,411 Elo+
Party 1
Horus
Horus
KillShok
Horus
Level 105
God Stats
31W - 24L
1,540 SR
Queue Stats
1,301W - 1,371L
1,428 Elo+
Solo
Ares
Ares
Legacy Vortex
Ares
Level 104
God Stats
6W - 10L
1,444 SR
Queue Stats
756W - 808L
1,433 Elo+
Party 1
Fenrir
Fenrir
RaigaPT
Fenrir
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 67L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Ingwar234
Chronos
20
8 / 7 / 14
13,433
707
21,320
24,439
15,357
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
JohnyFux
Ah Muzen Cab
20
8 / 3 / 21
14,522
764
44,871
21,547
10,979
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Yemoja
RO_Flof
Yemoja
20
2 / 4 / 21
13,447
708
11,845
23,542
30,474
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kumbhakarna
Rehnorr
Kumbhakarna
20
7 / 6 / 20
13,282
699
11,474
47,791
49,333
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
Seymur19
Fenrir
20
9 / 4 / 18
16,082
846
16,423
36,452
30,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
20
7 / 7 / 6
12,156
640
48,875
20,699
10,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
1 / 7 / 9
10,620
559
15,163
22,992
17,678
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
KillShok
Horus
20
4 / 5 / 7
11,455
603
16,674
28,413
40,582
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
4 / 5 / 15
11,747
618
16,649
26,703
32,081
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fenrir
RaigaPT
Fenrir
20
8 / 10 / 8
12,907
679
22,729
24,112
19,875
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
69
34
Kills
24
24
Deaths
34
94
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
7
7
6
1.43
L
1
7
9
0.79
W
Chronos
Ingwar234
Chronos
8
7
14
2.14
W
Ah Muzen Cab
JohnyFux
Ah Muzen Cab
8
3
21
6.17
L
Horus
KillShok
Horus
4
5
7
1.5
L
4
5
15
2.3
W
Yemoja
RO_Flof
Yemoja
2
4
21
3.13
L
Fenrir
RaigaPT
Fenrir
8
10
8
1.2
W
Kumbhakarna
Rehnorr
Kumbhakarna
7
6
20
2.83
W
Fenrir
Seymur19
Fenrir
9
4
18
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,933
Damage
120,090
153,771
Taken
122,919
136,782
Mitigated
120,953
72,287
Healing
52,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
48,875
22,886
2,543
5,222
20,699
10,737
136
7,522
13,177
70,892
0
L
15,163
1,201
3,013
5,337
22,992
17,678
0
7,922
15,070
32,133
0
W
Chronos
Ingwar234
Chronos
21,320
6,766
481
4,927
24,439
15,357
2,068
13,898
9,997
46,918
0
W
Ah Muzen Cab
JohnyFux
Ah Muzen Cab
44,871
15,298
2,522
11,857
21,547
10,979
1,188
9,593
11,516
0
95,973
L
Horus
KillShok
Horus
16,674
5,160
12,614
14,203
28,413
40,582
0
9,779
18,634
0
22,667
L
16,649
2,593
1,451
2,260
26,703
32,081
157
10,138
16,565
25,130
0
W
Yemoja
RO_Flof
Yemoja
11,845
1,865
11,011
6,733
23,542
30,474
1,065
12,452
10,153
29,132
0
L
Fenrir
RaigaPT
Fenrir
22,729
6,996
3,033
3,089
24,112
19,875
0
9,278
14,834
0
38,309
W
Kumbhakarna
Rehnorr
Kumbhakarna
11,474
2,368
2,127
17,604
47,791
49,333
62
23,973
22,247
23,900
0
W
Fenrir
Seymur19
Fenrir
16,423
2,114
1,409
13,616
36,452
30,639
182
18,894
16,810
0
28,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,766
Gold Earned
58,885
191
Minions Killed
162
0
Camps Cleared
0
1,742,475
Distance Traveled
1,588,218
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
12,156
640
52
3
0
344,356
3
L
Hades
10,620
559
38
2
0
233,141
0
W
Chronos
13,433
707
39
2
0
324,976
2
W
Ah Muzen Cab
14,522
764
81
4
0
358,955
0
L
Horus
11,455
603
12
1
0
351,538
0
L
Ares
11,747
618
31
2
0
317,563
1
W
Yemoja
13,447
708
29
2
0
307,502
0
L
Fenrir
12,907
679
29
2
0
341,620
1
W
Kumbhakarna
13,282
699
18
1
0
351,401
1
W
Fenrir
16,082
846
24
1
0
399,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role