Player Matchup

Fenrir
Fenrir
BlueSlackk
Fenrir
Level 44
God Stats
2W - 2L
1,493 SR
Queue Stats
182W - 199L
1,444 Elo+
Solo
Hel
Hel
Gatoraaid
Hel
Level 28
God Stats
34W - 38L
1,526 SR
Queue Stats
138W - 196L
1,398 Elo+
Solo
Sylvanus
Sylvanus
Pink Lemonado
Sylvanus
Level 65
God Stats
1W - 0L
1,619 SR
Queue Stats
16W - 13L
1,478 Elo+
Solo
Team Averages
Level 46
1,546 SR
1,440 Elo+

VS

Team Averages
Level 25
1,487 SR
1,396 Elo+
Merlin
Merlin
Alpha M0ney
Merlin
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
RKtorero
Danzaburou
Level 57
God Stats
0W - 3L
1,322 SR
Queue Stats
51W - 95L
1,087 Elo+
Solo
Rama
Rama
buckdoubles
Rama
Level 5
God Stats
2W - 1L
1,640 SR
Queue Stats
17W - 16L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BlueSlackk
Fenrir
15
8 / 2 / 14
11,295
807
9,526
14,612
8,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
12 / 2 / 13
11,807
843
20,236
17,280
16,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Pink Lemonado
Sylvanus
16
8 / 0 / 19
11,201
800
5,769
13,589
18,954
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 7 / 3
9,053
647
9,342
11,101
3,352
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
RKtorero
Danzaburou
13
2 / 10 / 1
9,286
663
5,939
13,793
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 11 / 2
8,833
631
10,841
15,377
4,389
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
10
28
Kills
4
4
Deaths
28
46
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
7
3
0.36
W
Fenrir
BlueSlackk
Fenrir
8
2
14
7.5
W
12
2
13
9.25
W
Sylvanus
Pink Lemonado
Sylvanus
8
0
19
17.5
L
Danzaburou
RKtorero
Danzaburou
2
10
1
0.25
L
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,531
Damage
26,122
45,481
Taken
40,271
43,689
Mitigated
11,447
28,522
Healing
2,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
9,342
421
180
1,100
11,101
3,352
0
8,071
3,030
22,580
0
W
Fenrir
BlueSlackk
Fenrir
9,526
2,211
0
3,528
14,612
8,229
1,563
2,466
12,146
0
33,234
W
20,236
1,120
7,242
8,500
17,280
16,506
252
3,527
13,753
55,987
0
W
Sylvanus
Pink Lemonado
Sylvanus
5,769
1,196
4,648
4,604
13,589
18,954
357
3,349
10,240
19,459
0
L
Danzaburou
RKtorero
Danzaburou
5,939
1,731
0
805
13,793
3,706
0
7,080
6,713
0
17,466
L
10,841
9,024
0
0
15,377
4,389
0
10,854
4,523
0
34,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,303
Gold Earned
27,172
140
Minions Killed
114
0
Camps Cleared
0
815,808
Distance Traveled
575,334
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,053
647
30
2
0
183,278
1
W
Fenrir
11,295
807
39
3
0
280,463
0
W
Hel
11,807
843
63
5
0
282,330
1
W
Sylvanus
11,201
800
38
3
0
253,015
0
L
Danzaburou
9,286
663
30
2
0
193,875
0
L
Rama
8,833
631
54
4
0
198,181
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role