Player Matchup

Zhong Kui
Zhong Kui
Dizzzadvantage
Zhong Kui
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 26L
1,580 Elo+
Solo
Bakasura
Bakasura
NikeWyatt
Bakasura
Level 4
God Stats
4W - 2L
1,738 SR
Queue Stats
27W - 20L
1,523 Elo+
Party 1
Bacchus
Bacchus
Papane84
Bacchus
Level 16
God Stats
13W - 7L
1,735 SR
Queue Stats
80W - 72L
1,523 Elo+
Solo
Tyr
Tyr
SaltedCoom
Tyr
Level 23
God Stats
44W - 32L
1,615 SR
Queue Stats
217W - 228L
1,509 Elo+
Solo
Neith
Neith
Spongina93
Neith
Level 12
God Stats
7W - 0L
2,035 SR
Queue Stats
23W - 11L
1,637 Elo+
Party 1
Team Averages
Level 12
1,725 SR
1,554 Elo+

VS

Team Averages
Level 22
1,492 SR
1,491 Elo+
Rama
Rama
CaptainRam99
Rama
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,554 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NovyTheDog
Morgan Le Fay
Level 16
God Stats
8W - 9L
1,562 SR
Queue Stats
184W - 224L
1,400 Elo+
Solo
Janus
Janus
Serpo05
Janus
Level 28
God Stats
5W - 7L
1,399 SR
Queue Stats
147W - 145L
1,562 Elo+
Solo
Fenrir
Fenrir
WEv4ns
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 94L
1,446 Elo+
Solo
Kuzenbo
Kuzenbo
kuzenbruh
Kuzenbo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dizzzadvantage
Zhong Kui
11
3 / 2 / 3
6,880
529
4,646
5,104
2,864
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bakasura
NikeWyatt
Bakasura
14
8 / 1 / 3
8,370
644
6,339
8,471
3,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Papane84
Bacchus
10
1 / 2 / 4
6,404
493
4,974
8,386
6,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 2 / 1
7,814
601
4,522
8,433
4,058
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
11
1 / 1 / 3
6,340
488
5,290
6,601
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 0
6,650
512
6,328
7,845
2,619
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
NovyTheDog
Morgan Le Fay
9
1 / 5 / 1
5,802
446
4,063
8,169
2,489
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
Serpo05
Janus
11
1 / 4 / 1
6,741
519
2,127
5,515
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
WEv4ns
Fenrir
11
2 / 2 / 0
6,567
505
2,588
8,023
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
kuzenbruh
Kuzenbo
9
0 / 2 / 3
6,340
488
3,628
10,294
9,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
16
Kills
7
8
Deaths
16
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
Zhong Kui
Dizzzadvantage
Zhong Kui
3
2
3
2.25
W
Bakasura
NikeWyatt
Bakasura
8
1
3
9.5
L
Morgan Le Fay
NovyTheDog
Morgan Le Fay
1
5
1
0.3
W
Bacchus
Papane84
Bacchus
1
2
4
1.5
W
3
2
1
1.75
L
Janus
Serpo05
Janus
1
4
1
0.38
W
Neith
1
1
3
2.5
L
Fenrir
WEv4ns
Fenrir
2
2
0
1
L
Kuzenbo
kuzenbruh
Kuzenbo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,771
Damage
18,734
36,995
Taken
39,846
18,796
Mitigated
18,599
14,681
Healing
10,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,328
5,414
0
2,384
7,845
2,619
0
3,132
4,713
0
40,885
W
Zhong Kui
Dizzzadvantage
Zhong Kui
4,646
115
0
2,212
5,104
2,864
0
1,183
3,679
34,000
0
W
Bakasura
NikeWyatt
Bakasura
6,339
4,485
0
3,792
8,471
3,237
44
2,291
6,102
0
46,114
L
Morgan Le Fay
NovyTheDog
Morgan Le Fay
4,063
103
0
666
8,169
2,489
190
0
7,883
26,678
0
W
Bacchus
Papane84
Bacchus
4,974
661
0
2,205
8,386
6,784
0
1,572
6,814
15,777
0
W
4,522
428
0
3,945
8,433
4,058
20
2,582
5,851
0
48,608
L
Janus
Serpo05
Janus
2,127
162
0
1,250
5,515
1,663
788
2,207
3,113
31,470
0
W
Neith
5,290
2,365
0
2,527
6,601
1,853
387
2,032
4,569
0
40,224
L
Fenrir
WEv4ns
Fenrir
2,588
100
0
3,830
8,023
2,813
0
1,951
6,002
0
34,525
L
Kuzenbo
kuzenbruh
Kuzenbo
3,628
1,836
0
2,150
10,294
9,015
0
2,529
7,170
16,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,808
Gold Earned
32,100
370
Minions Killed
273
0
Camps Cleared
0
1,250,968
Distance Traveled
1,140,003
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,650
512
83
6
0
212,020
7
W
Zhong Kui
6,880
529
68
5
0
236,867
3
W
Bakasura
8,370
644
109
8
0
288,149
9
L
Morgan Le Fay
5,802
446
34
3
0
207,260
4
W
Bacchus
6,404
493
22
2
0
254,913
0
W
Tyr
7,814
601
98
8
0
272,767
2
L
Janus
6,741
519
69
5
0
236,564
2
W
Neith
6,340
488
73
6
0
198,272
4
L
Fenrir
6,567
505
66
5
0
250,954
0
L
Kuzenbo
6,340
488
21
2
0
233,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role