Player Matchup

Danzaburou
Danzaburou
JoD Camz
Danzaburou
Level 58
God Stats
4W - 3L
1,827 SR
Queue Stats
165W - 139L
1,474 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SolrStorm7
Morgan Le Fay
Level 67
God Stats
11W - 13L
1,626 SR
Queue Stats
88W - 77L
1,492 Elo+
Party 1
Sylvanus
Sylvanus
XGN Takeshi
Sylvanus
Level 82
God Stats
6W - 5L
1,519 SR
Queue Stats
151W - 123L
1,442 Elo+
Party 1
Team Averages
Level 69
1,657 SR
1,469 Elo+

VS

Team Averages
Level 19
1,357 SR
1,399 Elo+
Hel
Hel
KingDrizzy111
Hel
Level 27
God Stats
0W - 10L
1,122 SR
Queue Stats
365W - 436L
1,354 Elo+
Solo
Neith
Neith
LifesCurse3
Neith
Level 5
God Stats
0W - 1L
1,476 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
juicyjosie365
Cerberus
Level 26
God Stats
7W - 8L
1,474 SR
Queue Stats
309W - 438L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JoD Camz
Danzaburou
10
6 / 0 / 9
7,344
1,049
7,496
3,565
1,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
SolrStorm7
Morgan Le Fay
10
6 / 1 / 7
6,874
982
6,864
4,734
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
XGN Takeshi
Sylvanus
10
3 / 0 / 12
6,730
961
2,441
5,383
3,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
5,609
801
2,503
7,092
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

6
0 / 5 / 1
4,699
671
2,091
4,737
1,381
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
juicyjosie365
Cerberus
8
0 / 4 / 1
4,901
700
3,089
10,029
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
15
Kills
1
1
Deaths
15
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
JoD Camz
Danzaburou
6
0
9
10.5
L
1
6
0
0.17
L
0
5
1
0.1
W
Morgan Le Fay
SolrStorm7
Morgan Le Fay
6
1
7
9.5
W
Sylvanus
XGN Takeshi
Sylvanus
3
0
12
9
L
Cerberus
juicyjosie365
Cerberus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,801
Damage
7,683
13,682
Taken
21,858
6,673
Mitigated
7,335
5,297
Healing
4,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
JoD Camz
Danzaburou
7,496
3,120
150
1,335
3,565
1,169
1,003
1,276
2,289
0
27,380
L
2,503
361
430
775
7,092
2,012
0
3,147
3,771
13,037
0
L
2,091
917
0
23
4,737
1,381
0
2,585
2,052
0
4,185
W
Morgan Le Fay
SolrStorm7
Morgan Le Fay
6,864
460
0
1,243
4,734
1,782
556
2,019
2,715
21,030
0
W
Sylvanus
XGN Takeshi
Sylvanus
2,441
924
859
1,710
5,383
3,722
42
2,297
3,086
9,430
1,828
L
Cerberus
juicyjosie365
Cerberus
3,089
60
156
2,993
10,029
3,942
0
2,823
7,010
14,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,948
Gold Earned
15,209
86
Minions Killed
64
0
Camps Cleared
0
404,059
Distance Traveled
351,635
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,344
1,049
40
6
0
140,187
2
L
Hel
5,609
801
19
3
0
115,034
0
L
Neith
4,699
671
8
1
0
117,986
1
W
Morgan Le Fay
6,874
982
32
5
0
128,911
1
W
Sylvanus
6,730
961
14
2
0
134,961
3
L
Cerberus
4,901
700
37
5
0
118,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role