Player Matchup

Nu Wa
Nu Wa
Masters
 
Nu Wa
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Masters
CharpN
Camazotz
Masters
Level 160
God Stats
10W - 4L
1,830 SR
Queue Stats
593W - 540L
2,737 MMR
Solo
Fenrir
Fenrir
Diamond I
JohnJoestar-
Fenrir
Diamond I
Level 159
God Stats
8W - 5L
1,626 SR
Queue Stats
328W - 302L
2,465 MMR
Solo
Anhur
Anhur
Masters
PlSHO19
Anhur
Masters
Level 157
God Stats
57W - 63L
1,647 SR
Queue Stats
524W - 490L
2,739 MMR
Solo
Yemoja
Yemoja
Masters
purplekhaki
Yemoja
Masters
Level 157
God Stats
4W - 5L
1,771 SR
Queue Stats
308W - 273L
2,671 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 157
1,675 SR
2,422 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 104
1,542 SR
2,360 MMR
Erlang Shen
Erlang Shen
Masters
 
Erlang Shen
Masters
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Masters
AphrosBootySweat
Thoth
Masters
Level 60
God Stats
3W - 3L
1,219 SR
Queue Stats
150W - 113L
2,665 MMR
Solo
Heimdallr
Heimdallr
Diamond II
GlazCastle
Heimdallr
Diamond II
Level 157
God Stats
10W - 11L
1,638 SR
Queue Stats
159W - 138L
2,343 MMR
Party 1
Cthulhu
Cthulhu
Diamond II
Jaws th3 kill3r
Cthulhu
Diamond II
Level 158
God Stats
11W - 8L
1,524 SR
Queue Stats
152W - 131L
2,366 MMR
Party 1
Osiris
Osiris
Masters
VloneCat
Osiris
Masters
Level 75
God Stats
10W - 2L
1,831 SR
Queue Stats
85W - 32L
2,927 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 6 / 0
6,709
447
7,342
10,750
2,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Camazotz
CharpN
Camazotz
14
2 / 3 / 0
8,024
535
9,459
16,678
9,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
11
3 / 4 / 2
7,322
488
6,143
11,888
3,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
PlSHO19
Anhur
14
3 / 3 / 2
8,248
550
7,254
10,005
3,212
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
10
0 / 3 / 5
7,083
472
3,858
9,689
6,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Morgan Le FayOdinTiamatKali

VS

Bans
GilgameshAthenaRaijinSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
2 / 3 / 4
7,998
533
7,613
14,274
5,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 1 / 6
9,407
627
10,898
9,142
3,807
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
GlazCastle
Heimdallr
14
1 / 2 / 2
9,488
633
3,822
8,422
2,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 2 / 4
8,291
553
9,646
12,345
9,401
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Osiris
VloneCat
Osiris
17
12 / 0 / 5
10,509
701
11,935
9,079
6,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
8
Kills
19
19
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
6
0
0
W
Erlang Shen
 
Erlang Shen
2
3
4
1.33
W
3
1
6
6
L
Camazotz
CharpN
Camazotz
2
3
0
0.67
W
Heimdallr
GlazCastle
Heimdallr
1
2
2
1
W
1
2
4
1.5
L
Fenrir
3
4
2
1
L
Anhur
PlSHO19
Anhur
3
3
2
1.33
W
Osiris
VloneCat
Osiris
12
0
5
14.5
L
Yemoja
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,056
Damage
43,914
59,010
Taken
53,262
24,846
Mitigated
27,428
19,775
Healing
17,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,342
1,576
0
1,450
10,750
2,462
183
4,626
6,124
49,843
0
W
Erlang Shen
 
Erlang Shen
7,613
3,682
0
4,647
14,274
5,811
264
4,640
9,315
0
28,965
W
10,898
308
0
3,380
9,142
3,807
240
2,178
6,775
71,702
0
L
Camazotz
CharpN
Camazotz
9,459
2,235
0
11,164
16,678
9,095
0
10,096
6,582
0
50,343
W
Heimdallr
GlazCastle
Heimdallr
3,822
1,542
0
2,201
8,422
2,369
594
1,422
6,849
0
57,929
W
9,646
2,200
243
3,312
12,345
9,401
318
606
10,563
49,549
0
L
Fenrir
6,143
1,552
0
2,322
11,888
3,939
0
2,410
9,478
0
46,293
L
Anhur
PlSHO19
Anhur
7,254
4,169
0
2,501
10,005
3,212
0
393
9,612
0
59,280
W
Osiris
VloneCat
Osiris
11,935
4,842
0
3,898
9,079
6,040
674
1,721
7,119
0
80,559
L
Yemoja
3,858
1,104
1,247
1,091
9,689
6,138
0
3,202
6,487
13,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,386
Gold Earned
45,693
420
Minions Killed
489
0
Camps Cleared
0
1,482,739
Distance Traveled
1,561,303
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,709
447
89
6
0
269,333
3
W
Erlang Shen
7,998
533
31
2
0
332,756
3
W
Thoth
9,407
627
125
8
0
300,812
5
L
Camazotz
8,024
535
107
7
0
323,988
2
W
Heimdallr
9,488
633
112
7
0
264,624
3
W
Cthulhu
8,291
553
100
7
0
315,212
4
L
Fenrir
7,322
488
80
5
0
368,386
2
L
Anhur
8,248
550
119
8
0
257,732
6
W
Osiris
10,509
701
121
8
0
347,899
5
L
Yemoja
7,083
472
25
2
0
263,300
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role