Player Matchup

Baron Samedi
Baron Samedi
ARMOR TANKER
Baron Samedi
Level 26
God Stats
8W - 8L
1,736 SR
Queue Stats
13W - 18L
1,402 Elo+
Party 1
Yemoja
Yemoja
Kaeleighann21
Yemoja
Level 5
God Stats
1W - 1L
1,707 SR
Queue Stats
35W - 36L
1,401 Elo+
Party 1
Bacchus
Bacchus
Kinkeymikey
Bacchus
Level 120
God Stats
0W - 1L
1,470 SR
Queue Stats
36W - 41L
1,386 Elo+
Party 1
Bakasura
Bakasura
THICC BEAST6572
Bakasura
Level 8
God Stats
1W - 1L
1,664 SR
Queue Stats
6W - 7L
1,295 Elo+
Party 1
Thor
Thor
vidange-franche5
Thor
Level 5
God Stats
1W - 3L
1,260 SR
Queue Stats
2W - 5L
1,118 Elo+
Solo
Team Averages
Level 33
1,567 SR
1,320 Elo+

VS

Team Averages
Level 13
1,413 SR
1,241 Elo+
He Bo
He Bo
Gerar57
He Bo
Level 24
God Stats
1W - 3L
1,141 SR
Queue Stats
16W - 13L
1,435 Elo+
Solo
Aphrodite
Aphrodite
HydroMatthewC
Aphrodite
Level 5
God Stats
10W - 5L
1,274 SR
Queue Stats
35W - 45L
987 Elo+
Solo
Thanatos
Thanatos
PIOGER80
Thanatos
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 16L
1,063 Elo+
Solo
Bellona
Bellona
mermaidgubz
Bellona
Level 13
God Stats
12W - 8L
1,646 SR
Queue Stats
25W - 28L
1,369 Elo+
Solo
Cthulhu
Cthulhu
saltylilasian
Cthulhu
Level 19
God Stats
11W - 4L
1,507 SR
Queue Stats
25W - 26L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ARMOR TANKER
Baron Samedi
20
2 / 2 / 7
14,425
902
15,090
24,927
18,639
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
0 / 5 / 8
13,803
863
9,584
20,062
25,049
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
Kinkeymikey
Bacchus
20
6 / 6 / 4
15,189
949
32,526
31,917
22,241
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
20
2 / 9 / 3
13,551
847
10,973
24,045
12,051
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
1 / 16 / 4
13,125
820
15,604
29,735
13,584
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Gerar57
He Bo
20
19 / 3 / 8
17,314
1,082
31,766
14,172
5,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
HydroMatthewC
Aphrodite
20
1 / 3 / 26
14,833
927
18,545
18,895
16,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
PIOGER80
Thanatos
19
1 / 5 / 5
12,686
793
7,450
10,276
3,321
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
mermaidgubz
Bellona
20
11 / 0 / 17
16,711
1,044
26,297
26,479
28,260
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
20
6 / 0 / 26
16,242
1,015
32,741
20,936
27,843
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
120
11
Kills
38
38
Deaths
11
26
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ARMOR TANKER
Baron Samedi
2
2
7
2.75
W
He Bo
Gerar57
He Bo
19
3
8
7.67
W
Aphrodite
HydroMatthewC
Aphrodite
1
3
26
4.67
L
0
5
8
0.8
L
Bacchus
Kinkeymikey
Bacchus
6
6
4
1.33
W
Thanatos
PIOGER80
Thanatos
1
5
5
0.7
L
Bakasura
2
9
3
0.39
W
Bellona
mermaidgubz
Bellona
11
0
17
19.5
W
Cthulhu
6
0
26
19
L
1
16
4
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,777
Damage
116,799
130,686
Taken
90,758
91,564
Mitigated
81,825
21,855
Healing
24,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ARMOR TANKER
Baron Samedi
15,090
1,699
3,920
6,048
24,927
18,639
0
18,235
6,692
34,193
0
W
He Bo
Gerar57
He Bo
31,766
1,850
1,081
1,519
14,172
5,462
0
10,115
3,980
59,251
0
W
Aphrodite
HydroMatthewC
Aphrodite
18,545
4,274
7,452
8,900
18,895
16,939
0
13,060
5,509
32,660
0
L
9,584
2,777
7,671
1,933
20,062
25,049
0
10,747
9,315
25,621
0
L
Bacchus
Kinkeymikey
Bacchus
32,526
2,804
307
1,576
31,917
22,241
0
20,257
11,660
71,620
0
W
Thanatos
PIOGER80
Thanatos
7,450
3,334
0
1,839
10,276
3,321
0
6,600
3,441
0
13,299
L
Bakasura
10,973
5,377
0
400
24,045
12,051
0
14,828
9,217
0
19,644
W
Bellona
mermaidgubz
Bellona
26,297
10,517
0
1,107
26,479
28,260
0
15,573
10,259
0
57,998
W
Cthulhu
32,741
3,193
897
1,554
20,936
27,843
0
11,852
8,714
63,380
0
L
15,604
1,478
0
0
29,735
13,584
0
18,985
10,750
0
37,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,093
Gold Earned
77,786
221
Minions Killed
266
3
Camps Cleared
7
1,492,455
Distance Traveled
1,375,833
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
14,425
902
38
2
1
292,978
0
W
He Bo
17,314
1,082
81
5
0
276,402
0
W
Aphrodite
14,833
927
31
2
0
267,177
0
L
Yemoja
13,803
863
33
2
0
267,541
0
L
Bacchus
15,189
949
92
6
1
334,566
0
W
Thanatos
12,686
793
16
1
0
159,752
1
L
Bakasura
13,551
847
13
1
0
318,237
0
W
Bellona
16,711
1,044
55
3
4
334,320
0
W
Cthulhu
16,242
1,015
83
5
3
338,182
4
L
Thor
13,125
820
45
3
1
279,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role