Player Matchup

Heimdallr
Heimdallr
Bau5constantlycr
Heimdallr
Level 72
God Stats
13W - 16L
1,379 SR
Queue Stats
317W - 338L
1,411 Elo+
Solo
Tyr
Tyr
Genten38
Tyr
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,417 Elo+
Solo
Ymir
Ymir
Lokidaa
Ymir
Level 77
God Stats
101W - 120L
1,484 SR
Queue Stats
424W - 444L
1,440 Elo+
Solo
Kali
Kali
OUROBOROUS756
Kali
Level 67
God Stats
7W - 9L
1,396 SR
Queue Stats
441W - 512L
1,423 Elo+
Solo
Anubis
Anubis
WyperHatuey
Anubis
Level 64
God Stats
31W - 17L
1,575 SR
Queue Stats
160W - 142L
1,426 Elo+
Solo
Team Averages
Level 85
1,467 SR
1,423 Elo+

VS

Team Averages
Level 72
1,499 SR
1,428 Elo+
Arachne
Arachne
I am Ganond0rf
Arachne
Level 77
God Stats
4W - 8L
1,196 SR
Queue Stats
168W - 163L
1,398 Elo+
Solo
Danzaburou
Danzaburou
IgneelKong
Danzaburou
Level 81
God Stats
7W - 4L
1,861 SR
Queue Stats
159W - 153L
1,400 Elo+
Solo
Raijin
Raijin
N8BACCA
Raijin
Level 65
God Stats
1W - 4L
1,320 SR
Queue Stats
162W - 166L
1,400 Elo+
Solo
Anubis
Anubis
cfih
Anubis
Level 71
God Stats
3W - 3L
1,418 SR
Queue Stats
325W - 355L
1,521 Elo+
Solo
Cerberus
Cerberus
ezbake1
Cerberus
Level 68
God Stats
0W - 1L
1,700 SR
Queue Stats
79W - 88L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
15
4 / 3 / 6
9,130
507
14,202
9,010
2,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 2 / 2
9,994
555
8,927
15,203
13,493
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
Lokidaa
Ymir
14
3 / 2 / 10
9,437
524
7,616
16,187
15,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
5 / 3 / 6
10,116
562
11,028
15,261
5,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
18
10 / 3 / 5
11,852
658
15,500
12,426
5,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 3
8,835
491
10,320
16,625
7,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
IgneelKong
Danzaburou
13
1 / 4 / 3
7,563
420
7,169
12,079
3,535
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
N8BACCA
Raijin
15
3 / 4 / 1
8,991
500
9,777
10,287
3,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
cfih
Anubis
16
3 / 5 / 1
9,495
528
10,165
13,841
7,987
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
ezbake1
Cerberus
12
1 / 5 / 6
7,892
438
7,498
21,207
18,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
24
Kills
13
13
Deaths
24
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
4
3
6
2.33
W
2
2
2
1.5
L
5
6
3
1.08
L
Danzaburou
IgneelKong
Danzaburou
1
4
3
0.63
W
Ymir
Lokidaa
Ymir
3
2
10
4
L
Raijin
N8BACCA
Raijin
3
4
1
0.88
W
5
3
6
2.67
W
Anubis
10
3
5
4.17
L
Anubis
cfih
Anubis
3
5
1
0.7
L
Cerberus
ezbake1
Cerberus
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,273
Damage
44,929
68,087
Taken
74,039
43,703
Mitigated
40,499
24,414
Healing
23,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
14,202
5,823
0
1,983
9,010
2,984
1,594
2,514
6,412
0
56,378
W
8,927
879
0
6,106
15,203
13,493
0
8,882
6,321
0
60,105
L
10,320
6,498
0
6,226
16,625
7,437
8
4,348
12,277
0
49,643
L
Danzaburou
IgneelKong
Danzaburou
7,169
2,952
0
3,760
12,079
3,535
22
4,155
7,921
0
44,319
W
Ymir
Lokidaa
Ymir
7,616
1,832
545
4,327
16,187
15,513
324
4,821
11,235
35,471
0
L
Raijin
N8BACCA
Raijin
9,777
831
0
1,294
10,287
3,379
48
5,115
5,172
45,645
0
W
11,028
4,201
0
5,437
15,261
5,907
817
4,562
10,497
0
75,474
W
Anubis
15,500
1,387
0
6,016
12,426
5,806
961
6,079
5,931
82,947
0
L
Anubis
cfih
Anubis
10,165
960
0
5,443
13,841
7,987
256
1,164
12,677
60,513
0
L
Cerberus
ezbake1
Cerberus
7,498
375
597
5,682
21,207
18,161
13
8,334
12,873
24,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,529
Gold Earned
42,776
563
Minions Killed
432
0
Camps Cleared
0
1,714,222
Distance Traveled
1,659,549
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,130
507
118
7
0
325,169
2
W
Tyr
9,994
555
122
7
0
354,893
0
L
Arachne
8,835
491
82
5
0
382,555
2
L
Danzaburou
7,563
420
70
4
0
341,552
5
W
Ymir
9,437
524
45
3
0
325,654
7
L
Raijin
8,991
500
106
6
0
345,947
5
W
Kali
10,116
562
122
7
0
408,092
1
W
Anubis
11,852
658
156
9
0
300,414
1
L
Anubis
9,495
528
130
7
0
251,260
1
L
Cerberus
7,892
438
44
2
0
338,235
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role