Player Matchup

Bacchus
Bacchus
Cheyos
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 52L
1,469 Elo+
Party 3
Loki
Loki
IeeStorm
Loki
Level 27
God Stats
15W - 22L
1,458 SR
Queue Stats
83W - 96L
1,452 Elo+
Party 3
Bellona
Bellona
Neglogen
Bellona
Level 15
God Stats
1W - 1L
1,532 SR
Queue Stats
3W - 4L
1,372 Elo+
Solo
Ra
Ra
Seevelogix
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,700 Elo+
Party 2
Rama
Rama
dredfred123
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,700 Elo+
Party 2
Team Averages
Level 15
1,498 SR
1,539 Elo+

VS

Team Averages
Level 22
1,547 SR
1,470 Elo+
Medusa
Medusa
Diamond210
Medusa
Level 14
God Stats
9W - 2L
1,560 SR
Queue Stats
45W - 40L
1,378 Elo+
Party 1
Agni
Agni
OoOBEANOoO
Agni
Level 29
God Stats
5W - 4L
1,329 SR
Queue Stats
124W - 117L
1,586 Elo+
Solo
Arachne
Arachne
Poekenstein
Arachne
Level 28
God Stats
19W - 15L
1,600 SR
Queue Stats
121W - 110L
1,522 Elo+
Solo
Ymir
Ymir
Samlolzzz
Ymir
Level 14
God Stats
20W - 12L
1,617 SR
Queue Stats
71W - 67L
1,462 Elo+
Party 1
Danzaburou
Danzaburou
kbutler43
Danzaburou
Level 25
God Stats
32W - 12L
1,629 SR
Queue Stats
84W - 70L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cheyos
Bacchus
7
0 / 4 / 0
4,573
457
1,597
6,658
3,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
7
0 / 2 / 0
4,586
459
1,861
5,124
1,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Neglogen
Bellona
8
1 / 3 / 0
4,732
473
2,724
6,477
3,861
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 3 / 0
5,281
528
2,029
5,203
1,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 4 / 0
4,368
437
2,761
5,201
1,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Diamond210
Medusa
10
5 / 0 / 4
6,319
632
5,122
4,239
1,167
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 2
6,185
619
1,924
3,709
999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Poekenstein
Arachne
10
2 / 0 / 2
6,106
611
3,651
4,765
2,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
10
4 / 0 / 5
6,680
668
4,618
4,935
2,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
kbutler43
Danzaburou
12
5 / 1 / 1
7,225
723
3,727
4,860
1,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
3
Kills
16
16
Deaths
3
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Cheyos
Bacchus
0
4
0
0
W
Medusa
Diamond210
Medusa
5
0
4
7
L
Loki
0
2
0
0
L
Bellona
Neglogen
Bellona
1
3
0
0.33
W
0
2
2
0.5
W
Arachne
Poekenstein
Arachne
2
0
2
3
W
Ymir
4
0
5
6.5
L
2
3
0
0.67
L
0
4
0
0
W
Danzaburou
kbutler43
Danzaburou
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,972
Damage
19,042
28,663
Taken
22,508
10,621
Mitigated
8,679
4,887
Healing
8,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Cheyos
Bacchus
1,597
311
0
169
6,658
3,036
0
2,699
3,959
7,927
0
W
Medusa
Diamond210
Medusa
5,122
1,541
0
1,178
4,239
1,167
0
1,557
2,677
0
31,321
L
Loki
1,861
459
0
2,324
5,124
1,169
0
182
4,942
0
21,701
L
Bellona
Neglogen
Bellona
2,724
1,052
0
433
6,477
3,861
0
0
6,477
0
14,173
W
1,924
41
0
520
3,709
999
931
1,275
2,246
29,666
0
W
Arachne
Poekenstein
Arachne
3,651
2,190
0
3,244
4,765
2,239
0
0
4,765
0
34,872
W
Ymir
4,618
1,085
0
1,675
4,935
2,723
0
821
4,080
16,617
0
L
2,029
428
25
1,182
5,203
1,452
43
2,013
2,906
21,600
0
L
2,761
2,433
0
754
5,201
1,103
0
1,364
3,837
0
18,685
W
Danzaburou
kbutler43
Danzaburou
3,727
1,303
0
2,137
4,860
1,551
237
0
4,860
0
33,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,540
Gold Earned
32,515
198
Minions Killed
294
0
Camps Cleared
0
867,913
Distance Traveled
1,007,883
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,573
457
12
1
0
169,043
1
W
Medusa
6,319
632
48
5
0
187,506
0
L
Loki
4,586
459
50
5
0
215,114
0
L
Bellona
4,732
473
38
4
0
153,242
0
W
Agni
6,185
619
72
7
0
184,062
4
W
Arachne
6,106
611
60
6
0
250,029
1
W
Ymir
6,680
668
36
4
0
199,320
4
L
Ra
5,281
528
59
6
0
148,561
0
L
Rama
4,368
437
39
4
0
181,953
0
W
Danzaburou
7,225
723
78
8
0
186,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role