Player Matchup

Hercules
Hercules
BYMALBORO
Hercules
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,340 Elo+
Solo
Sobek
Sobek
JerryTiket
Sobek
Level 27
God Stats
1W - 2L
1,522 SR
Queue Stats
76W - 89L
1,268 Elo+
Party 2
Jing Wei
Jing Wei
R1n_Ray
Jing Wei
Level 8
God Stats
25W - 25L
1,293 SR
Queue Stats
29W - 32L
1,260 Elo+
Party 2
Ao Kuang
Ao Kuang
ZjowelXIV
Ao Kuang
Level 5
God Stats
14W - 8L
1,522 SR
Queue Stats
29W - 26L
1,257 Elo+
Solo
Ra
Ra
cgtoxic
Ra
Level 4
God Stats
0W - 2L
1,281 SR
Queue Stats
0W - 3L
1,157 Elo+
Solo
Team Averages
Level 10
1,424 SR
1,256 Elo+

VS

Team Averages
Level 27
1,493 SR
1,350 Elo+
Sobek
Sobek
AndreaTheWizard
Sobek
Level 29
God Stats
4W - 1L
1,489 SR
Queue Stats
207W - 227L
1,353 Elo+
Solo
Baron Samedi
Baron Samedi
AxH DFind
Baron Samedi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 74L
1,269 Elo+
Party 1
Gilgamesh
Gilgamesh
Medievil16lu
Gilgamesh
Level 29
God Stats
8W - 10L
1,458 SR
Queue Stats
145W - 189L
1,376 Elo+
Party 1
Izanami
Izanami
PotatoRossT
Izanami
Level 20
God Stats
10W - 5L
1,505 SR
Queue Stats
44W - 45L
1,301 Elo+
Solo
Fenrir
Fenrir
Striker71001
Fenrir
Level 29
God Stats
16W - 14L
1,512 SR
Queue Stats
328W - 327L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BYMALBORO
Hercules
2
0 / 1 / 0
3,367
337
151
777
497
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
6
0 / 2 / 1
4,419
442
973
5,886
2,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
R1n_Ray
Jing Wei
8
1 / 3 / 0
4,700
470
3,348
4,505
1,019
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
ZjowelXIV
Ao Kuang
8
2 / 2 / 1
5,351
535
4,675
7,144
1,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 5 / 0
4,621
462
1,005
4,383
1,052
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 4
5,346
535
3,083
6,143
3,115
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
AxH DFind
Baron Samedi
10
4 / 1 / 3
5,837
584
3,246
3,685
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Medievil16lu
Gilgamesh
10
2 / 0 / 4
6,034
603
4,221
4,933
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
PotatoRossT
Izanami
10
5 / 0 / 0
5,957
596
2,500
4,264
1,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
10
2 / 0 / 2
5,925
593
1,184
4,440
1,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
13
13
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
W
Baron Samedi
AxH DFind
Baron Samedi
4
1
3
5.5
L
Hercules
BYMALBORO
Hercules
0
1
0
0
L
Sobek
0
2
1
0.25
W
Gilgamesh
Medievil16lu
Gilgamesh
2
0
4
4
W
Izanami
PotatoRossT
Izanami
5
0
0
5
L
Jing Wei
R1n_Ray
Jing Wei
1
3
0
0.33
W
Fenrir
2
0
2
3
L
Ao Kuang
ZjowelXIV
Ao Kuang
2
2
1
1.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,152
Damage
14,234
22,695
Taken
23,465
6,441
Mitigated
8,719
3,033
Healing
10,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,083
197
0
1,498
6,143
3,115
283
1,459
4,625
8,903
0
W
Baron Samedi
AxH DFind
Baron Samedi
3,246
415
217
1,433
3,685
1,200
258
2,121
1,564
18,464
0
L
Hercules
BYMALBORO
Hercules
151
151
0
96
777
497
0
0
777
0
593
L
Sobek
973
86
0
668
5,886
2,079
0
1,986
3,900
4,462
0
W
Gilgamesh
Medievil16lu
Gilgamesh
4,221
1,560
125
2,296
4,933
1,805
800
1,761
3,172
0
24,416
W
Izanami
PotatoRossT
Izanami
2,500
1,745
0
1,883
4,264
1,192
397
1,050
3,214
0
29,846
L
Jing Wei
R1n_Ray
Jing Wei
3,348
1,948
0
0
4,505
1,019
0
1,614
2,891
0
22,859
W
Fenrir
1,184
231
0
2,687
4,440
1,407
602
262
4,178
0
29,958
L
Ao Kuang
ZjowelXIV
Ao Kuang
4,675
1,808
0
1,925
7,144
1,794
0
669
6,475
29,545
0
L
1,005
242
0
344
4,383
1,052
0
2,060
2,323
17,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,458
Gold Earned
29,099
132
Minions Killed
230
0
Camps Cleared
0
666,280
Distance Traveled
890,196
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,346
535
15
2
0
181,332
1
W
Baron Samedi
5,837
584
37
4
0
181,481
2
L
Hercules
3,367
337
0
0
0
22,070
1
L
Sobek
4,419
442
3
0
0
164,285
2
W
Gilgamesh
6,034
603
47
5
0
185,725
3
W
Izanami
5,957
596
63
6
0
162,851
2
L
Jing Wei
4,700
470
52
5
0
158,598
0
W
Fenrir
5,925
593
68
7
0
178,807
1
L
Ao Kuang
5,351
535
49
5
0
179,024
2
L
Ra
4,621
462
28
3
0
142,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role