Player Matchup

Izanami
Izanami
DrruuEU
Izanami
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 33L
1,321 Elo+
Solo
Kuzenbo
Kuzenbo
KrestC
Kuzenbo
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 64L
1,420 Elo+
Party 2
Ravana
Ravana
Saykotic
Ravana
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,344 Elo+
Solo
Ymir
Ymir
Scorpion0127
Ymir
Level 27
God Stats
12W - 5L
1,710 SR
Queue Stats
29W - 20L
1,563 Elo+
Solo
The Morrigan
The Morrigan
TheDevilsAngel
The Morrigan
Level 29
God Stats
1W - 1L
1,511 SR
Queue Stats
75W - 67L
1,439 Elo+
Party 2
Team Averages
Level 19
1,544 SR
1,417 Elo+

VS

Team Averages
Level 10
1,588 SR
1,372 Elo+
Janus
Janus
Darknife88
Janus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 45L
1,348 Elo+
Party 1
Ymir
Ymir
GehKloSteinEssen
Ymir
Level 8
God Stats
0W - 1L
1,715 SR
Queue Stats
31W - 26L
1,405 Elo+
Party 1
Jing Wei
Jing Wei
MoinMeister31
Jing Wei
Level 11
God Stats
3W - 3L
1,668 SR
Queue Stats
48W - 32L
1,321 Elo+
Party 1
Hachiman
Hachiman
inhuman3Max
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,393 Elo+
Solo
Osiris
Osiris
j0tate
Osiris
Level 16
God Stats
8W - 15L
1,559 SR
Queue Stats
174W - 199L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DrruuEU
Izanami
12
2 / 0 / 4
7,599
507
5,923
5,538
1,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
KrestC
Kuzenbo
13
3 / 0 / 9
9,013
601
3,526
6,325
4,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ravana
Saykotic
Ravana
13
4 / 2 / 7
8,357
557
6,887
6,794
2,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 1
10,028
669
4,875
7,541
4,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

The Morrigan
TheDevilsAngel
The Morrigan
15
12 / 0 / 7
9,657
644
10,694
5,779
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
1 / 10 / 1
6,398
427
4,991
10,364
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 7 / 1
6,520
435
3,079
15,138
6,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
MoinMeister31
Jing Wei
11
0 / 6 / 0
6,284
419
2,386
11,640
2,707
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
inhuman3Max
Hachiman
1
0 / 1 / 0
4,317
288
0
606
75
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Osiris
j0tate
Osiris
11
0 / 2 / 1
6,402
427
5,576
9,341
8,335
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
23
Kills
2
3
Deaths
26
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
1
10
1
0.15
W
Izanami
DrruuEU
Izanami
2
0
4
4
L
1
7
1
0.21
W
Kuzenbo
KrestC
Kuzenbo
3
0
9
7.5
L
Jing Wei
MoinMeister31
Jing Wei
0
6
0
0
W
Ravana
Saykotic
Ravana
4
2
7
3.75
W
2
1
1
2.5
W
The Morrigan
TheDevilsAngel
The Morrigan
12
0
7
15.5
L
Hachiman
inhuman3Max
Hachiman
0
1
0
0
L
Osiris
j0tate
Osiris
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,905
Damage
16,032
31,977
Taken
47,089
15,388
Mitigated
20,387
8,598
Healing
8,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
4,991
485
0
0
10,364
2,623
0
4,653
5,491
35,160
0
W
Izanami
DrruuEU
Izanami
5,923
3,656
0
1,811
5,538
1,698
991
1,532
4,006
0
30,277
L
3,079
612
220
3,473
15,138
6,647
0
4,765
10,081
32,379
0
W
Kuzenbo
KrestC
Kuzenbo
3,526
1,352
0
990
6,325
4,145
1,048
951
5,374
22,184
0
L
Jing Wei
MoinMeister31
Jing Wei
2,386
1,604
0
1,481
11,640
2,707
0
2,653
8,879
0
33,709
W
Ravana
Saykotic
Ravana
6,887
2,575
0
1,069
6,794
2,801
93
1,988
4,806
0
39,253
W
4,875
1,779
0
1,865
7,541
4,625
1,650
1,172
6,369
52,013
0
W
The Morrigan
TheDevilsAngel
The Morrigan
10,694
3,479
0
2,863
5,779
2,119
1,768
2,427
3,352
51,622
0
L
Hachiman
inhuman3Max
Hachiman
0
0
0
0
606
75
0
0
606
0
0
L
Osiris
j0tate
Osiris
5,576
1,190
0
2,892
9,341
8,335
0
6,321
2,937
0
33,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,654
Gold Earned
29,921
381
Minions Killed
247
0
Camps Cleared
0
1,380,995
Distance Traveled
1,010,497
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,398
427
63
4
0
248,500
0
W
Izanami
7,599
507
59
4
0
264,449
2
L
Ymir
6,520
435
55
4
0
216,387
5
W
Kuzenbo
9,013
601
45
3
0
294,994
1
L
Jing Wei
6,284
419
62
4
0
270,595
0
W
Ravana
8,357
557
74
5
0
283,900
0
W
Ymir
10,028
669
109
7
0
273,427
5
W
The Morrigan
9,657
644
94
6
0
264,225
0
L
Hachiman
4,317
288
0
0
0
11,484
0
L
Osiris
6,402
427
67
4
0
263,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role