Player Matchup

Raijin
Raijin
Silver I
 
Raijin
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
 
Neith
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold III
LeonelyWolf
Kali
Gold III
Level 155
God Stats
28W - 29L
1,600 SR
Queue Stats
212W - 219L
1,320 MMR
Solo
Freya
Freya
Gold V
RenatinxD
Freya
Gold V
Level 93
God Stats
27W - 31L
1,502 SR
Queue Stats
831W - 847L
1,359 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,520 SR
1,436 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 100
1,504 SR
1,284 MMR
Bellona
Bellona
Gold III
 
Bellona
Gold III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Puch
Ah Puch
Silver I
R10Bruno
Ah Puch
Silver I
Level 148
God Stats
61W - 52L
1,530 SR
Queue Stats
352W - 362L
1,112 MMR
Solo
Fafnir
Fafnir
Gold IV
SoloDiffALot
Fafnir
Gold IV
Level 54
God Stats
6W - 9L
1,490 SR
Queue Stats
96W - 102L
1,361 MMR
Solo
Apollo
Apollo
Silver II
TodinhuNegru
Apollo
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 62L
948 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
4 / 0 / 2
7,630
694
3,573
4,804
1,584
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
 
Neith
12
2 / 1 / 1
6,917
629
4,233
7,647
2,522
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
 
Sun Wukong
10
0 / 0 / 5
6,150
559
3,340
5,111
2,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
6 / 1 / 4
7,400
673
6,632
7,627
3,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
RenatinxD
Freya
12
1 / 0 / 1
6,618
602
3,501
3,914
1,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Morgan Le FayGilgameshAthenaSetTsukuyomi

VS

Bans
TiamatGebScyllaCu ChulainnSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 1 / 0
6,517
592
4,821
6,873
6,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
 
Fenrir
9
0 / 4 / 1
5,275
480
1,286
6,994
2,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ah Puch
R10Bruno
Ah Puch
9
0 / 5 / 0
5,469
497
4,413
6,524
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
8
1 / 1 / 0
5,684
517
2,495
6,675
4,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apollo
10
0 / 2 / 1
5,706
519
1,066
6,253
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
13
Kills
2
2
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
0
2
5
W
Neith
 
Neith
2
1
1
2.5
W
Sun Wukong
 
Sun Wukong
0
0
5
2.5
L
Bellona
 
Bellona
1
1
0
1
L
Fenrir
 
Fenrir
0
4
1
0.13
W
6
1
4
8
L
Ah Puch
R10Bruno
Ah Puch
0
5
0
0
W
Freya
RenatinxD
Freya
1
0
1
1.5
L
Fafnir
1
1
0
1
L
Apollo
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,279
Damage
14,081
29,103
Taken
33,319
11,933
Mitigated
16,897
9,889
Healing
7,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
3,573
393
0
1,034
4,804
1,584
426
2,747
2,057
40,085
0
W
Neith
 
Neith
4,233
1,586
0
2,496
7,647
2,522
138
0
7,647
0
41,961
W
Sun Wukong
 
Sun Wukong
3,340
427
0
642
5,111
2,710
90
1,621
3,429
2,216
17,204
L
Bellona
 
Bellona
4,821
1,312
0
2,611
6,873
6,822
0
433
6,440
0
36,922
L
Fenrir
 
Fenrir
1,286
201
0
449
6,994
2,135
0
634
6,360
0
25,733
W
6,632
3,714
0
3,243
7,627
3,695
330
1,980
5,647
0
37,506
L
Ah Puch
R10Bruno
Ah Puch
4,413
128
0
1,021
6,524
2,081
0
1,859
4,665
38,333
0
W
Freya
RenatinxD
Freya
3,501
1,295
0
2,474
3,914
1,422
660
647
3,267
40,811
5,650
L
Fafnir
2,495
884
0
1,535
6,675
4,099
0
2,566
4,109
8,360
0
L
Apollo
1,066
729
0
2,140
6,253
1,760
0
1,633
4,620
0
32,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,715
Gold Earned
28,651
391
Minions Killed
306
0
Camps Cleared
0
1,079,139
Distance Traveled
1,081,438
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,630
694
90
8
0
218,512
4
W
Neith
6,917
629
100
9
0
176,310
2
W
Sun Wukong
6,150
559
29
3
0
249,562
3
L
Bellona
6,517
592
85
8
0
227,192
0
L
Fenrir
5,275
480
55
5
0
236,169
4
W
Kali
7,400
673
73
7
0
245,581
4
L
Ah Puch
5,469
497
72
7
0
194,513
5
W
Freya
6,618
602
99
9
0
189,174
1
L
Fafnir
5,684
517
18
2
0
220,005
3
L
Apollo
5,706
519
76
7
0
203,559
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role