Player Matchup

Sun Wukong
Sun Wukong
BloodShom
Sun Wukong
Level 27
God Stats
13W - 14L
1,702 SR
Queue Stats
37W - 38L
1,542 Elo+
Party 1
Artemis
Artemis
Lechado98
Artemis
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,307 Elo+
Solo
Kukulkan
Kukulkan
Yuzepie
Kukulkan
Level 29
God Stats
15W - 14L
1,216 SR
Queue Stats
325W - 411L
1,338 Elo+
Solo
Ymir
Ymir
iko7156
Ymir
Level 24
God Stats
9W - 10L
1,438 SR
Queue Stats
35W - 40L
1,329 Elo+
Solo
Bakasura
Bakasura
svegpro
Bakasura
Level 20
God Stats
7W - 5L
1,743 SR
Queue Stats
22W - 18L
1,399 Elo+
Party 1
Team Averages
Level 25
1,520 SR
1,383 Elo+

VS

Team Averages
Level 18
1,501 SR
1,219 Elo+
Anhur
Anhur
Bardoross
Anhur
Level 28
God Stats
1W - 0L
1,711 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Hel
Hel
BunZoots
Hel
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 6L
1,140 Elo+
Solo
Chernobog
Chernobog
SecurID
Chernobog
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 97L
1,035 Elo+
Party 2
Baron Samedi
Baron Samedi
SiNNeD2
Baron Samedi
Level 20
God Stats
5W - 0L
1,500 SR
Queue Stats
7W - 3L
1,035 Elo+
Party 2
Set
Set
imnotnikhil
Set
Level 24
God Stats
17W - 16L
1,294 SR
Queue Stats
144W - 151L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BloodShom
Sun Wukong
17
7 / 4 / 3
11,443
477
20,876
22,545
27,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
Lechado98
Artemis
16
2 / 6 / 5
10,469
436
16,290
16,039
5,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Yuzepie
Kukulkan
15
3 / 10 / 2
9,872
411
11,040
18,978
8,358
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
iko7156
Ymir
15
0 / 4 / 5
10,931
455
8,788
22,154
24,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
svegpro
Bakasura
17
1 / 6 / 6
10,874
453
13,040
20,597
8,902
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bardoross
Anhur
17
2 / 4 / 12
10,625
443
9,541
21,329
12,860
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

19
6 / 5 / 10
12,237
510
19,494
18,280
10,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
SecurID
Chernobog
18
1 / 1 / 8
11,404
475
10,308
14,857
6,383
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
SiNNeD2
Baron Samedi
17
6 / 1 / 11
13,404
559
18,060
22,631
30,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
15 / 2 / 4
14,069
586
20,814
20,667
12,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
75
13
Kills
30
30
Deaths
13
21
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Anhur
Bardoross
Anhur
2
4
12
2
L
Sun Wukong
BloodShom
Sun Wukong
7
4
3
2.13
W
6
5
10
2.2
L
Artemis
Lechado98
Artemis
2
6
5
0.75
W
Chernobog
SecurID
Chernobog
1
1
8
5
W
Baron Samedi
SiNNeD2
Baron Samedi
6
1
11
11.5
L
Kukulkan
Yuzepie
Kukulkan
3
10
2
0.4
L
Ymir
iko7156
Ymir
0
4
5
0.63
W
15
2
4
8.5
L
Bakasura
svegpro
Bakasura
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,034
Damage
78,217
100,313
Taken
97,764
75,706
Mitigated
72,831
18,068
Healing
36,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Bardoross
Anhur
9,541
5,861
885
4,653
21,329
12,860
2,184
4,174
16,461
0
42,412
L
Sun Wukong
BloodShom
Sun Wukong
20,876
3,683
0
3,910
22,545
27,961
847
9,465
13,080
0
60,372
W
19,494
3,604
8,297
7,671
18,280
10,892
2,938
6,212
11,508
76,958
0
L
Artemis
Lechado98
Artemis
16,290
9,393
0
2,340
16,039
5,852
1,649
6,772
9,267
0
59,468
W
Chernobog
SecurID
Chernobog
10,308
6,467
0
1,600
14,857
6,383
3,032
2,253
12,370
0
80,668
W
Baron Samedi
SiNNeD2
Baron Samedi
18,060
2,591
3,494
4,795
22,631
30,501
631
4,765
16,805
56,138
0
L
Kukulkan
Yuzepie
Kukulkan
11,040
1,463
0
2,429
18,978
8,358
568
8,499
10,479
46,104
0
L
Ymir
iko7156
Ymir
8,788
880
0
3,310
22,154
24,633
0
6,957
15,197
45,539
0
W
20,814
9,852
0
4,619
20,667
12,195
0
2,609
17,498
0
115,649
L
Bakasura
svegpro
Bakasura
13,040
10,042
0
6,079
20,597
8,902
504
5,861
14,736
0
78,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,589
Gold Earned
61,739
456
Minions Killed
551
0
Camps Cleared
0
2,189,976
Distance Traveled
2,030,535
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,625
443
64
3
0
362,750
9
L
Sun Wukong
11,443
477
74
3
0
492,687
5
W
Hel
12,237
510
138
6
0
400,642
0
L
Artemis
10,469
436
96
4
0
387,946
0
W
Chernobog
11,404
475
134
6
0
382,176
1
W
Baron Samedi
13,404
559
59
2
0
382,861
2
L
Kukulkan
9,872
411
87
4
0
348,750
0
L
Ymir
10,931
455
53
2
0
419,617
0
W
Set
14,069
586
156
7
0
502,106
0
L
Bakasura
10,874
453
146
6
0
540,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role