Player Matchup

Thor
Thor
Beastly787
Thor
Level 24
God Stats
16W - 26L
1,713 SR
Queue Stats
23W - 39L
1,722 Elo+
Solo
Discordia
Discordia
C9Tnight7
Discordia
Level 16
God Stats
41W - 42L
1,559 SR
Queue Stats
102W - 107L
1,424 Elo+
Solo
Cthulhu
Cthulhu
H_P_CTHULHU
Cthulhu
Level 18
God Stats
33W - 43L
1,403 SR
Queue Stats
65W - 88L
1,291 Elo+
Solo
King Arthur
King Arthur
ObitoUchihaKamui
King Arthur
Level 3
God Stats
9W - 15L
1,374 SR
Queue Stats
11W - 15L
1,392 Elo+
Party 1
Amaterasu
Amaterasu
PAIN UZUMAKI 78
Amaterasu
Level 28
God Stats
6W - 13L
1,247 SR
Queue Stats
23W - 31L
1,477 Elo+
Party 1
Team Averages
Level 18
1,459 SR
1,461 Elo+

VS

Team Averages
Level 14
1,438 SR
1,333 Elo+
Merlin
Merlin
RuffySenpai7
Merlin
Level 17
God Stats
29W - 37L
1,478 SR
Queue Stats
41W - 46L
1,466 Elo+
Solo
Ne Zha
Ne Zha
SkullyTwoStars
Ne Zha
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 22L
1,142 Elo+
Solo
Thor
Thor
VortexKido
Thor
Level 4
God Stats
2W - 0L
1,245 SR
Queue Stats
3W - 5L
1,367 Elo+
Solo
Fenrir
Fenrir
lilalexbabyy
Fenrir
Level 12
God Stats
4W - 4L
1,252 SR
Queue Stats
5W - 10L
1,224 Elo+
Solo
Ares
Ares
swordnstone7
Ares
Level 18
God Stats
2W - 1L
1,715 SR
Queue Stats
136W - 118L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 0
10,179
848
7,612
14,028
5,335
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
C9Tnight7
Discordia
16
1 / 2 / 2
10,833
903
9,000
12,555
7,105
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
H_P_CTHULHU
Cthulhu
16
0 / 6 / 1
10,077
840
10,602
18,214
16,379
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
ObitoUchihaKamui
King Arthur
16
0 / 15 / 2
9,362
780
3,661
21,646
9,067
Amaterasu
PAIN UZUMAKI 78
Amaterasu
16
0 / 15 / 1
9,460
788
2,734
22,975
8,741
Team 1 Tickets

0

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
17 / 0 / 22
14,151
1,179
33,490
10,909
5,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 1 / 21
11,871
989
10,114
9,875
4,664
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 1 / 1
9,198
767
1,289
1,090
354
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
20
13 / 1 / 22
12,278
1,023
20,703
9,563
9,191
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
7 / 0 / 31
12,668
1,056
12,263
8,544
10,716
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
140
3
Kills
43
44
Deaths
3
6
Assists
97
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
L
Discordia
C9Tnight7
Discordia
1
2
2
1
L
Cthulhu
H_P_CTHULHU
Cthulhu
0
6
1
0.08
L
King Arthur
ObitoUchihaKamui
King Arthur
0
15
2
0.07
L
Amaterasu
PAIN UZUMAKI 78
Amaterasu
0
15
1
0.03
W
Merlin
17
0
22
28
W
5
1
21
15.5
W
1
1
1
1.5
W
Fenrir
13
1
22
24
W
7
0
31
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,609
Damage
77,859
89,418
Taken
39,981
46,627
Mitigated
30,355
2,779
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,612
1,824
0
0
14,028
5,335
0
7,254
6,774
0
13,718
L
Discordia
C9Tnight7
Discordia
9,000
1,136
85
1,280
12,555
7,105
0
6,489
6,066
35,629
0
L
Cthulhu
H_P_CTHULHU
Cthulhu
10,602
70
0
800
18,214
16,379
0
8,041
10,173
45,411
0
L
King Arthur
ObitoUchihaKamui
King Arthur
3,661
37
0
0
21,646
9,067
0
12,422
9,224
0
13,824
L
Amaterasu
PAIN UZUMAKI 78
Amaterasu
2,734
1,517
0
614
22,975
8,741
0
11,547
11,256
0
7,110
W
Merlin
33,490
2,306
1,276
4,990
10,909
5,430
0
5,622
5,287
65,536
0
W
10,114
3,980
0
1,243
9,875
4,664
0
4,845
5,030
0
27,290
W
1,289
414
0
0
1,090
354
0
892
198
0
1,887
W
Fenrir
20,703
10,260
0
1,184
9,563
9,191
0
3,918
5,645
0
25,393
W
12,263
1,374
0
0
8,544
10,716
0
4,325
4,219
38,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,911
Gold Earned
60,166
183
Minions Killed
196
1
Camps Cleared
3
1,041,079
Distance Traveled
879,298
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,179
848
16
1
0
221,126
0
L
Discordia
10,833
903
65
5
1
221,775
0
L
Cthulhu
10,077
840
70
6
0
234,762
2
L
King Arthur
9,362
780
23
2
0
184,977
4
L
Amaterasu
9,460
788
9
1
0
178,439
0
W
Merlin
14,151
1,179
81
7
3
192,095
0
W
Ne Zha
11,871
989
60
5
0
198,745
0
W
Thor
9,198
767
2
0
0
41,950
0
W
Fenrir
12,278
1,023
3
0
0
214,189
0
W
Ares
12,668
1,056
50
4
0
232,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role