Player Matchup

Pele
Pele
 
Pele
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
Arysk
Geb
Level 22
God Stats
7W - 5L
1,442 SR
Queue Stats
33W - 31L
1,451 Elo+
Solo
Jing Wei
Jing Wei
RuiSr
Jing Wei
Level 19
God Stats
4W - 0L
1,699 SR
Queue Stats
10W - 8L
1,344 Elo+
Solo
Rama
Rama
XxPenetraitorxX
Rama
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 54L
1,454 Elo+
Party 1
Zeus
Zeus
zZPotatoZz
Zeus
Level 26
God Stats
2W - 0L
1,646 SR
Queue Stats
4W - 2L
1,393 Elo+
Solo
Team Averages
Level 22
1,557 SR
1,428 Elo+

VS

Team Averages
Level 23
1,453 SR
1,472 Elo+
Ra
Ra
Coutomixto
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Set
Set
Piedromaister
Set
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 14L
1,431 Elo+
Party 2
Gilgamesh
Gilgamesh
Yoshicun
Gilgamesh
Level 28
God Stats
1W - 3L
1,264 SR
Queue Stats
13W - 11L
1,431 Elo+
Party 2
Heimdallr
Heimdallr
martipg
Heimdallr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Party 3
Yemoja
Yemoja
mucetoooooo
Yemoja
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
3 / 11 / 7
10,777
449
11,937
18,627
6,904
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Geb
Arysk
Geb
15
3 / 3 / 9
12,574
524
11,698
22,961
24,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
RuiSr
Jing Wei
20
7 / 2 / 7
14,123
588
13,537
18,058
8,176
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 10 / 2
10,117
422
7,705
15,415
5,186
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
14 / 7 / 4
14,217
592
25,403
18,050
13,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 7
9,460
394
6,401
14,551
4,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
12 / 5 / 7
12,747
531
21,287
21,160
12,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
Yoshicun
Gilgamesh
19
16 / 4 / 7
12,960
540
22,539
29,639
22,606
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
martipg
Heimdallr
11
5 / 6 / 4
8,980
374
6,867
11,380
3,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
13
0 / 5 / 11
9,083
378
1,873
12,091
7,920
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
69
28
Kills
33
33
Deaths
28
29
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
11
7
0.59
W
Geb
Arysk
Geb
3
3
9
2.5
L
0
8
7
0.44
L
12
5
7
3.1
W
Jing Wei
RuiSr
Jing Wei
7
2
7
5.25
W
1
10
2
0.2
L
Gilgamesh
Yoshicun
Gilgamesh
16
4
7
4.88
L
Heimdallr
martipg
Heimdallr
5
6
4
1.17
L
Yemoja
0
5
11
1.1
W
14
7
4
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,280
Damage
58,967
93,111
Taken
88,821
58,585
Mitigated
50,745
25,345
Healing
16,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
11,937
3,516
1,133
3,642
18,627
6,904
155
2,983
15,580
385
42,590
W
Geb
Arysk
Geb
11,698
3,144
0
750
22,961
24,791
454
2,578
20,205
28,703
0
L
6,401
1,545
1,607
1,539
14,551
4,717
1,440
6,381
7,847
46,417
0
L
21,287
11,394
0
2,536
21,160
12,054
0
6,335
14,158
0
87,412
W
Jing Wei
RuiSr
Jing Wei
13,537
10,350
0
10,752
18,058
8,176
5,133
2,164
15,798
0
118,237
W
7,705
6,460
375
1,999
15,415
5,186
3,861
1,876
13,505
0
48,379
L
Gilgamesh
Yoshicun
Gilgamesh
22,539
5,636
0
4,622
29,639
22,606
1,146
12,477
16,432
14,284
55,291
L
Heimdallr
martipg
Heimdallr
6,867
3,039
0
1,595
11,380
3,448
237
3,192
7,949
0
22,669
L
Yemoja
1,873
256
2,860
2,213
12,091
7,920
168
6,756
4,949
7,220
0
W
25,403
4,402
0
6,694
18,050
13,528
1,905
2,258
15,670
75,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,808
Gold Earned
53,230
484
Minions Killed
350
0
Camps Cleared
0
2,049,786
Distance Traveled
1,805,428
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,777
449
55
2
0
396,405
3
W
Geb
12,574
524
33
1
0
478,390
0
L
Ra
9,460
394
101
4
0
320,660
0
L
Set
12,747
531
105
4
0
433,895
0
W
Jing Wei
14,123
588
184
8
0
483,159
0
W
Rama
10,117
422
88
4
0
338,203
0
L
Gilgamesh
12,960
540
108
5
0
408,061
8
L
Heimdallr
8,980
374
31
1
0
271,896
0
L
Yemoja
9,083
378
5
0
0
370,916
0
W
Zeus
14,217
592
124
5
0
353,629
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role