Player Matchup

Chang'e
Chang'e
AmissUndeadWolf
Chang'e
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Artio
Artio
EPICsoldierCZR
Artio
Level 127
God Stats
10W - 9L
1,590 SR
Queue Stats
483W - 463L
1,557 Elo+
Party 1
Bacchus
Bacchus
Iceman M16
Bacchus
Level 155
God Stats
6W - 4L
1,496 SR
Queue Stats
831W - 556L
1,611 Elo+
Party 1
Chaac
Chaac
Sncklfritz80
Chaac
Level 140
God Stats
14W - 17L
1,550 SR
Queue Stats
888W - 946L
1,517 Elo+
Party 1
Sobek
Sobek
z Prodigy z
Sobek
Level 160
God Stats
2W - 5L
1,803 SR
Queue Stats
729W - 409L
1,656 Elo+
Party 1
Team Averages
Level 144
1,588 SR
1,568 Elo+

VS

Team Averages
Level 98
1,424 SR
1,553 Elo+
Heimdallr
Heimdallr
Lockstrap
Heimdallr
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 103L
1,561 Elo+
Solo
Fenrir
Fenrir
MattyNiceee
Fenrir
Level 88
God Stats
8W - 3L
1,132 SR
Queue Stats
782W - 836L
1,461 Elo+
Solo
Khepri
Khepri
MoNk3YbOyZ1300
Khepri
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 108L
1,614 Elo+
Solo
Apollo
Apollo
cameroncoleyy
Apollo
Level 155
God Stats
4W - 9L
1,294 SR
Queue Stats
496W - 521L
1,518 Elo+
Solo
Baron Samedi
Baron Samedi
yawnitsjon
Baron Samedi
Level 49
God Stats
3W - 4L
1,694 SR
Queue Stats
126W - 101L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 6
9,713
607
12,049
20,280
9,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 7 / 8
10,858
679
10,918
31,610
39,997
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bacchus
Iceman M16
Bacchus
20
5 / 4 / 11
11,571
723
23,175
25,710
41,153
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 9 / 4
11,292
706
13,715
30,983
40,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
4 / 6 / 11
13,394
837
15,772
33,760
57,290
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Lockstrap
Heimdallr
20
6 / 4 / 25
12,489
781
26,602
13,334
7,621
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
19
8 / 3 / 18
12,021
751
11,635
18,694
23,963
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 2 / 29
13,218
826
12,571
30,220
26,915
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
8 / 5 / 17
12,391
774
37,581
16,563
8,961
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
yawnitsjon
Baron Samedi
20
9 / 3 / 19
12,306
769
30,847
16,719
9,992
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
142
17
Kills
34
34
Deaths
17
40
Assists
108
Player
Kills
Deaths
Assists
KDA
L
0
8
6
0.38
L
4
7
8
1.14
L
Bacchus
Iceman M16
Bacchus
5
4
11
2.63
W
Heimdallr
Lockstrap
Heimdallr
6
4
25
4.63
W
Fenrir
8
3
18
5.67
W
3
2
29
8.75
L
4
9
4
0.67
W
8
5
17
3.3
W
Baron Samedi
yawnitsjon
Baron Samedi
9
3
19
6.17
L
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,629
Damage
119,236
142,343
Taken
95,530
188,472
Mitigated
77,452
54,321
Healing
44,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,049
840
6,964
5,782
20,280
9,985
1,100
8,443
11,837
27,952
0
L
10,918
536
7,761
8,741
31,610
39,997
272
5,429
26,181
19,716
0
L
Bacchus
Iceman M16
Bacchus
23,175
911
4,357
5,805
25,710
41,153
691
4,695
21,015
31,359
0
W
Heimdallr
Lockstrap
Heimdallr
26,602
7,360
679
492
13,334
7,621
1,581
9,642
3,564
0
54,511
W
Fenrir
11,635
3,751
2,621
3,958
18,694
23,963
1,302
12,449
5,828
0
16,738
W
12,571
594
2,113
10,007
30,220
26,915
112
15,370
14,571
28,740
0
L
13,715
1,210
43
5,652
30,983
40,047
650
14,533
16,450
0
36,499
W
37,581
16,840
1,455
3,820
16,563
8,961
3,075
12,222
4,122
0
55,350
W
Baron Samedi
yawnitsjon
Baron Samedi
30,847
3,128
11,491
8,292
16,719
9,992
520
12,231
4,255
45,460
0
L
15,772
1,380
1,876
7,340
33,760
57,290
552
10,318
23,435
26,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,828
Gold Earned
62,425
145
Minions Killed
160
0
Camps Cleared
0
1,468,672
Distance Traveled
1,421,725
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,713
607
48
3
0
268,516
1
L
Artio
10,858
679
17
1
0
275,402
0
L
Bacchus
11,571
723
26
2
0
353,993
0
W
Heimdallr
12,489
781
59
4
0
278,173
0
W
Fenrir
12,021
751
5
0
0
316,959
0
W
Khepri
13,218
826
18
1
0
314,200
1
L
Chaac
11,292
706
29
2
0
254,102
0
W
Apollo
12,391
774
27
2
0
243,017
0
W
Baron Samedi
12,306
769
51
3
0
269,376
1
L
Sobek
13,394
837
25
2
0
316,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role