Player Matchup

Gilgamesh
Gilgamesh
Silver I
CrazyXend
Gilgamesh
Silver I
Level 102
God Stats
1W - 0L
1,772 SR
Queue Stats
48W - 58L
1,376 MMR
Solo
Scylla
Scylla
Gold IV
Doberrman
Scylla
Gold IV
Level 158
God Stats
3W - 6L
1,168 SR
Queue Stats
752W - 741L
1,309 MMR
Party 1
Yemoja
Yemoja
Gold V
Gworg
Yemoja
Gold V
Level 158
God Stats
2W - 0L
1,553 SR
Queue Stats
318W - 333L
1,317 MMR
Solo
Artemis
Artemis
Gold V
Miqava
Artemis
Gold V
Level 125
God Stats
5W - 5L
1,399 SR
Queue Stats
307W - 296L
1,276 MMR
Party 1
Susano
Susano
Gold IV
暗幽影幻
Susano
Gold IV
Level 117
God Stats
478W - 374L
1,584 SR
Queue Stats
835W - 856L
1,332 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,495 SR
1,322 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,716 SR
1,322 MMR
Cthulhu
Cthulhu
Gold V
Diegosanpei5
Cthulhu
Gold V
Level 160
God Stats
31W - 27L
1,659 SR
Queue Stats
115W - 113L
1,323 MMR
Solo
Bakasura
Bakasura
Gold V
Kagrav
Bakasura
Gold V
Level 84
God Stats
1W - 2L
1,968 SR
Queue Stats
124W - 116L
1,371 MMR
Solo
Raijin
Raijin
Silver I
WeagainstWrold
Raijin
Silver I
Level 104
God Stats
2W - 2L
1,659 SR
Queue Stats
33W - 39L
1,271 MMR
Solo
Nu Wa
Nu Wa
Gold V
riten
Nu Wa
Gold V
Level 157
God Stats
12W - 15L
1,489 SR
Queue Stats
169W - 174L
1,269 MMR
Solo
Cernunnos
Cernunnos
Silver III
spitfire2g2
Cernunnos
Silver III
Level 83
God Stats
2W - 2L
1,805 SR
Queue Stats
21W - 25L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CrazyXend
Gilgamesh
19
6 / 4 / 7
13,418
583
12,117
19,345
14,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Doberrman
Scylla
20
5 / 0 / 7
13,627
592
13,519
15,227
5,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Gworg
Yemoja
15
0 / 1 / 12
11,833
514
4,524
14,070
16,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Artemis
Miqava
Artemis
20
5 / 1 / 5
14,396
626
17,173
17,231
7,941
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
20
9 / 3 / 7
13,626
592
17,941
16,763
6,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AthenaMorgan Le FayAnubisSetYmir

VS

Bans
TsukuyomiTiamatXing TianApolloSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Diegosanpei5
Cthulhu
15
1 / 2 / 5
9,353
407
11,989
17,050
17,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
Kagrav
Bakasura
18
1 / 4 / 3
11,223
488
7,097
19,407
11,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 3 / 2
10,630
462
6,720
11,913
5,696
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
riten
Nu Wa
18
3 / 7 / 2
11,476
499
19,703
12,760
4,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cernunnos
spitfire2g2
Cernunnos
14
0 / 9 / 1
9,807
426
5,912
20,386
6,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
25
Kills
9
9
Deaths
25
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CrazyXend
Gilgamesh
6
4
7
2.38
L
Cthulhu
Diegosanpei5
Cthulhu
1
2
5
1.75
W
Scylla
Doberrman
Scylla
5
0
7
8.5
W
Yemoja
Gworg
Yemoja
0
1
12
6
L
Bakasura
Kagrav
Bakasura
1
4
3
0.63
W
Artemis
Miqava
Artemis
5
1
5
7.5
L
4
3
2
1.67
L
Nu Wa
riten
Nu Wa
3
7
2
0.57
L
Cernunnos
spitfire2g2
Cernunnos
0
9
1
0.06
W
Susano
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,274
Damage
51,421
82,636
Taken
81,516
51,189
Mitigated
45,862
22,864
Healing
19,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CrazyXend
Gilgamesh
12,117
4,353
0
2,635
19,345
14,408
174
9,498
9,291
64
74,016
L
Cthulhu
Diegosanpei5
Cthulhu
11,989
590
308
4,718
17,050
17,745
0
6,628
9,774
34,648
0
W
Scylla
Doberrman
Scylla
13,519
1,814
702
5,648
15,227
5,690
1,814
7,987
6,502
113,050
0
W
Yemoja
Gworg
Yemoja
4,524
741
4,424
2,424
14,070
16,424
522
6,136
7,251
25,100
0
L
Bakasura
Kagrav
Bakasura
7,097
5,178
0
7,232
19,407
11,298
0
1,397
18,010
0
92,889
W
Artemis
Miqava
Artemis
17,173
9,738
0
5,609
17,231
7,941
12,265
3,961
12,518
0
141,034
L
6,720
555
0
2,906
11,913
5,696
0
3,907
8,006
54,571
0
L
Nu Wa
riten
Nu Wa
19,703
5,155
0
684
12,760
4,432
407
2,566
10,194
85,382
0
L
Cernunnos
spitfire2g2
Cernunnos
5,912
2,519
0
4,090
20,386
6,691
0
3,103
17,283
0
63,342
W
Susano
17,941
5,160
0
1,422
16,763
6,726
0
8,156
7,935
0
105,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,900
Gold Earned
52,489
753
Minions Killed
592
0
Camps Cleared
0
2,267,588
Distance Traveled
2,058,952
35
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,418
583
142
6
0
451,740
1
L
Cthulhu
9,353
407
60
3
0
409,977
4
W
Scylla
13,627
592
186
8
0
461,724
6
W
Yemoja
11,833
514
36
2
0
450,503
11
L
Bakasura
11,223
488
162
7
0
517,600
10
W
Artemis
14,396
626
235
10
0
432,068
10
L
Raijin
10,630
462
108
5
0
381,852
9
L
Nu Wa
11,476
499
140
6
0
390,416
5
L
Cernunnos
9,807
426
122
5
0
359,107
1
W
Susano
13,626
592
154
7
0
471,553
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role