Player Matchup

Sol
Sol
Kiiffa
Sol
Level 17
God Stats
11W - 9L
1,494 SR
Queue Stats
64W - 51L
1,352 Elo+
Party 2
King Arthur
King Arthur
MESP3R
King Arthur
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 176L
1,429 Elo+
Solo
Medusa
Medusa
Vushaiku
Medusa
Level 24
God Stats
4W - 2L
1,584 SR
Queue Stats
37W - 37L
1,358 Elo+
Solo
Yemoja
Yemoja
reikalk
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,207 Elo+
Solo
Set
Set
ysplxsh
Set
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 6L
1,637 Elo+
Party 2
Team Averages
Level 14
1,515 SR
1,397 Elo+

VS

Team Averages
Level 36
1,508 SR
1,512 Elo+
Ne Zha
Ne Zha
Dark梦想家
Ne Zha
Level 125
God Stats
8W - 16L
1,253 SR
Queue Stats
583W - 540L
1,549 Elo+
Party 1
Sol
Sol
SeeleVollerei
Sol
Level 17
God Stats
1W - 2L
1,538 SR
Queue Stats
56W - 56L
1,583 Elo+
Party 1
Mulan
Mulan
ZHYUAN
Mulan
Level 21
God Stats
2W - 8L
1,261 SR
Queue Stats
50W - 55L
1,452 Elo+
Party 1
Anubis
Anubis
inhuman3Max
Anubis
Level 4
God Stats
3W - 1L
1,790 SR
Queue Stats
6W - 8L
1,405 Elo+
Solo
Bacchus
Bacchus
八云の泠
Bacchus
Level 13
God Stats
29W - 16L
1,695 SR
Queue Stats
31W - 24L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Kiiffa
Sol
8
0 / 4 / 5
5,502
459
4,190
6,981
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
MESP3R
King Arthur
10
0 / 2 / 1
5,907
492
3,868
7,335
5,125
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
Vushaiku
Medusa
10
2 / 2 / 1
6,334
528
5,046
6,241
1,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
reikalk
Yemoja
7
0 / 6 / 0
4,813
401
1,179
6,449
2,259
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Set
12
7 / 5 / 0
7,490
624
7,244
9,664
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
10 / 2 / 4
7,429
619
11,111
10,107
3,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
5 / 4 / 2
6,864
572
5,588
7,940
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mulan
ZHYUAN
Mulan
11
2 / 0 / 1
6,333
528
4,263
5,419
5,757
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
9
1 / 2 / 2
5,791
483
1,092
6,242
2,690
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
八云の泠
Bacchus
8
1 / 1 / 3
5,574
465
2,995
8,616
7,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
9
Kills
19
19
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
10
2
4
6
W
Sol
Kiiffa
Sol
0
4
5
0.63
W
King Arthur
MESP3R
King Arthur
0
2
1
0.25
L
5
4
2
1.5
W
Medusa
Vushaiku
Medusa
2
2
1
1.25
L
Mulan
ZHYUAN
Mulan
2
0
1
2.5
L
Anubis
1
2
2
1
W
Yemoja
reikalk
Yemoja
0
6
0
0
W
Set
7
5
0
1.4
L
Bacchus
八云の泠
Bacchus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,527
Damage
25,049
36,670
Taken
38,324
13,662
Mitigated
21,150
7,243
Healing
14,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,111
3,958
0
4,445
10,107
3,096
0
1,319
8,648
0
40,883
W
Sol
Kiiffa
Sol
4,190
1,035
0
1,176
6,981
1,318
188
1,470
5,433
21,417
0
W
King Arthur
MESP3R
King Arthur
3,868
469
0
769
7,335
5,125
0
678
6,093
0
20,992
L
5,588
1,903
0
2,880
7,940
2,129
1,590
2,163
5,509
29,071
0
W
Medusa
Vushaiku
Medusa
5,046
2,875
0
2,273
6,241
1,794
392
2,318
3,897
0
31,384
L
Mulan
ZHYUAN
Mulan
4,263
747
0
3,138
5,419
5,757
42
0
5,419
1,851
22,947
L
Anubis
1,092
139
0
1,622
6,242
2,690
281
437
5,757
25,150
0
W
Yemoja
reikalk
Yemoja
1,179
260
43
196
6,449
2,259
613
2,321
3,893
10,712
0
W
Set
7,244
3,045
0
2,786
9,664
3,166
0
2,593
6,899
0
27,199
L
Bacchus
八云の泠
Bacchus
2,995
597
0
1,968
8,616
7,478
280
939
7,622
11,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,046
Gold Earned
31,991
207
Minions Killed
248
0
Camps Cleared
0
1,056,905
Distance Traveled
1,055,215
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,429
619
57
5
0
248,275
0
W
Sol
5,502
459
31
3
0
213,001
1
W
King Arthur
5,907
492
42
4
0
235,445
2
L
Sol
6,864
572
63
5
0
213,844
0
W
Medusa
6,334
528
56
5
0
230,850
2
L
Mulan
6,333
528
57
5
0
215,073
0
L
Anubis
5,791
483
51
4
0
150,399
1
W
Yemoja
4,813
401
21
2
0
145,716
0
W
Set
7,490
624
57
5
0
231,893
3
L
Bacchus
5,574
465
20
2
0
227,624
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role